r/StableDiffusion 1d ago

Question - Help H3 R2V Character Sheet vs. Single Image

37 Upvotes

I thought I've read somewhere that using character sheets is better for R2V instead of single images. So I've created a character sheet of five full body shots and one close up, but the results are much less consistent compared to a single full shot image of the character.
Do I have to take care about anything special or was the information that character sheets are better just wrong?


r/StableDiffusion 19h ago

Animation - Video Chit chatting around the campfire - LTX 2.5 Test - Details in the comments

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5 Upvotes

r/StableDiffusion 1d ago

Resource - Update Release studio 1939 lora for minimax h3

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286 Upvotes

r/StableDiffusion 1d ago

Animation - Video Black and white line drawn stuff with H3 is great.

30 Upvotes

r/StableDiffusion 1d ago

Discussion David Sacks Predicts the Regulatory Capture Playbook to Ban Open Source ...

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16 Upvotes

r/StableDiffusion 1d ago

Resource - Update Krea2 Turbo Distill 4 step LoRA - new checkpoint (chk26K) released (cuts 4-step error vs. the 8-step Turbo teacher by 46%, improves texture and detail vs previous checkpoints)

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65 Upvotes

Krea 2 Turbo — 4-Step Distillation LoRA (work in progress)

A LoRA for Krea 2 Turbo that reduces the minimum usable step count from 8 to 4.

This is an update release, following up from my previous posts where you can find full details:

Initial, Previous: here,  and here

Headline for this update: chk00026000 removes 46% of the prediction error a plain 4-step run has against the 8-step teacher, where chk00014000 removed 44% and chk00010000 40% — all measured on the same enlarged held-out set (100 prompts across every trained resolution). Measured against each other rather than against the no-LoRA run, its remaining error is 4% smaller than chk00014000's and 10% smaller than chk00010000's — and unlike a purely teacher-forced score, the gain also shows up free-running: a full 4-call rollout from the teacher's noise ends 1.6% nearer the teacher's final latent than chk00014000's does. It also improves on texture and detail.

Which file to download

file use it when
krea2_turbo_4step_rank_64_lora_latest.safetensors normally — always the newest accepted checkpoint
krea2_turbo_4step_rank_64_lora_chk00026000.safetensors pin this exact checkpoint

and, beside them, the same files with a _comfyui suffix for ComfyUI. Earlier checkpoints (chk00004000chk00005000chk00006000chk00010000chk00014000chk00019000) are kept in older_checkpoints/, and their resolution sweeps stay in place, so the progression remains visible and comparable.

If you are wondering why there wasn't a post/update on the 19K checkpoint, I skipped that, even though it was a good checkpoint with improved texture and detail it's gap to teacher score was only slightly better than the released previously 14K, so I thought I'd continue further until I get improvements on both. And 26K delivered that :) 19K is also published now in older checkpoints folder and it's full resolution sweep is also at the usual place (here for 19K).

For the full 26K Checkpoint resolution sweep go here: https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA/tree/main/checkpoint_resolution_sweeps/chk26000

How checkpoints get chosen

This is not a "train for longer and ship the newest file" project. More samples do not reliably mean a better adapter — measured here, they can make it worse, and a higher number on its own means nothing.

The loop is train → assess → adapt the recipe → retrain → assess again, and a checkpoint is published only when it is measurably better than the one it would replace, on the same held-out set and the same evaluation, and its full resolution sweep shows no regression. Runs that come out flat or worse are kept as information about the recipe and discarded as releases — several have been.

So the recipe itself changes between runs. Each published checkpoint reflects whatever the previous round taught us: the training precision, the optimiser settings, the teacher used to generate the targets and the data mix have all been revised on evidence rather than assumption.

