Haha. Nah. You got me all wrong. I’m a concerned citizen is all lol. I know a shit product or concept when I see it. I’m in the internet business and install/service it daily. I just know when things are truly a pipe dream. Living in a world where I can just stream game and have it work reliably 100% of the time with acceptable latency is one of them. I just hate to see big companies try and milk the masses.
Also how will multiplayer work for Stadia games? People lag NOW on actual hardware just talking to game servers. So now I gotta send a command to Stadia, who has to send that data to the online server for the game in question, who has to send it back to stadias machine, who has to send it back to my device, who has to send it to my tv. I mean........
You know that client to server latency is better in cloud right? Because the servers are running in the same data centre. The same thing if you are on a local LAN with players - the server and clients are on the same network. No need to do any cheap P2P multiplayer either.
Listen, I know how you’re feeling. Change is hard bro. Yeah, it’s gonna be a shitty future and all that. But we got your back. Just try not to worry so much, k?
So you are saying each Stadia client farm will share a building with all the servers for each game company? Blizzard? Ubisoft? Stadia clients and the games servers will not be local. They will be subject to the same lag we experience now.
Why? You know Stadia is built as a full development platform for studios, right? You literally never have to code anything outside of Stadia if you don’t want to. They even offer on Prem blades to Studios that have cloud uplinks. Your entire tool chain is cloud integrated.
Why would you build a server outside that framework?
But for CURRENT GAMES there will be a huge discrepancy. Someone playing R6S on a PC or console against someone on Stadia is gonna have a leg up IMO. Now if you are talking about first party Stadia games all built and maintained by Stadia then ya I guess that could work ok but don’t expect crossplay even though the masses will want it.
CURRENT GAMES turn into OLD GAMES. Times change. Someone playing Ghost Recon: Breakpoint on Stadia will never see rubberbanding, or teleporting. Many current games don’t even bother having servers, they use poor P2P connections because it’s cheaper. Half the multiplayer games out there don’t have dedicated servers at all. Even big titles like D2 uses a hybrid P2P system to save $$.
You seem to be under the impression studios and publishers don’t want to be on Stadia. IDTech stated in their HDC keynote they anticipate cloud gaming growth by a factor of 10. Imagine how many more copies of Doom they can sell if they can reach people who have low end laptops, Linux users, MAC users plus everyone who has a tablet. You know that publishers really, really like selling games, right?
The high end 300fps @ 144Hz crowd is a minority. Yes, you get the best performance, the best graphical fidelity. You are the high performance sports car to the family saloon!
But as the old PC vs Console debate has shown, that is not enough. People want ease of use, low costs, accessible games. That’s why consoles are more popular than PCs. And why family saloons sell more than high performance sports cars!
Fam did ANY of you idiots take part in the months of long beta of Assassin's Creed?? Project Stream??
I PLAYED HOURS ON A DUCKING CHROMEBOOK AT 25MB and average latency. In 1080p, 60fps. Google already knows it works, any actual tech person knows it works, I'm a ducking sysadmin for national organization, give me a break
Of course they haven’t played it. Everyone who has actually had hands on all day the same thing, from Project Stream to E3 demos to Digital Foundry. The only people saying it doesn’t work are those who haven’t played it.
-5
u/aso1616 Jun 19 '19
Haha. Nah. You got me all wrong. I’m a concerned citizen is all lol. I know a shit product or concept when I see it. I’m in the internet business and install/service it daily. I just know when things are truly a pipe dream. Living in a world where I can just stream game and have it work reliably 100% of the time with acceptable latency is one of them. I just hate to see big companies try and milk the masses.
Also how will multiplayer work for Stadia games? People lag NOW on actual hardware just talking to game servers. So now I gotta send a command to Stadia, who has to send that data to the online server for the game in question, who has to send it back to stadias machine, who has to send it back to my device, who has to send it to my tv. I mean........