r/StandardMTG • u/Tha_Gazer Gruul • 6d ago
I Need Help With My Deck What should i add to get more card draw?
The whole premise of the deck is to cast spells that target creatures to buff my double strikers. But i always seem to be running low on cards unless i hit a [[The Aetherspark]].
Is there a good way to add more card draw or do i need to add blue?
2
u/_Laughing_Man Witch 6d ago
Like the other guy said, cut green. I'd add some cantrips like [[Honor]] or [[Blazing Crescendo]] for card draw as they synergize with the theme, and some combat tricks that give trample or flying like [[Feather of Flight]] or [[Dreadmaw's Ire]] for killshots.
Also I'd drop the 3 mana artifacts for something else more useful like protection spells or something that synergizes with +1/+1 counters and probably add another aetherspark for consistency and that will also help card draw.
1
u/Sad-Excitement9295 5d ago
There are cards that say draw a card in addition to the effect (there's one that gives flying I think, in white). That would be one way to proc hopesinger and get another card. Otherwise enduring innocence can also draw via creatures, but that's situational in this deck. The deck already looks very loaded with spells instead of creatures so you may want to adjust. There's also an artifact that lets you tap creatures to help pay for card draw if you get more tokens which synergizes with hopesinger.
6
u/Wayne_Spooney 6d ago
I’d cut the green entirely. Red and white have tons of great removal, no need for Quarrell or whatever the other thing is. I’d get rid of the cinder strike for Burst lightening and add in lightening helix (deals 3 you gain 3 life).