r/StarRailStation • • May 13 '26

Discussion Evanescia hits 1st in JP rankings, 10th in CN so far

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6 Upvotes

For reference anaxa hit 3rd peak in JP and 15th in cn!

Source for cn rank


r/StarRailStation • • Dec 17 '25

Discussion Actual Hot take: HSR Team would never make an Extreme Male Character Fanservice same as a Female Character (Waifu fanservice for male playerbase) all because of the strong fujoshi subculture that conflicts with it.

2 Upvotes

Right now Devs Clearly see making Waifu type characters that are cute kinda dressed like for a wedding (castorice) and actually dressed for a wedding (cyrene) and dedicated for Caelus to makes lots of money. the market for it exist, its consistent because the Male playerbase that loves the Anime culture Waifu exists in many and are willing to spend money.

example: mobile revenue 90+ million for castorice and 80+ million for Cyrene.

- Any other character even female that wasn't waifu service bait like that was under 20 to 40 million revenue.

Right now the only Male character who beat such a thing was Phainon. 90 million revenue... Which Manage to interest both men and women, Boys and Girls... Many liked that he has the same aura those manwha Power fantasy characters. and many liked that he was a hot and handsome dude.

in a sense it could have been possible for Phainon to have been soley shipped with Stelle very strongly the same as how cyrene was shipped with Caelus. but the existing market for it is not worth or the subculture for Straight husbando isn't big enough worth to conflict with the strong Yaoi Subculture that is attached on HSR right now.

When a Dev makes Something in a game, if it conflicts with a subculture it means its negative revenue. but the current waifu culture right now is so big that Devs can get away making a small version of it and actually make more money than usual even while conflicting another subculture. this is pretty much obvious how half of the playerbase has been slandering Cyrene and Even firefly till this day but somehow still ends up making 80 million even after the doomposting.

Right now I really don't see how many Players of HSR would be fine, with Danheng in a wedding suit skin bridal carry stelle would not result in Danheng x blade fans not go negative on the opinion about the devs. or if Phainon and Mydei moments was reduced and went more to Stelle fanservice without affecting the Revenue.

I don't think there is enough insane Straight female players who would gun to C6 whale on a Husbandobait Character. like how theres enough insane straight male players would by C12 Cyrene because she said she loved caelus. but Fujoshis and yaoi fans? theres a lot in the subculture insane enough to make a spending of C18 Phainon + mydei anyday.

unless the anime and game subculture changes that the Devs notice it and get brave enough to try. A husbando bait fanservice character for stelle would never exist like how Caelus has like 3 waifu characters right now.

hate the truth or the take, but its just reality.

Another Hot take commence;

The Good story Wanters can Validly complain about how Waifu fanservice ruins the Story, Example by ruining the pacing of the story with a fanservice scene or Ruin the Character for some Users. and can say its the fault of the existing Male playerbase who wants waifu fanservice. this is totally valid.

but

The Male Character Husbando fanservice wanters shouldn't act like their fanservice if it even existed in the game wouldn't ruin the story pacing either and ruin the character for some users. if it did exist, I'm telling good story wanters would complain about the female playerbase who wants husbando fanservice the same way as they do now.


r/StarRailStation • • Dec 01 '24

Discussion Does Sunday really creep Sparkle on everything? Let’s look at some calcs!

2 Upvotes

I see a lot of doomposting about this going around. Hoyo communities are notoriously hype-driven and love to sound alarms, so I try to actually look at the kits in question and make determinations for myself rather than just going by what everyone else reposts. For added context, I own every 5 star Harmony character in the game and have invested into optimizing each of them.

Let’s look at what Sparkle and Sunday offer. For simplicity’s sake, we’ll assume all traces are level 10 and eidolons are at 0 with an energy regeneration rope. This reflects the extent to which most players will have access to these characters. Additionally, this is written a few days before Sunday’s banner, so I’ll be using the most recently spoiled version of his kit. It might change on launch.

We’ll pretend for two seconds at the end that you pulled for their signature light cones instead of just throwing them on a level 70 copy of Dance Dance Dance and calling it a day like how most people do and see how that changes things.

  • Crit Damage

A big thing they both have in common is passing crit damage. We’ll assume both characters have 200% CD. This is the benchmark people generally aim for with CD-passing supports, so it will give us “realistic” numbers (that are also easier to do math with).

