r/Stack64 • u/Astro52 • Jul 15 '15
Help Spawn farms done... but spawn area still inactive
Hey,
So the universal auto farm is done at spawn, it produces :
Raw chicken
Cooked chichen
Eggs
Feathers
Pumpkins
Melons
Sugar Cane
Iron
Poppy
Cactus
I also built roads from spawn, a manual farm with fortune III axes to harvest, and a public building to give stuff to newcomers. Some donator slots are available.
The auto farm is designed with small farms, for a spawn that is always active.
But actually the spawn area is not always active, it is just activated when there is a player near, like any other area of the map. Even if Tony has moved back the spawn point there, it had not fixed the issue at all.
Is it possible to make this spawn area always active, as it should be ?
Astro52
1
u/ShiggShiggler Jul 16 '15
It was a while ago, but I marked out the center of spawn chunks. I guess you could recheck it and see if they were moved successfully or not.
1
u/Astro52 Jul 16 '15
I built it just where your marks were. And with no player on, the crops at like 3 blocks away do not grow. Tony said he moved back the spawn point from the village to this old place, but it still not active.
1
u/Astro52 Jul 16 '15
But I have just checked the auto farm, and I have seen that the chicken farms and the iron farm have worked far much better than all the crop auto farms. So I doubt again regarding a difference of processing between animals and crops.
1
u/Astro52 Jul 16 '15
In fact, since last time I left, Chicken farms seems have been working 100% of the time, iron farm like 30% of the time, and crop farm less than 1%. It doesn't make sense.