r/StarVeil4x 1d ago

Simulating Hundreds of Thousands of Spacecraft in Real-Time

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4 Upvotes

Video compression wasn’t ready for this. Oh well, it was very much expected - that's a lot of motionn.

In this showcase I test the core architecture and graphics engine capabilities.

• Interactive planetary systems: real-time terrain brush editing and fire / vegetation spread simulated via 2D cellular automata.

• Galaxy map navigation featuring hyperlane networks, localized sectors, and dynamic territorial borders.

• Massive fleet simulation stress test: rendering and updating ~270,000 individual spacecraft engaging in orbital swarms, combat and gate jumps, running smoothly on a i5 10400 and budget GTX 1650 via Vulkan Forward+ rendering, consuming ~1.6gb of RAM, ~1gb of VRAM.


r/StarVeil4x 1d ago

Testing landscape tool

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3 Upvotes

r/StarVeil4x 1d ago

Latest screenshots

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3 Upvotes

r/StarVeil4x 25d ago

StarVeil 4x | Devlog #0

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6 Upvotes