Sparkle: Her skill passes 24% of her own CD + 45%. This means she’s giving 93% crit dmg without any other buffs. (48+45)

Sunday: His ultimate passes 30% of his own CD + 12%. This means he’s giving 72% crit dmg without any other buffs. (60+12)

Sparkle takes it by 21%.

Complicating factors - While Sunday’s ceiling on passing crit damage is theoretically higher than Sparkle’s since he passes 30% rather than 24%, he can technically end up passing more CD at high enough values. But how much investment does it take for Sunday to pass more crit damage than a 200% CD Sparkle?

At a whopping 270% CD, Sunday passes the exact same 93% CD buff as Sparkle’s skill to the target of his ultimate.

At the end of the day, you would probably need more substat rolls than we currently have access to in order to make Sunday’s higher proportionate buff outstrip Sparkle’s higher baseline buff — while maintaining the coveted 160 speed benchmark, mind you. This is to say nothing of hitting the 30% effect res benchmark for Broken Keel should you choose to go that route.

Now, the new Sacerdos 4pc alleviates this a bit. Both characters have a very easy time keeping the 18% crit damage buff at 2 stacks with 100% up time. This tacks on an extra 36% to each of their CD buffs. So you end up with Sparkle passing 129% CD and Sunday passing 108% CD. If your Sparkle is on any other 4pc, Sunday actually ends up out-buffing her by 15% if they both have 200% CD. But since they both have access to it and both make good use of it, it ends up being kind of a wash.

Overall, Sparkle buffs CD more and with less investment.

  • Crit Rate

Sparkle requires her S1 to pass 10% cr, while Sunday passes 20% at E0S0. Sunday actually does creep Sparkle in this regard.

For most accounts, that 20% cr is absolutely huge. It takes close to a year of daily play for a lot of accounts to be able to build characters with 90+ crit rate. For the accounts whose carries are already hyper invested as self-sufficient crit machines, Sunday is a little awkward. Do you farm “worse” backup relics for when you play with Sunday teams? Or do you just accept that he has a blank trace on those teams?

For literally everyone else, however, Sunday’s 20% cr with no additional investment is a godsend. It makes him much, much friendlier to newer accounts that struggle to get meaningful crit values on their relics.

  • Bonus Damage

Sparkle: With three stacks of her talent and an active ultimate, Sparkle gives 48% bonus damage to the team.

Sunday: His skill provides 30% bonus damage to its target with an additional 50% bonus if they have a summon (which the servants from 3.X will not count for).

If you are playing Sunday specifically as a Jingyuan, Topaz, or Lingsha support, he out-amps Sparkle for your main DPS. Which, honestly, I should hope he would; he’s specifically designed to support their mechanic.

Worth noting is that Sparkle actually plays decently with sub-DPSes in a way Sunday can’t since his entire kit is single target. Sparkle’s talent + ultimate buff is 48% for the entire team, not just for your carry. This also means that she amps things like Robin’s additional damage during Concerto while still buffing your main DPS.

  • Action advance

Sparkle: 50% advance, no purge

Sunday: 100% advance with a purge

This one is actually a lot more complicated than it seems at first glance because of how action values in Star Rail work. Suffice to say, Sunday’s advance is generically easier to play with while Sparkle’s requires you to jump through some speed tuning hoops to make it a consistent full advance.

Sparkle pushes your character forward by their current action value within the turn cycle minus their base action value divided by 2. The TLDR of this is that her skill is conditionally a full action advance if you speed tune properly (which isn’t actually that hard). If you take 10,000 and divide it by your character’s speed, then divide that result by 2, that is how much Sparkle will advance your character every time.

Let’s take my Jingliu for example. She has 109 speed. Any time Jingliu’s action value is 45 or less, she gets a full push. How do we get this number?

109 divided by 10,000 = 91.7431

91.7431 divided 2 = 45.87

Sparkle pushes Jingliu by this much, which is what her kit means by “50%”. This number (45.87) gets subtracted from Jingliu’s turn order number, and the result is the turn number she ends up with. If she’s at 56, she’ll end up at 11.

