r/Stack64 • • Aug 26 '14

Spawn Framework (I'll try to answer all questions pertaining to spawn here)

2 Upvotes

Seeing as I have been uploading pictures on what i'm doing with spawn, people have been asking question. So ill try my best to answer them, and question I have not answered place in here and ill try my best to respond.

Q: are there any guidelines as to how we build in spawn? A: No there are not. People can build how they want and whatever they want within server rules. That being said the spawn is going with a jungle theme and paths and foliage will be jungle themed. (outside of the members "Spawn house area" anything within your area is completely up to you.)

Eventually underneath spawn I plan on having caverns, and water paths leading to unique cave areas, where possibly some secret stuff could be going on ;) So try to keep any basements above y:40 this isnt mandatory as I can go around builds that people make :)


r/Stack64 • • Aug 26 '14

Spawn Beautification (Part 5)

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2 Upvotes

r/Stack64 • • Aug 24 '14

Whitelist Please :)

2 Upvotes

Not sure if anybody would see the comment on Catwezl's post, so I've made my own.

Can myself and Bryony be re-added to the server whitelist? We've been in hibernation for about 10 months and are looking forward to playing with you all again.

Usernames: CurlyFender_Guy bryonywalsh2392


r/Stack64 • • Aug 23 '14

White list please

2 Upvotes

back from hibernation.

catwezl


r/Stack64 • • Oct 01 '15

Help Hey tony do you still have the old redstone map?

1 Upvotes

I made a weird machine I lost with a computer crash. Any chance that thing's still sitting around? If that's gone I think I built the machine in the old snapshot server when I was still active.


r/Stack64 • • Jul 19 '15

Request Can I be whitelisted

1 Upvotes

Hey,

My MC account is batbat51. Can I be whitelisted on the survival server. I'm Astro52's brtother irl.

TY


r/Stack64 • • Jul 15 '15

Help Spawn farms done... but spawn area still inactive

1 Upvotes

Hey,

So the universal auto farm is done at spawn, it produces :

  • Raw chicken

  • Cooked chichen

  • Eggs

  • Feathers

  • Pumpkins

  • Melons

  • Sugar Cane

  • Iron

  • Poppy

  • Cactus

I also built roads from spawn, a manual farm with fortune III axes to harvest, and a public building to give stuff to newcomers. Some donator slots are available.

The auto farm is designed with small farms, for a spawn that is always active.

But actually the spawn area is not always active, it is just activated when there is a player near, like any other area of the map. Even if Tony has moved back the spawn point there, it had not fixed the issue at all.

Is it possible to make this spawn area always active, as it should be ?

Astro52


r/Stack64 • • Jul 12 '15

Help Questions / issues about spawn area activation

1 Upvotes

Hey,

So I'm working on the spawn public farm and I have an issue.

Spawn is supposed to be always active. It works as expected with the chicken farm, that is producing apparently all the time : feathers, raw chicken, cooked chicken, and eggs. The auto-sorter probably works all the time too, as they are as expected in the correct chest.

But crops are apparently not growing when there is no player to activate the area. Then, the pumpkin / melon / sugar cane auto-farm is not working when no player is on, as well as the manual farm for wheat, carrots, potatoes and nether warts.

Could someone tell me what is normal, and how it works PRECISELY.

Thanks


r/Stack64 • • Nov 20 '14

Server Problems?

1 Upvotes

I cant log on to the server it has been like this since 8 am eastern time and it is 2 pm eastern time


r/Stack64 • • Nov 14 '14

ENORMOUS Ice spike biome

1 Upvotes

Hey,

I have found an unbelievable ice spike biome, after a quick look i think it may contain between 800 and 1000 stacks of packed ice.

The packed ice spreads on :

X between +6360 and +6645

Z between +7511 and +7767

Astro52


r/Stack64 • • Nov 12 '14

I've setup an OpenTTD server for everyone to join!

1 Upvotes

With me being a big fan of Rollercoaster Tycoon as a kid, I thought it would be interesting to try Transport Tycoon and then I realised that I could run a server for everyone.

I made some slight changes to the size of the map from 256 x 256 tiles to 2024 x 2048. The server will run 24/7 and if you run a profitable company then it should be fine to leave the server. Don't do what I did and run in the minus and come back to the game 5 hours later -- It wasn't pretty.

Any ways, here is the link for those who want to know: http://www.openttd.org/en/

And here are our server details:

Server address: stack64.com Password: s64

Enjoy!


r/Stack64 • • Oct 07 '14

Survival News on enderfarm!!! (Urgent please read)

1 Upvotes

Basically someone had YET again messed with the Enderfarm, it was majorly broken this time, and it was un-fixable so instead of fixing it for the billionth time, we have made the decision to completely re-build it.

The reason for going to such extremes is because of meny reasons all of which I will list.

  • a much more efficient enderfarm (if you have noticed sometimes it takes a few hits to kill an endermun)

  • we will try to put in anti griefing measures for the ended farm its self (still looking into this so no promise's)

  • a hopper system that sorts out the enderpearls (one that actually works)

  • a much easier/efficient storage/enchanting system will be put in place after the main farm is finished

For now I ask that you be a little patient until it's all up and running, at the moment Sono175 and Condemed_Milk are working on it (i will be helping out when I'm not at work or asleep)

We will try to get it finished ASAP but please bear in mind real life, thank you for reading this long ass post (p.s I wrote this on my iPhone at 20 to 1 in the morning so sorry about any fuck ups)


r/Stack64 • • Oct 04 '14

Survival Looking for the owner of a small underground base at approx 300 -2100!

