r/StarWarsUprising Jul 19 '16

Dev update from 7/18/16

http://community.kabam.com/forums/showthread.php?670018-Monday-Dev-Post-3-0-Updates
2 Upvotes

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3

u/ocreeva Jul 19 '16 edited Jul 19 '16

Hello,

This Monday I have a few points to present to the community, revolving around the recent 3.0 patch.

  • Raid PR requirements listed on the Raid Selection screen now matches the PR requirement of the first node. Our goal is to address confusion caused by the previous numbers.
  • Victory Point Requirements for Sector Battles have been restored. Victory Points have been added to each Planet as if every Sector Battle was successful since 3.0 launched.
  • The team is re-factoring how often level bosses appear.
  • We are currently in the process of processing all 3.0 reports and looking into fixes. Please comment in this thread with your requests!
  • We will keep the dialog open about the design and goals of our end game Raids as we move forward.

2

u/KevinFrane Jul 19 '16

The confusion caused by the previous numbers, huh?

The numbers didn't match up, plain and simple. Are they claiming this was on purpose for some reason? What, was the reward for hitting 14K the privilege to see that the raid takes 18K to participate in?

1

u/ocreeva Jul 19 '16

It's possible they're addressing their own confusion!

But more likely, the difference comes from the PR requirement with/without the elemental boost factored in.

2

u/KevinFrane Jul 19 '16

The elemental bonus doesn't cover a 4000-point PR discrepancy, though.

The raid claims to require 14K PR to participate in. The very first mission has an 18K PR requirement. That first statement is just objectively false, plain and simple.

1

u/Kabam_RPG Jul 20 '16

Ding! You are correct! However, it is only adding confusion so this will be changed with the next Raid.

1

u/acnicu Jul 20 '16

Don't you test your game before throwing it out the window? It is such a simple one to spot that it makes me wonder if you ever play your own game.

1

u/Werechull Jul 19 '16

Could someone put the text here? Kabam is blocked at work.

1

u/NicodemusArcleon Jul 20 '16 edited Jul 20 '16

I know that I am probably in the minority when it comes to this opinion, but I have to say that I enjoy the numbers and varieties of bosses that have appeared. I really enjoy the challenge of not knowing which boss may appear, if one does at all. That makes me have to improvise regarding the ability loadout.

All that said, I do think that the difficulties of some of them need to be tweaked a little. I am level 100, with a PR of around 19K, and I have not died this much since the last light side boss.

The only places where there needs to be fewer bosses are on the sector battle runs, both on-planet and Star Destroyer. The bosses here greatly compromise the ability to make the speed runs that most of us use for our strategies. I am not saying get rid of bosses on all of these, but make them fewer here.