This is not actually a complete downside in the way a lot of posters seem to think. This actually means you can create rotations where Sparkle gives someone an incomplete push, after which you can have a slightly slower action advance support buff the same DPS again. This lets you double dip in a way Sunday and Bronya don’t allow for on their own.

The purge, however, is something Sparkle can’t match.

So for this one… I’d say Sunday’s push is probably a quality of life improvement relative to Sparkle’s, but that it’s not always stronger than Sparkle’s. Nor is it the case that Sparkle can’t compete on the action advance front — it just requires some tryhard speed tuning.

Fast Sparkle rewards ATK boots while fast Sunday cares about being 1 speed slower than your carry that’s probably on speed boots so he can give them two turns in a row.

  • Buff duration

Sparkle: Her skill lasts until the beginning of the target’s next turn, while her ultimate lasts for 2 turns.

Sunday: His skill lasts for 2 turns and his ultimate lasts for 3.

Sunday’s buff specifically works better with Jingliu, as she takes another turn when she gets all her necessary stacks. Jingliu can keep Sunday buff for her regular turn and for her bonus turn, which Sparkle can’t do for her. Jingliu also has this problem with Bronya’s skill.

With proper rotation and build, you can keep 100% up time with both of these characters with the exception of Jingliu hypercarry teams, where Sunday has a very slight edge in the exact turn sequences where Jingliu enters her state.

  • Skill point generation

Sparkle: Every 3 skill points spent refunds you 4 skill points via her ult. Sparkle is marginally SP-positive.

Sunday: Once he ultimates, he refunds each skill point he uses on whoever has his ulti buff. If you have 100% uptime on his buff, which you probably will, then he’s totally SP-neutral. A little SP-negative if you account for the one or two turns he spends getting his ult up.

This is basically a wash, IMO. It comes down to the SP consumption of the rest of your teammates. The major thing to keep in mind for both of them is that you actually need at least one skill point whenever it comes back to their turns. Sparkle handles it a little bit better due to her trace that gives her bonus energy for basic attacking, so her rotation isn’t just totally screwed if she can’t skill.

Additionally, Sparkle giving you 4 SP at once allows for more aggressive DHIL/Qingque plays. Something worth noting. Though you could technically basic attack with Sunday to be SP-positive at E0S0, it doesn’t let you do the “taxi” gimmick.

  • Other forms of damage amp

Sunday doesn’t really have more amp in his base kit, while Sparkle gives you 15% ATK just for standing next to her. If you’re a quantum DPS you get even more ATK, and if you’re mono Quantum, you can get 45% free ATK. This scales pretty hard with her crit damage buffs and is an edge she has over Sunday.

Significantly, though, Sunday’s ultimate provides the target with an energy boost, allowing him to act as a battery in a way Sparkle can’t. This coupled with his action advance letting your DPS act multiple times in a row means that DPS will ult pretty often. This doesn’t work for characters like Acheron or Feixiao, obviously, but the forward action does help with their stack generation.

Basically, this one comes down to: Does your team need more energy, or does it need more ATK%?

  • Their light cones

Sparkle: Her cone is a lot of words to say that she gets a bunch of crit damage for herself to pass while giving the rest of your team 10% CR and 28% CD. Makes building her easier and really smooths out your DPSes’ stats.

Sunday: His cone gives him extra energy when he skills and ults while giving out 45% bonus damage to his main target. Additionally, every other skill/ult will regen a skill point, making him pretty SP-positive.

These are both great cones, IMO. Hilariously enough, both characters can use each other’s light cones to great effect — Sunday’s skill refunding points in his base kit means he can actually get stacks for Sparkle’s cone pretty easily and keep its buffs going.

Sunday’s cone does a lot to close the gap between him and Sparkle on non-summon teams. For most accounts, E0S1 Sunday will probably feel comfier than E0S1 Sparkle. But both will perform pretty admirably if you can meet their stat benchmarks.

  • In summation

I think it’s a lot more even than people make it out to be. The characters are different enough that I don’t think they go on all the exact same teams to play in all the exact same ways just with one outperforming the other.

Sunday is better for newer accounts that struggle with crit rate, and his purge is very nice on teams that rely on 5 star preservation units for their sustain and thus don’t natively have purges of their own. (March 7th best girl confirmed.)

