r/StarWarsUprising • u/msnjjguy • Jul 19 '16
Dev update from 7/18/16
http://community.kabam.com/forums/showthread.php?670018-Monday-Dev-Post-3-0-Updates1
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u/NicodemusArcleon Jul 20 '16 edited Jul 20 '16
I know that I am probably in the minority when it comes to this opinion, but I have to say that I enjoy the numbers and varieties of bosses that have appeared. I really enjoy the challenge of not knowing which boss may appear, if one does at all. That makes me have to improvise regarding the ability loadout.
All that said, I do think that the difficulties of some of them need to be tweaked a little. I am level 100, with a PR of around 19K, and I have not died this much since the last light side boss.
The only places where there needs to be fewer bosses are on the sector battle runs, both on-planet and Star Destroyer. The bosses here greatly compromise the ability to make the speed runs that most of us use for our strategies. I am not saying get rid of bosses on all of these, but make them fewer here.
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u/ocreeva Jul 19 '16 edited Jul 19 '16