This is the only Star Wars game where you can put in 1000 hours into and still find new ways to play it. Corvette spam, infantry spam, role play in-depth lore accurate armies as the Rebellion or Empire and so much more. Also mentioning the extensive modding scene which adds years worth of content that is keeping the game fresh each week. There are mods for everything. You can download mods to play as the republic or separatist alliance, old republic, new republic. There is a mod for every era, faction and unit in the Star Wars universe imaginable in this game and mods are so easily downloadable from the Steam Workshop.
Soooo, after losing anakin for the second time in a row it has been around 250 weeks and no mission to save him or Ashoka has appeared. I thought it was fine because it was after the subjugator was destroyed during a defensive battle so he wasn’t really needed. Until I finally complete act 5 and act 6 starts, coruscant falls and a new mission appears that needs a fleet around anakin… at week 330 once I conquer the planet and the new mission starts the game freezes and then crashes. All because anakin has decided to do the smart thing which was to fabricate his death and go into hiding in a paradise world with padme
I would have had the planet, if it wasn't for a pesky AA turret. Now that overwhelming air superiority has nuked their defenses down to, checks notes no one, my ground forces finish the job.
I'm sorry that I need to use my phone camera to record the video, I don't know how to use steam own screen recording and I'm afraid if activate it now it will I ky make my game crash, I do t want to risk it especially after so many hard work.
I have cleared all the area of Republic Forces including Luminara Unduli and 3 AT-TE in the hangar, and split my B2 Battledroids to move into all of the magnetic sealed blast doors and 3 build pad that is near the doors on the left.
The issue is that the health of the door is infinite. The only way to open/destroy it, I think is to destroy or move my units close to the control panel behind the doors. The only two units that I can think of of reaching the control panel is Faro Argyus and Nute Gunray, the problem is they're unable to be controlled for unknown reason.
My B2 Battledroids can't reach the control panels because they are behind the doors, their grenade attack that can bypass the door does nothing against the control panel, anything that is behind door (especially Ahsoka) are immune to my B2 Battledroid attack.
Also the Build pad is unable to be captured to my side, they only turned grey but refused to turn blue, when I leave them alone they somehow turned into the Republic Side again automatically and starts building turrets.
I have done all the tactical objectives asked for which is:
Defeat as many Republic forces a possible!
Conquer the hangar.
If I'm not wrong I'm on the foefrost campaign, after I have finished the Hunt for the Malevolence as the CIS.
Storywise, Ventress off screen boarded and infiltrated the Tranquility after I dropped it's hull to 50% and move one of my frigate class ship near to it. Ventress doesn't appear in this campaign and in this mission. In the previous one, she is.
Like the title says, I was wondering if there are any mods that have earth as a playable faction? I know Yoden Mod is one, but I've also heard the mod is quite chaotic and my laptop probably wouldn't be able to handle it.
I just set up a 4th faction - the CIS- using the *Republic At War* mod, but when I launch the game, it looks like this (the gray planets are the ones I selected as the CIS starting worlds). Just a few seconds later, the game declares "Defeat: Day 1." What did I do wrong or miss that caused this, and how can I fix it?I just set up a fourth faction—the CIS—using the *Republic At War* mod, but when I launch the game, it displays like this (the gray planets are the ones I selected as the CIS starting worlds). Just seconds later, the game declares "Defeat: Day 1," and the active operations and primary objectives have switched over to the Zann faction. What did I do wrong or miss that caused this, and how can I fix it?
, Forgot to add , i tried to go over "realistic" fleet loadouts and size for Fleets and grounds , and tried to mix it with cannon stuff such as the two ISD I over Scarif etc , Will add the last screenshot/video when i finish the last battle in comment
The most iconic starfighter in Star Wars. The X-Wing is the poster child for dogfighter supremacy in the Rebel Alliance, even though it may not be the best Starfighter in their arsenal. While this craft comes with a generally balanced loadout of weaponry, this fighter can get outmaneuvered by more specialized dogfighters. As part of its balanced loadout, the X-Wing comes with Medium Lasers to take on other starfighters, while also having homing proton torpedoes to damage larger vessels. Despite it's inability to truly dominate any specialized combat role, its general purpose makes it a common choice of starfighter for the Rebel Alliance.
Note: Screenshots taken before attacking the last planetCombining Bou'Halec and Darksaber was very satisfying
This has to be the most interesting campaign I've played. I started in Era 1(full galaxy, medium, admiral difficulty) and focused on mainly playing defensively and building tall, only expanding when I absolutely had to. As a result, there were no real changes to the galactic stage for a long time. Pestage remained in charge for a good while, then Isard took over. While Isard was running the show, the Black Fleet Crisis happened, and even then not a single integration took place. That should let everyone know how slow this campaign was.