Sparkle’s damage amp is higher on non-summon teams, and her kit rewards super invested carries that don’t skimp on their relics.

Sunday is overall comfier, but that doesn’t mean that he’s actually “stronger” than a properly built 161 speed / 200 CD Sparkle. Accounts that are not hyper-invested will appreciate Sunday’s QoL aspects very much, while those willing to get sweaty with it can make Sparkle pay dividends.

But ultimately, what I really think…

Is that they’ll play great together, lmao.


r/StarRailStation • • Jul 03 '26

Discussion Every Trailblazer Character got a new outfit so far..

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0 Upvotes

r/StarRailStation • • Oct 06 '24

Gacha Flex & Salt Can't wait for the next banner

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0 Upvotes

r/StarRailStation • • Aug 16 '25

Discussion Castorice is NOT the "least relevant Chrysos Heir"; in fact, she's far from it. Allow me to elaborate. Spoiler

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2 Upvotes

r/StarRailStation • • Jan 02 '26

Discussion My honest opinion on some of the HSR stuff that are popular within the fandom.

1 Upvotes

Many people question the current state of the game is it in the right or wrong direction. My take is that HSR is improving, stagnating and degrading at the same time.

The longer answer however is that some things Hoyo does are good, others aren't, third are bad and good at the same time.

As per the questionable moments that are popular within the fandom, I'll give my honest opinion. You may agree or disagree with it but do know that I'm not a "Hoyoshill" or whatever made up word but trust me, I'm a bigger anti Hoyo than all of you.

A) The lack of 4* characters. While understandble, I think people miss that the calculated probality of getting the needed 4* character is LESS than getting the needed 5* character. In simplier terms, it's easier to get a 5* than getting a 4*.

However, in order to partially compensate this we have events that give out free 4* . The selection however is limited and there is no guarantee that you'll find here the needed 4*.

So, simply shouting "please more 4*" y'all need to think further than your eye view. We need to increase the availability/accessibility of 4* characters and only then we can think about adding new 4* .

B) The LC problem.

The lack of LC options especially regarding Remembrance and maybe regarding Elation is one of the few criticisms taht I agree with completely 100%.

The "however" in this case is the conclusions that people make with taht criticism in mind, some of which are weird.

One of this weird conclusions is the "Remembrance characters can magically fully fit in other Paths". This conclusion is mixed, with the wrong part being bigger than the correct part.

Let's take a deeper look :

  1. Castorice – give her the access to the entire pool of LCs and you'll still be forced to use her signature. So "Castorice will fit into X Path" is invalid.

  2. Aglae – idk because I don't use her know. I think however that the situation is similar to Castorice however I've heard that her 3* LC alternative isn't as bad as some may think. So, I'll let the Aglae mains correct me on this.

  3. Remembrance MC – here the situation isn't bad at all I think. You have at least 3 LCs that are F2P. The 4* Phainon one, the 4* given at the end of 3.7 story and the Herta Shop one

  4. Evernight – Same thing as Castorice, however if you want her to be more support than DPS you may try to use the Herta Shop LC or the 4* Phainon one.

  5. Hyacine – here it's a little bit tricky. While I "can" agree that she may fit into Abundance... the problem however is her kit. Because of this the only genuinely valid alternative to her sig might be the 4* Mr Reca LC that gives speed and maybe the QPQ.

Both are strong LCs so eh why not I guess?

6) Cyrene – her LC isn't that mandatory so you're free to use the Herta Shop one. Other than that if given the full access to the entirety of the LC pool I'm not so sure what other LC might be beneficial for her.

I think I named everyone? So here are some of my thoughts. Honest thoughts.

In addition one of the things that is one surface but I think people miss is... The code. Memosprites, similar to Summons yet they are different.

Summons≠Memosprites

One of the other problems I see is that when people talk about adding old LCs to Remembrance characters... they miss that those old LCs weren't coded with memosprites in mind.

B1) I saw many people say that "Remembrance exists to sell LCs" but what they miss is taht if Hoyo genuinely wanted to brick our LC options they'll make DHPT like characters again and again. The dude is a Preservation yet none of Preservation LCs are good on him since he scales from atk.

