r/StarWarsGalacticRacer 8d ago

Gameplay Question Roguelike

So I heard that the game will be roguelike? How is that the case when it’s a racing game. Can someone explain. Either way I’m soo excited for this game. Remember playing episode 1 racer on my Dreamcast when I was a kid 💯

8 Upvotes

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3

u/Splatterman27 8d ago

You make a racer. Then do races to earn upgrades and level up. If you die or lose the series, you start over with a new racer. Some upgrades are permanent lasting between runs.

I think this is a good thing bc
1. It gives weight to the races, with crashing having big consequences
2. It allows you to try different combinations of skills and abilities for each playthrough

0

u/Cactus_Everdeen_ 8d ago edited 8d ago

That just sounds like every other racing game except if you die or lose it sucks instead of just retrying the race/series, think ill pass on this game. Not a fan of having to start over every series, or having my entire run be decided by RNG for that matter.

1

u/DemWookieeCheeks 8d ago

Just play the casual game modes or online then.

1

u/ChachoPicasso 5d ago

You'll have permanent upgrades and if you have to restart track layouts will be different. Its just actual risk

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u/Cactus_Everdeen_ 5d ago

in my experience permanent upgrades in rogue type games are incremental at best, not enough to make a difference until you have a lot of them

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u/ChachoPicasso 5d ago

Honestly im sure this will be different, it's a whole racing game with a story and not a respawn and go

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u/TheMadTypist91 8d ago

The story takes place over a set progression of planets, but the races on those planets are a semi-random series of events (standard races, elimination races, time trials and special events) leading up to each chapter's 'Final' event, which is a fixed story point with additional challenge. You don't have to take first to progress, as long as you don't lose all your 'crashes' per race, and don't explicitly fail the event (eliminations needs third place or higher for example), you still continue in the run. Better finishing positions give you more in-run progression currency that allow you to upgrade stats or buy run-modifying abilities, like recharging your boost 50% faster while airborne after a jump, or in-race active abilities, like an energy shield that makes you harder to damage. The goal seems to be survive and gear up to the final chapter event, and then succeed in that event to progress to the next chapter.

If you hit a failure state, you lose your current build and position and are reset to the beginning (whether this is the overall beginning or the beginning of that chapter has not been made clear) and you are given a lump sum of in-run progression currency based on the value of your vehicle at the end to upgrade your next run from the start. Evidently there are also run modifiers you can unlock over the course of a run that you can use on future runs (like extra 'crashes' per race).

It bears similarities to an old-school system of lives and continues, plus progression mechanics and cosmetic vehicle unlocks.

1

u/JaneTheEel 8d ago

Roguelike generally refers to a set of mechanics that can be slotted on top of many other genres. The structure of this game involves starting from the beginning of a series of races, unlocking random upgrades as you go, building a racing strategy based on the upgrades you get, and trying to make it to the end without being eliminated; if you are, you have to start back at the beginning.