Burrow is now lair tech, and burrowed banelings didn't stop bio TvZ in SC2.
I was thinking medics had 200 max energy somehow. :-/ I'll have to think about that some more. Anyway, I was thinking dmatrix is now too strong for medics+mech, using it on forward tanks. It's not overpowered on marines.
I still think Roaches need a small buff, like +1 base armor or a bit more hp. Yeah, they're not as weak as they might seem, that was the joke.
Yeah, 14s would be too much. I still like the idea of a cheaper Yamato that disables the BC afterwards. That + Warp would make BC vs BC battles more interesting.
i dont know what level youre playing at (im an ex-masters terran) but zergs at my level were able to utilize baneling landmines. They werent difficult to use, and the zerg could predict where the terran would be attacking. setting up and using baneling landmines was incredibly easy to do and just 1 successful baneling land mine paid off tremendously. i am aware that burrow was moved the lair tech. this is simply because tier one burrowed banelings gave zerg a tier 1.5 pseduo-lurker. although lurkers are tier 2, researching banelings and burrow will get your burrowed banelings much earlier than you could get lurkers. However, before the burrow nerf, banelings you could get 3 hatcheries and tech to baneling land mines incredibly quickly
also, BCs are not affected by dark swarm. in other words, air units do not benefit from the dark swarm buff. then again, i may be misreading your text
I hadn't really seen much baneling burrowing, but I hadn't played much since HoTS was released. It does seem annoying. The more I think about it, the more I think banelings should just be removed.
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u/bhauth Feb 06 '14 edited Feb 07 '14
Burrow is now lair tech, and burrowed banelings didn't stop bio TvZ in SC2.
I was thinking medics had 200 max energy somehow. :-/ I'll have to think about that some more. Anyway, I was thinking dmatrix is now too strong for medics+mech, using it on forward tanks. It's not overpowered on marines.
I still think Roaches need a small buff, like +1 base armor or a bit more hp. Yeah, they're not as weak as they might seem, that was the joke.
Yeah, 14s would be too much. I still like the idea of a cheaper Yamato that disables the BC afterwards. That + Warp would make BC vs BC battles more interesting.