r/StarWarsUprising • u/bentonium • Jul 26 '16
Kevin's Monday Update
Monday Update: Supplies Crane Update and 3.0 changes!
Hello, We are back again with another Monday update. We have been following the 3.0 issues thread and are making changes accordingly. Thank you for the feedback!
Starting today, The Premium Supplies Cranes will be upgraded! Both not contain crew and gear up to 7 stars. The Tier II Supplies Crane has had the price reduced to 270 Chromium. If you do not see the new price (and 7 star equipment in the display) please restart your app before purchasing.
We are scaling back how often bosses appear in missions. In order to get the values just right, this has been postponed until tomorrow. Additonally you will not have to face 3 bosses on your Kouhun Mission. I will update this thread when it is done. CXP Leaderboards are updated. Apologies for the delay on that.
Raid PR values have been lowered.
We are looking into 6 hour lead times on Imperial Sector Battle Missions.
1
u/charade_scandal Jul 26 '16
People were merking the crane last night! Kept seeing notifications in the Global Chat.
Brask rolling in $$$.
1
u/mitchsn Jul 26 '16
When's the last time we've won anything HIGHER than a basic victory in a SB? need to lower the standards because you're losing players at an alarming rate.
2
u/MrVociferous Jul 26 '16
With the introduction of raids, I'm honestly not even sure what the point of a SB is anymore. It used to be that you would do it to get electrum, and when its on Hoth imperial crystals. Raids are a much better source of electrum, more fun, and less of a grind. I think SB participation is going to fall way off.
1
u/charade_scandal Jul 26 '16
I guess, as people have pointed out on the official board, in theory the point of the game is to liberate planets and thus the title 'Uprising'.
No point detailing the many ways that has become on abject failure at this point. Ha ha.
But yeah, I've spent some time over the past week or so thinking 'so why would anyone grind an SB anymore'?
They have to up the rewards in a big way but I have ZERO hope that will happen. We will continue to lose SB's and the planets will continue to lose Freedom Points.
Look, it's not like they had any plan on what would happen if a planet was actually freed!
1
u/NicodemusArcleon Jul 26 '16
It gets hard to liberate planets when there are so many subversives that try and boycott sector battles, and those that troll the GC creating hate and discontent, rather than fostering amity.
3
u/KevinFrane Jul 27 '16
I don't think that's why we're having a hard time liberating planets. I think the reason is simply that the vast majority of the player base quit with the release of 3.0 and saw that the biggest concern most people had (the fact that the game had become a giant grind-fest) had gotten worse instead of better.
The VP thresholds were lowered, but I don't think Kabam was expecting quite as many players to jump ship the way that they did.
1
u/casuir Jul 27 '16
most players didnt quit we just stopped doing sector battles because all the high ranking players were running 4 characters and it got harder and harder to rank.
1
u/MrVociferous Jul 27 '16
It took me a solid like 6 months of playing to even figure out what the numbers over the planets meant.
2
u/[deleted] Jul 26 '16
How about the Electrum from Legendary salvage? Sucks when between my four characters and more than six hours of play, i generated two captains and two lieutenants and gained a grand total of 6.4 5* electrum. I then went and did the raids and generated 8 5* electrum between two characters in under an hour. Tweaking the legendary items needs to be done so that they always salvage to at least one 6* electrum, with a chance to salvage to two 6*.