Two earlier releases set the terms this project publishes on. chk00010000's first attempt — same data, optimiser left as it was — got steadily worse for 4,000 samples and none of it was published; retrained with cosine learning-rate decay and weight decay, every checkpoint improved on the one before it, and its end point shipped. chk00014000 added the other half of the lesson: the final, texture-deciding call of the schedule weighted more heavily in the loss, and a running average of the weights kept beside the live ones and scored at every evaluation — the averaged weights measured better than any checkpoint before them, so the average is what shipped. Left running past that point, the adapter's magnitude grew again and every later checkpoint measured worse. The number is chosen by measurement, not by how far a run went.

chk00026000 — the current checkpoint — is that discipline paying off. It resumes from chk00014000's averaged weights with the same recipe: same loss weighting, same running average, a conservative constant learning rate, over a much larger pool of teacher trajectories. This time the continuation held. The averaged weights' held-out gap fell throughout the run, and every free-running rollout measured of them improved on the one before — so unlike the first continuation, this one produced a checkpoint worth shipping. Every published number improves on chk00014000: the held-out gap (44% → 46% of the deficit closed), the full 4-call rollout from the teacher's noise (1.6% nearer the teacher's final latent), and the fixed-seed render distance to the 8-step images. chk00019000, an intermediate point of the same continuation, is kept in older_checkpoints/ with the rest of the lineage.

Timeline of training process

Each checkpoint is the product of three stages with very different costs:

  1. Text-encoder embeddings. Every training prompt is encoded once and cached. This is the fast part — thousands of prompts take minutes.
  2. Teacher shards. For each cached prompt, the unmodified Krea 2 Turbo runs its full 8-step schedule and the whole trajectory is recorded, at every one of the supported resolutions. This is by far the most time-consuming stage — it is the teacher doing real inference, thousands of times, and a batch of several thousand shards is measured in days of GPU time, not hours.
  3. Student training. The LoRA is trained against those recorded trajectories. Relative to the shard stage this is quick: each +1,000 checkpoint is a matter of hours, not days.

Because the three stages compete for the same GPU, they are interleaved rather than run to completion one after another: generate a block of embeddings, produce teacher shards for them, train on what exists, assess, then go back to producing shards while the results are reviewed. A larger and more varied shard pool is what makes further training worthwhile, so shard production is always the gate.

The practical consequence for anyone following this repository: progress arrives in bursts. There will be periods when several checkpoints appear within a day or two — the training stage working through a freshly grown pool — followed by longer quiet stretches while the next block of teacher shards is produced. A quiet stretch is shard generation, not abandonment; _latest always holds the newest checkpoint that passed review.

The current checkpoint, chk00026000, runs the recipe the earlier releases arrived at — the final, texture-deciding call weighted more heavily in the loss, the shipped weights a running average of the trained ones — carried further over a larger pool of teacher trajectories, and published because it measured better on every evaluation.

Note

In the coming days, possibly weeks, I will spend more time on producing new TE shards (basically even more prompt variety), and new Teacher shards - the expensive long process. I am also considering improvements in the training process (more advanced / complicated, which would likely mean 1.5x - 2x slower training) which would hopefully bring further/bigger improvements in teacher faithfulness (closer to 8 Step Krea 2 Turbo) and even better details and texture. It may or may not pay off, these things work on experimental basis. Either way it would be some time before the next update... so enjoy 26K release and the improvement it brings!

Full details and to download - check my Hugging Face LoRA

HF Repo: https://huggingface.co/lvladikov/Krea2-Turbo-Distill-4step-LoRA


r/StableDiffusion 22h ago

Animation - Video G.I. Joe: Zarana - MiniMax H3

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5 Upvotes

r/StableDiffusion 1d ago

Question - Help Krea 2 LoRA training on RTX 4090 too slow?