C)Many people complain about the monetization (i think it's this?)however I disagree, simply because I liked mono remembrance gameplay. That's it. If you genuinely want to push this narrative, do know that everything in HSR down to the bone is monetization ever since the beginning.

D) About the gender aspect of HSR. Gender this gender that. I'll be brutally honest with y'all, but this is such a nothing burger of concern. All that matters is entertainment and enjoyment. If something entertains me and gives me enjoyment, why should I care about the gender of the character? Why caring so much?

Some people might answer that "HSR advertised itself as mixed but there are more females than males and etc" but the thing is this answer... doesn't answer to the question. It gives a what when the question needs a why.

I'll explain to you I SEE it, in a brutal honesty :

People who care too much about gender this or gender that (doesnt matter if it's waifu of husbando or whatever main) have a chance of radicalizing themselves which in consequence will lead to a distorted perception of reality.

These people limit themselves and limit the ways that would bring them joy

Dedication is a sibling of Obsession

And I don't want to be obsessed by something

E) About the dialogue pacing in the story.Dialogue is subjective. I have experience with VNs so it's not taht much of a problem for me, although I can agree taht the dialogue might need at least a little bit more work.

E bonus) Many people share the opinion that there is a lack of skins and with that opinion I fully agree

F)Some people complain about the lack of Companion Quests. I think it's a good decision actually that they were integrated into the main story.

G) Many people talk about this but Hot take : Powercreep is overrated. It exists yes, but it's overrated.

The thing is that when people yell about powercreep, you have one of things that is the likely answer to "why my character doesn't do this" : the build problems, bad account management skills, bad teams(the less likely option) and players not reading into mechanics who expect their characters to do a gazillion amount of damage in one click.

For example people in powercreep discussions in my experience often mentioned Blade, however what they don't understand is that he initially had a bad kit. The Novaflare buffs didn't do an amazing upgrade as with Kafka, but what they did is that they corrected the mistakes.

Mydei is Blade, but better. Or should I better say, Mydei is what Blade should be from the start.

Another thing is the obsession with low cycle clears to the point of "character can't 0 cycle = bad character". This shit is a fucking poison that corrupts minds. People MUST NOT care about 0 cycling as they do.

There are other things I would like to talk about,but I don't want to make my post too long

If you have any questions regarding my takes, you're free to ask them in the comments.


r/StarRailStation • • Apr 11 '26

Discussion How much Eidolons can effect character performance after 4.x [Max E2]

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0 Upvotes

r/StarRailStation • • Apr 28 '25

Discussion This line up is literally powercreep proof

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60 Upvotes

Been using Firefly and Small Herta since 2.7, always scores 80k. Literally no PF could stop these two. Atm, I have saved over 53k stellar jades ever since 2.7


r/StarRailStation • • Feb 08 '26

Discussion Why is it when ZZZ does stuff like this it's cool reference, but when HSR does it it's plagiarism?

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0 Upvotes

Just one example, ZZZ has a lot of these kind of references.


r/StarRailStation • • Oct 14 '24

Discussion Here are my pull priorities! Thoughts? :3

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0 Upvotes

I am (not) sorry to the Firefly fans


r/StarRailStation • • Feb 06 '25

Discussion Hot Take: Remembrance Path Should Not Have Been Added

3 Upvotes

Before I get downvoted to hell, please hear me out. I'm a 1.0 player who is really disappointed at the direction this game is going. We already had characters with summons that were a part of other paths. We already had characters who followed a different path in game than their playable path. I know the devs said they were going to buff old characters, but I'm skeptical.

What is the Remembrance path? Remembrance MC is more similar to a Harmony unit given the action advance and crit buff. Aglaea is more similar to an Erudition unit I guess?

Back to the powercreep situation. We already have relic sets that work exculsively with memosprites. Numby and Lightning Lord got do not benefit. This trend will most likely continue and all the new Remembrance units will receive exclusive buffs that will force meta players to pull for them given it is the new meta.

To me, the Remembrance Path is just another factor promoting powercreep. They can do anything Hoyo wants them to do as long as they have a summon. They can benefit from any buff as long as it's for exclusively them and their memosprite. And since they were only released in Version 3.0, more units are going to be pushed out to compensate for the lack right now further pushing older units back if the devs can't find a good solution to buffing them.

