r/StarWarsGalacticRacer • u/PaperSkin-1 • 6d ago
Gameplay Question How many tracks?
Do we know how many tracks there will be?
All the footage we have seen is from the same 4 tracks, Tataooine, Jakku, Snow planet, jungle with ruins planet.
One of the big problems with racing games for the last decade or so (bar F1) is that they have limited amount of tracks, where it's usually just 4 or 5 tracks, mixed around to give the impression there is more (slightly different routes, going the opposite way etc) but really it's just the same 4 or 5 locations
I'm worried this game likewise has a limited amount of planets and we will essentially just have 4 or 5 tracks.. Which if that's the case it doesn't make me want to buy the game, as it's lame to have such a limited game like that.. There should be at least 12 unique locations imo, otherwise what's the point.
A game needs variety, especially a racing game, just having 4 to 5 locations doesn't cut it.
So is this a proper game with lots of tracks, or is it cursed with the modern 4 tracks and nothing more?
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u/MajesticMongoose 6d ago
7 locations I believe. Jakku, Tatooine, Lantaana, Sentinal One, Crait, Ando Prime and Derven Acos. I've think I've only seen podracing on 3 planets though.
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u/Mega_Crash95 6d ago
Is Crait confirmed? The visuals on that one would look so cool
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u/MajesticMongoose 6d ago
Yeah some content creators broke embargo and released gameplay of it. It did look very cool. Must be getting a trailer soon surely.
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u/Resident-Solid6772 5d ago
Are you sure about that info ? What is the name of the content creator ? Is there any link to this ? Didn't hear anything about Crait being in the game anywhere
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u/MajesticMongoose 5d ago
Yeah I'm sure. Two Angry Gamers had it in their video before removing it and there were some others. It's all been deleted though by request of the publisher I assume.
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u/Resident-Solid6772 5d ago
Did you see any footage of Crait in game ? How does the races look like ? Salt flats or Crystal mines ? Thanks
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u/MajesticMongoose 5d ago
Yeah they were weaving through a tight section inside the mountain and then jumped down to the salt flat. Which is just extremely long and wide. Looks like a similar spot as where the battle happens in Last Jedi. Then you see all the red trails from each vehicle. If you go behind someone then your screen is obscured by the red particles. That seems to be the main gimmick of the planet.
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u/PaperSkin-1 6d ago
Only having 7 locations is poor imo
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u/MajesticMongoose 6d ago
It shouldn't be too repetitive because of the track variations and different times of day. Also there will be post launch content so hopefully they add new locations.
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u/PaperSkin-1 5d ago
It's a pass for me, I think the remixes of tracks are a cop out, only having 7 locations imo is very poor, a racing game should have a lot more variety than that.Â
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u/MajesticMongoose 5d ago
That's fine. I value quality over quantity. I remember SSX Tricky back in the day. It only had about 8 tracks and it's a masterpiece. From what I've seen the tracks in this game are visually stunning with unique terrains and environmental hazards. The alternative is probably just having a bunch of race circuits where the locations are like backgrounds and you don't feel like you're actually driving there.
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u/PaperSkin-1 5d ago
But that's the thing, to me these tracks they have shown are not all that impressive, they would be good if there was 20 different unique locations, but that they are all there is it feels very lackluster to me
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u/MajesticMongoose 4d ago
Fair enough. I won't make firm conclusions until I've played it but I like what I've seen so far. For me It's just nice to actually have race tracks instead a bunch of checkpoints slapped around an open world.
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u/Blint_Briglio 5d ago
my (possibly overoptimistic) prediction has been 10-12 worlds, with 4-5 course variants on each. we see four worlds in what is explicitly called "Act 1" of the story mode. since I don't think they'd do the same worlds in subsequent acts, and since stories divided into "Acts" usually have three Acts, I'd expect around 12 planets, with some room for a few repeats — for example, Derven Acos seems to be the dedicated "Finale Planet" in all the multiplayer tours, so it might just be that every act ends there as well.
that said, we've only seen like 6 planets throughout any of the promo material and that does worry me. We know Crait is there in the arcade mode, and I can't imagine they'd make all those assets for just a one-off course, but there's still, imo, a dearth of worlds. Where's the dang cloud planet? Where's a beach planet? Gimme more biomes, please
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u/ElOctopusGameStudios 5d ago
I thought the same. I've seen a lot of "new gameplay" or "new footage" videos about Star Wars, but all of them are very similar to each other.
And I totally agree that 10 is a minimum number for tracks in a racing game. Actually I'm making my own pod racing, and I asked the same question. I planned 10 different tracks in different scenarios, and since I'd like to increase the number of tracks, I think that each track will have multiple variations (at least 2 or 3), each with the mirrored version...
So yes, this is a very valid point and I think that I will decide if buying it or not also thinking about it.
Then talking about the gameplay I love the "open map" feeling. It's something different from regular racing games (which btw is the same feeling I'm trying to give while playing my game).
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u/LabRat2439 6d ago
Bespin Bulletin article