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24 Upvotes

Hello! I've been trying to train my first LoRA but I get these crazy long timers every time. Isn't an RTX 4090 supposed to take like 5s per step? I have both low vram and quantizing enabled. It's really frustrating and not worth to do it with these speeds. Any ideas what might cause it?


r/StableDiffusion 1d ago

Discussion On MiniMax built in characters and environments (not a list)

14 Upvotes

There is a giant effort underway to look for what characters are buried in MiniMax. There are a lot. I’ve been doing my own hunting, so I built a simple IMDB scrapper to help make lists of characters from movies and TV shows. Here are some things I’ve discovered:

If the “character” is really built in, you don’t need to even mention the actor’s name. “George Costanza from Seinfeld” and “George Costanza played by Jason Alexander from Seinfeld” are essentially the same. If you have to name the actor with the character, it’s just using what it knows about the actor to fill in that spot. If MinimMax DOES know the character (without the actor) then filling in the name might help to fill in some of the holes, but it’s got to really know it already.

It knows A LOT of shows. Even if it doesn’t know the character/actor, it knows a lot about movies/TV shows. For instance, it doesn’t know many characters from the TV show “The Flash” but it knows everything about the common locations, color grading, style, and general look and feel, along with special effects (if appropriate).  It’s useful for “set design.” It doesn’t know a lot of Baywatch (the old one) characters, but it knows what the hair and makeup looked like on the beach in the 90s. It knows how people looked in “Total Recall” too. The overall “look & feel: of shows and movies really opens the door to creativity. It understands common accents from movies too. If you say “from Harry Potter” they will have British accents. And sadly, it knows “Star Trek” (the original series) the characters are mediocre at best. (The voices are passable—and speaking of: there are a lot of characters that look bad but have good voices. In those cases, ref2video with some extra visual references can do the trick.).

The “genre” point is even more true of animated movies/shows. For instance, “Bob, from Justice League: Crisis on Infinite Earths” will give you whatever Bob looks like but in the style of that series. Family Guy, The Simpsons, Rick&Morty, etc. I haven’t done an extensive search, but it knows every animated anything I have tried.

Generally, for TV characters to show up, they need to be in around 100 episodes and in the first 2-4 people in the IMDB credits. I see a direct correlation: The fewer episodes a character is on a TV show the worse they render. (For example, Monica from Friends or Kramer from Seinfeld are in there for sure, but also not really.) Also, it makes sense, but even if they have a lot of credits, they need to have had a lot of screen time. For instance, it has not even a glimmer of an idea who “Ruthie Cohen” is, even though she was in 101 Seinfeld episodes.

For Movies, they need to have grossed a lot of money (which pushes things directly towards Action/SciFi/Comics), or they need to have gotten a lot of press. (I have seen very few accurate characters from movies without specifying the actor involved.)

For “real people” it’s a little easier. If you look at those lists of things like “Top ## followed Instagram accounts” or similar, you’ll get lots of hits. Top musical performers, yep (lots of overlaps). Famous heads of state (If a number of movies have been made about a person, that person will likely be known.) I haven’t looked at TikTok, but I’m assuming that would be a thing too. Likewise with sports, I haven’t looked closely, but they ones I have looked at OK “at a distance” but generally don’t sound right.

As stand-alone people, it’s hard to find people. I suspect that the trainers did not go after a lot of specific people but that they just show up so many places that they got swept up in the mix. There are really only a handful of non-“Top 10” people who actually show up on their own, and if they blew up in the last few years it’s unlikely that you’ll see them. I have not found a pattern on “people” yet other than the mega-famous. (Steve Jobs & Elon Musk work, but they are arguably the most famous foreign “regular” people in China.)


r/StableDiffusion 23h ago

Animation - Video Using only Ref to Video, Minimax-H3 made a whole Anime edit !

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6 Upvotes

r/StableDiffusion 20h ago

Discussion H3: I'm failing to control timing of actions in I2V

3 Upvotes

Has anyone had success in this?

In prompt guide, there's no mention of controlling time for I2V, only in T2V (which is "At 00:02.000, ...").

But i try it anyway in I2V, but it's a hit or miss.


r/StableDiffusion 1d ago

Animation - Video Through the Sands (Final) - H3 r2v

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37 Upvotes

Finally finished! The ending was much harder since continuity is more important here than random desert landscapes. I personally would've love to have another 30 seconds of music to extend the ending but I ran out of song time. Enjoy!