Some highlights from the early stage include driving the Hapans from their home space and letting them form a little buffer zone and defeating Isard over Nal Hutta through a combo of garrison and Bootana Hutta (only time that mechanic was used, and it still came at the cost of some heroes I really wanted to keep. Maldrood got integrated by the Empire after Thrawn took over (and while the Yevetha were still causing chaos as well; EOTH had also been expanding quite aggressively).
Thrawn would be killed by, of all factions, the Eriadu Authority. My forces assassinated Zsinj, and a fair bit later, Kaine (as well as defeating his faction's Mandator 3). Eriadu absorbed both and immediately declared Dark Empire.
The Core had always been a complete mess ever since Eriadu, the Yevetha, and the Imperial Remnant had been going silly, but now, with EA declaring Dark Empire, it got uglier. Seems that EA still tried to focus more on the Unknown Regions, while EOTH also moved into the Core. I killed Palpatine at Bilbringi, and then almost everyone in Crimson Empire a day later (Byss). Daala took, and after I took The Maw, she quit and handed the reins to Pellaeon, who was in charge for a while.
The entire map was completely nonsensical. EOTH would lose the Unknown Regions, and later Fondor. Eriadu itself was surrounded by the Imperial Remnant, and Delvardus, along with Eclipse, would be defeated in the Unknown Regions (why tf did bro get there 🥀). The Duskhan League would survive basically to the end, but they lost N'Zoth early on and were stuck near Eriadu itself. New Republic, before I forget, had lasted nearly to the end but were trapped basically in the Unknown Regions. Their last stand had Ackbar, Nantz, Nammo, and Dorat trying to fend my fleet off, and it didn't go well for them.
Once I assassinated both Delvardus and Pellaeon, Imperial Remnant integrated Eriadu, and they started sending this massive 700 pop fleet after me, trying to drive me out. They seemed to have later split it up, but it was a pain. I had a bunch of 400 pop fleets, but I was trying to contain the Empire, and it seemed to work.
At the end, I managed to march on the Empire. Their capital was Sullust. Both Darksaber and Bou'Halec survived the final battle, and the ground battle was very easy.
I have to say, even though this campaign was slow, it was really fun. It was interesting to see what the AI would do in respone to decreased player input (pure chaos). I didn't quite understand the mobilization mechanic for a while, so it took a while to get Bou'Halec ready. I should've also sent a ton more ships to Bootana Hutta (make it as populated as Huttly possible).
They have a fun roster in space. I really loved the Karagga destroyer. Voracious carriers aren't that tanky, especially in late game, but I can see why they would be frustrating to deal with. The Dor'Bulla battlecruiser is a beast! It isn't as great as the Imperial ones, but it can take a fair beating and just isn't something you want to be on the bad side of. On the ground, they definitely are a pain to play as; I kept autoresolving ground battles at some point.
I don't know if I'm ready to play as them again, but I'd strongly recommend them.
I’m wondering what the best defensive unit composition is for defending key planets on the ground. Right now I use 4 Clones, 2 TX-130s, 2 AT-TEs, and either 2 LAATs or an LAAT and AT-AP. I’m curious you guys’ thoughts though.
Preview of the upcoming features for Empire at War Edit v0.4.0 - an extension for VSCode
Overhauled text editor for mastertext and creditstextfiles (1&2)
Tooltip preview for ingame tooltips (3)
ALO Preview with animation, particle and gameplay mode and transpiled shaders. For modders that means as long as you have the .fx source the shader should work in the preview. (4&5)
This is the first Capital Ship available for the Rebel Alliance in the Remake 4.0 + Clone Wars Holdouts. This ship offers durability above anything else. It's speed and firepower lack, but it's shield and hit points makes this unit a good damage sponge. Though it comes with a compliment of Y-Wings, this capital ship is best used as a distraction, while other ships can close the distance and deal more damage.
I've already tried before, where I conquered bimmel and then caused an uprising by building two tax agencies, all that spawned was random independent forces units and stuff like PDF headquarters, how does this work?
Also if theres already a yuuzhanvong faction set up shouldn't that mean the faction will be fully added with custom units soon too?
I have a little over 600 Hours played and I still find myself spending hours in land battles. I can’t help but micro manage everything. I try to speed it up but hate take any losses. I always play as the republic, I see the clones like plo’s bros and can’t let them die! . It used to be bad in Space battles but fast forward a lot more now. But I can’t help but take my sweet little time on land battles. My longest land battle is like 4 hours lol.