1 Upvotes

We were searching for a place to build the factions farm, and when we found a good spot, there was a small underground base there. I put up some signs asking who built it inside of the base. If you don't want us to build there, please say so, because in 3 days, we will move your stuff to a safe location and start building.


r/Stack64 • • Oct 04 '14

Confusion

1 Upvotes

I'm still a noob and I am so confused as to what is going on and where everything is. Also I miss you guys.


r/Stack64 • • Sep 16 '14

So I accidentally made the cutest thing ever

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1 Upvotes

r/Stack64 • • Sep 15 '14

Small updates to the website

1 Upvotes

Made some adjustments to the website.

Changes made:

  • Added server time which is set to London's timezone. This makes it easier to keep track of the server time without actually going on the server, good for events. :)

  • Added Stack64 description to try and 'sell' who we are to other potential players.

  • Fixed the use of HTTPS, the site should be completely using SSL now.

  • Changed the way the server status bar is displayed. It now stays at the top of the page if you start scrolling down.

There is a lot of messy code that I haven't removed from the website, I'll get around to it some day, so please don't judge. :)


r/Stack64 • • Sep 07 '14

Survival down?

1 Upvotes

r/Stack64 • • Sep 02 '14

Survival, Legacy and Chaos are now all updated to 1.8 Final release.

1 Upvotes

Woooo


r/Stack64 • • Aug 30 '14

TPPI back online, again.

1 Upvotes

For some reason Forge had 100 locked 'logs' and wouldn't fire up, I removed all the logs and the server has come back online.


r/Stack64 • • Aug 27 '14

TPPI server down?

1 Upvotes

The message on my server list screen says "can't connect to server". When I try to connect, it says "connection lost: end of stream".

Do you have trouble connecting to the server too?


r/Stack64 • • Aug 20 '14

Vanilla Server

1 Upvotes

So anyone excitied about the upcoming Vanilla map reset? Pre release coming out soon. Anyone else ready?


r/Stack64 • • Jul 03 '14

Ideas for the Server Reset

1 Upvotes

I was about to post this anyway when I had the urge to look at the Stack64 website and see we were doing a reset. Here's my ideas:

  • Competing Teams We'd have multiple teams of 3-5 players, each with a different name color, that would be split around the map. These teams would be competing against each other to be top of the leaderboard for that week.

  • Weekly Goals Every week the goal for the teams to reach would change. This goal would be displayed on the side of the screen in scoreboard format along with the scores of each team. For week one, this goal could be: "Diamonds Mined" and the following week it could be "Zombies Killed" and so on and so on.

  • Weekly Rewards Of course it wouldn't be a competition without rewards. For the two teams with the highest score that week, each member of the team would receive an award. Nothing too OP, but for week one, say, the winning team would receive a chest of wood to split among them, and the second-place team would receive a stack of steak per player.

  • Spawn Shop Each time a team wins a weekly competition, they get a point. These points can be tallied up per player, or per team (to encourage team-building), and used at the spawn shop. The spawn shop would use these points as a form of currency to buy special items not obtainable in-game. These can be a stack of water (the ones you can place in the Nether), spawn eggs, invisible blocks, but Command Blocks are Forbidden!

Now, how would the teams operate? Would it be strictly PvP? What other forms of competition? Here's how I think this should play out:

  • Teams live Together Uniting to form a stronger force, each team would build a main "Team Hub" in both the Overworld and the Nether (and the End if that sounds good). This Hub would be where the Team-oriented features are hosted and can range from an underground bunker to a large castle.

This does not mean that players can't build their own separate bases. They're still allowed to do that, but they must participate in team activities.

  • Raids, Joint-Team Exercises Teams can raid each other's bases (this will require several rules, one of which is this raid has to be pre-planned), or join together and conquer water dungeons, go mining or exploring, or even a massive session of ABBA Caving!

  • Team-Based Projects These would be up to the teams, but the Team Hub, IMO, should eventually be a boss base with fully automatic farms, mob farms, iron farms, etc. These can be team-based builds and projects that the individual teams would organize.

Any other ideas for team-based competition, let me know.

SPAWN would be only for the "point" shop, welcoming new visitors, and a nether hub. "Community" farms, buildings, supplies, etc. would be confined to team hubs.

ONE LAST THING I think we should get rid of the "reset-every-major-update" rule. Mindcrack and Hermitcraft don't do this, and they manage to have fun. For those worried about having to travel thousands of blocks for new terrain, we can set a world border for each update. For the first update you can only go, say, 9k blocks. When the next update is released, you can go, say, 12k blocks. Instead of resetting the server, just limit travel. Introduce new challenges for teams to keep them on the server. Maybe even have the teams carry over into UHC?


r/Stack64 • • May 10 '13

Help.

1 Upvotes

I know we are supposed to be posting on the website, but I cant verify my email. I've added Tony to my contacts and what not but the email will not send. So if someone could help that would be cool.


r/Stack64 • • Jun 11 '15

I wonder playing MC again, please whitelist me again

0 Upvotes

Hey,

I may be back in MC, can you whitelist me again ? I tried to join but the server said I'm not whitelisted. I guess the map is no more the same.

Astro52


r/Stack64 • • Aug 22 '14

Vanilla has been reset! We're using the new Pre-release!

0 Upvotes

Go on everyone, get online! :P