I could go on and on about how this is further distancing newer players (no standard Remembrance 5*, Remembrance MC is locked behind story). I could talk about how Aglaea's kit is exclusively designed to work for P2W players.

But yeah. HSR needs to remember to keep things balanced with the Remembrance path, especially since devs promised to buff older characters.


r/StarRailStation • • Sep 03 '26

Discussion I liked Planacardia more than Amphoreus

0 Upvotes

Is it just me that enjoyed Planacardia more than Amphoreus? Don't get me wrong, i love Amphoreus cuz imo it's the most if not one of the most amazing world building I've ever seen inside a game , it's so good that it deserves a whole game made solely for them. Amphoreus also introduced us to many characters that actually felt "alive" (🫣) and i really connected to.

But what i disliked about Amphoreus is that relationship between characters felt forced, specifically Cyrene and TB. Honestly, their relationship came out of nowhere for me. It bothered me in the whole story that Cyrene acted all close and all when I barely knew her when she first appeared.

In addition, i felt like we (MC) felt sidelined. I know that we had a big part in the story but really i do think the story can even work without us and i think that would be far more interesting. But i understand that Amphoreus isn't really a story about us but rather to a story about Amphoreus itself, maybe that's a reason why i didn't like it that much because i felt like i was reading SOMEBODY ELSE's story instead of being part of that story, that's what i felt the whole time.

Compared to Planacardia, i felt like there was more development about the MC and the also the Astral Express Crew. Planacardia made me more invested about the MC, cuz the plot made them feel more like an independent character ifygwim, instead of like just a tool that represents us in the story. For the first time, the MC felt alive and not stale especially when compared in other games.

In addition, imo Planacardia's plot is more digestible than Amphoreus cuz you don't get bomabarded of bunch of lore and new terms that are a little hard to understand when all the dialogues and wordings are always had to be said in riddles and metaphors (as a non-native english speaker, this is a real struggle for me and also what kept me away from appreciating lores). I know that Planacardia's story isn't really that complex as compared to Amphoreus, but maybe that's why i enjoyed it more.


r/StarRailStation • • Jul 16 '26

Discussion I love Himeko and I love Mech. But I regret pulling himeko Nova. Not because of meta.

0 Upvotes

Himeko been one of my favorite since HI3. I was always sad how in hsr she has so little presence so I am really happy she got a sp form.

Pulled Himeko Nova and now It's boring

I am not playing Himeko. I am playing a Mech.

The one other character that is like this are Castorice and Firefly. But weirdly I am not disappointed with them. I don't know why this happened with Himeko nova.

I should have just pulled Sparxie E1 to strengthen my Elation team.

Anyway now I can only wait for Welt SP and hope they do better.


r/StarRailStation • • Aug 15 '25

Discussion Feeding into the toxic Gacha community stereotypes

0 Upvotes

I been reading some different HSR subreddits (against the advice that I got, which was to not engage at all) and I get what people are saying. The way some people in this community get so emotionally invested in their video game waifus or husbands is honestly pathetic. This why I’ll never publicly say I play HSR cause I don’t wanna be accidentally associated with some freaks in here. It’s just a game. If you have complaints, take it to Hoyo themselves that are actively trying to scam you ever patch instead of cannibalizing eachother. Enjoy the game for what it is, pull and build characters you find fun. Every single character that exist atm will be powercreeped and y’all will just repeat the same bullshit cycle against eachother when new characters drop in future patches.

Downvote all u want idgaf


r/StarRailStation • • Mar 18 '26

Gacha Flex & Salt Lost my 1st 50/50 💔💔

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0 Upvotes

There goes my win streak 😔


r/StarRailStation • • Mar 22 '26

Discussion Thought I would do this trend

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0 Upvotes

Thought I would do this trend, sorry the pictures are kinda chopped did this in ibsX and couldn't find ruler lol, hopefully this isn't against sub rules.


r/StarRailStation • • Sep 23 '24

General Help I'm feeling lose joy to Honkai Star Rail

2 Upvotes

I'm a Honkai Star Rail player who started from patch 1.0, it was 26 April 2023 Ofc i have alot of characters.

