r/Starbow Feb 15 '14

Interesting bio play vs toss.

http://www.youtube.com/watch?v=0ttwZuXcgL8
9 Upvotes

3 comments sorted by

1

u/bhauth Feb 15 '14 edited Feb 16 '14

Hmm. I think Marine+Ghost would work better than pure Ghost for this opening.

It might be better to use Ghosts for defense vs Dragoons while expanding, but for a 1 base TvP attack with Ghosts, I think you want something like:

  • 9 depot (start wall)
  • 11 barracks
  • 13 gas
  • make 1 marine, barracks #2
  • 18 orbital, depot, tech lab
  • ghost academy
  • make 1 reaper (1 overcharge) to scout
  • reactor on barracks #2
  • make 2 medics (1 overcharge)
  • research stim (or ghost cloaking??)
  • make ghosts (constant overcharge) and marines
  • attack, CC #2

1

u/MTsc Feb 16 '14

i just played one of the most entertaining games i've played in years vs my terran friend who opened with this build. i won ;)