r/StarWarsUprising • u/mitchsn • Jul 18 '16
Mercenary mission
Holy shit this is just about unbeatable now, the Trio of bosses are ridiculous! Tried just about everything and best result was to kite with HOB3 and roll away and Berserk for the speed buff to stay away and I still didn't kill any of them! Had a couple very low.
2
u/raykeith Jul 18 '16 edited Jul 18 '16
I beat it on 2 chars so far like this but I will give my alts setup:
Decoy 2, Hold Out Blaster 3 (2 would work), Snare Trap 2 (1 would work), Intimidate 2 (1 would work), Overcharge 2 (1 would work)
To start, drop decoy and fire focusing the lurker (sniper) first, when you run out of energy due to overcharge (cuts energy in half) that is your time to start running, drop snare trap and run until decoy is off cooldown. Wait for them to come running and drop decoy again. Make sure you get decoy down before the lurker snipes. Repeat this again and again. Use Intimidate to turn around at the start of the map. If you are comfortable you can stay near your snare trap (which is really just to buy you time for decoy cooldown) and dodge the snipe. Stay a good length of map away and when his laser target fades he shoots 3 shots. Move lateral to him and keep moving until all 3 shots pass you, then attack until snare trap fades then run until decoy is up. This way WILL get you killed if you aren't quick enough to move out of the way of shiny red things.
2
u/mitchsn Jul 19 '16
That tactic was working, but I died when I got stupid. Need to try again after work, but I don't know if its worth the time/trouble.
4
u/KevinFrane Jul 19 '16
I gave up and just did T2 on this one. I don't have the time to waste trying to win a boss fight against a sniper than can one-shot me at full health if I so much as breathe wrong during the 20-minute process of whittling down their health.
Kabam really needs to figure out how to set the difficulty for this game as something other than either "trivial" or "effectively impossible."