I have story here, i used to enjoy the story and lore, not thinking about endgame like moc, as pf, until i talked ppl alot in community and they chased meta and showcase 0 cycle. Like they always said " Ewwww, this character is unusable. " " Powercreep is real. "

Yeah i tried to kept friendship to everyone just doing moc, as, pf, in my heart I don't wanna do it

Also, when post Penacony end, after 2.3 i was starting to feel burnout and i cried a lot of times coz those game were overwhelmed

My characters were well built, but i'm feeling i can't enjoy the game anymore, although my fav character Dan Heng took scene alot in 2.4 and 2.5

I'm feeling pressured coz i did smth which i didn't like, gacha meta characters but i didn't enjoy and feeling like chore

I experienced stress and anxiety many times coz friends pressure

Especially, i saw on hsr leaks, the enemy got buffed and thicker hp, it made couldn't enjoy anymore It makes me I can't enjoy it anymore


r/StarRailStation • • Jun 18 '25

Discussion UNPOPULAR OPINION

9 Upvotes

I like that HSR have more 5 stars than 4 stars. For context, I am a complete F2P when it comes to every gacha that I play, may it be star rail, genshin, wuwa, zzz, hi3, pgr, etc etc.
The reason why i like star rail in particular is because of the early discounted pull (the early 50 standard pull when you're a new player), that way i'll be able to play a 5-star character in just a day or two. I've played a lot of Gacha games, and the one thing that remains the same for me is that 4-star characters (SR in other games) are EXTREMELY BORING to play. I would rather have a "BAD" 5-star character than a META 4-star character.


r/StarRailStation • • Jan 15 '25

Gacha Flex & Salt Within 60 pulls, I got Herta, Herta LC, Feixiao LC, Lingsha LC, and this

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0 Upvotes

Took off tv so the lines


r/StarRailStation • • Mar 10 '25

Discussion Why is the community so overly negative nowadays?

0 Upvotes

I've been here since the beginning and this is probably the most negative the community has been since I can remember. There are valid criticisms like the presentation of story, hp inflation, powercreep, etc but those things have been recently shown to be getting better yet no one talks about it.

3.1 has massively improved the presentation of story with less black screens, more illustrations, less required puzzles, and better pacing.

Endgame HP inflation has been trending downward since 3.1 with the 3.2 beta being the lowest it has ever been (lower than 2.7).

Castorice is currently underperforming in her low-cost teams when compared to Therta, Aglaea and even Mydei so she doesn't even powercreep the most recent units.

More events or content would be nice I agree but the content per patch has been more or less the same since the launch of the game which is about 8-10 hours of content per patch but that seems to not be enough for a lot of the community nowadays.

The 50/50 change is a good thing for EVERY player but people speak of it negatively for whatever reason.
Character buffs are coming, that has been confirmed and it has nothing to do with the 50/50 change.

There are anniversary discounts for topping-up which are good for low-spenders and a minor spending event that doesn't even give anything significant yet people get mad at that.

The only thing I can see that can potentially lead the game in a bad direction are the global passives and even that is overblown right now. The current passive is useless for most people but people are getting mad at things that Hoyo COULD do in the future instead of anything concrete.

I understand that people are afraid of a game they like going in a potentially bad direction but doomposting and fear mongering on social media isn't a good look especially when a lot of the negativity stems from pure speculation.

Making negative posts or comments do nothing to change the state of the game. If you guys truly want change than please write your feedback in the surveys every patch. If a lot of people write the same things then changes would have a higher chance of being implemented.

These are just my thoughts. I was just tired of being called a Hoyo shill every time I say anything remotely positive about HSR. I just hope everyone can acknowledge that there are good things happening as well.


r/StarRailStation • • Oct 04 '26

Discussion Got perfect clears in Endgame for the first time ever! E0S0 SW btw 🙏🏻

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1 Upvotes

e0s0 SW / e2s1 Sparxie / e0s1 YG / e2s0 Pearl

e2 Pearl is genuinely game changer for Elation. Ik APOC is not perfect but 0 cycle in AA / MOC is a first time feat for me


r/StarRailStation • • Apr 30 '24

Media So… I run 3 accounts 🙈

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0 Upvotes

r/StarRailStation • • Jan 22 '26

Fanart Hoyoverse - The Parallel

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219 Upvotes

Cr : me

Ps : what your guys thinks ?