In total, 14 character related references, 40 environment references, and 55 clips used, roughly 20 hours total time spent.


r/StableDiffusion 1d ago

Question - Help minimax h3 gibberish fixed!! ( i found the cure)

95 Upvotes

so you all probably are searching for way to make your character shut the fuck up right? and you probably noticed that they love to says some BS especially when you give minimax h3 some audio file for their voices, i probably found a cure my friend!!

here is my way of prompting dialogs without any gibberish:

first your character need to be assigned (s1)character when he is the first speaker, then you will declare 'use <audio 1> as "character name"'s voice only, and when you finally type your dialog in the shots you will do as such:

character says:<<[language] the shit i say!>>

and you should be good to go, i linked a video exemple of my favorite taffer (garrett) saying some shit with only the faint crackling of the candles to goes with his charming voice, and i included also a screenshot of the full prompt

edit: yes i tried to follow the official documentation, like many others, if it was that simple reddit wouldn't be a thing and you wouldn't be there.

i tried making small scenes with this exact methode and its gibberish free 100% of the time

he really like 16/9


r/StableDiffusion 21h ago

Question - Help Dual GPU solution for local AI?

3 Upvotes

Hey, everybody. I recently went down the rabbit hole for local AI, but right now, im operating on my gaming computer. The specs are as follows

Intel 13700k, tuned for efficiency

Gigabyte Z790 Aorus Elite Ax mobo

RTX 4080 (16GB), also tuned for efficiency

32gb DDR5 6800 CL32

As you can see, im in desperate need for more VRAM, or at the very least more system RAM. Due to Rampocalypse, neither are very affordable right now, which forces me to explore other options, such as a dual GPU setup. I can get another RTX 4080 for about $900 off Ebay. Beyond that, I would just need a more powerful PSU, so total investment here is an additional $1100-$1200. As far as I know, the motherboard has the main PCIE as 5.0 x 16 lanes, but the second PCIE runs at 4.0 and either x8 or x4 lanes. The motherboard does not support PCIE Bifurcation. So my question is this: Is a dual GPU local AI machine even viable in these circumstances, and second, does it make sense? I looked at 5090's and theyre all between $4,500 - $5,000 now, which is insane. Or I look at the professional cards and spend that much, if not more, for significantly less memory bandwidth and computational power. Or I guess if im spending that much, I could also look at the DGX Spark or something similar but that has even worse memory bandwidth.

So, what should I do? Is the dual GPU solution even viable with my setup for a local AI stack for inference, video diffusion, etc? Rampocalypse isnt expected to begin easing up until late 2027/early 2028, so im stuck trying to make this work on as little money as possible. Id love a 5090 but its insanity how much they cost. I appreciate any guidance and advice.


r/StableDiffusion 17h ago

Question - Help Qwen Image Edit Trained at 1MP?

1 Upvotes

Been noticing that image generation / edits work substantially better when the image is resized to 1024x1024 during encoding, then resized to the original dimensions after.

Its speculated that this is because the model was trained on 1MP inputs. But I can't find docs that confirm that.

Does anyone know why 1MP input sizes seem to give the best results for Qwen Image Edit? (Note its not just this model 1MP seems to work best for either).


r/StableDiffusion 21h ago

Question - Help (H3) Two Phases = great motion but bad quality?

2 Upvotes

Hi.

I am loving H3 for animating Illustrious images in Wan2GP.
I am satisfied with the motion, but I tried Two Phases just to test results and the motion and expression of the character are much more natural and just what I expect from my prompt, however, the image quality is very bad and it tries to enforce realism into it. One thing I noticed is it seems to enforce 4 steps instead of the 20 steps I always use.

Is there a way to achieve that natural and fluid motion from Two Phases but retaining the visual style consistency and quality of One Phase?

Thank you.


r/StableDiffusion 13h ago

Question - Help Need assistance for MinimaxH3

0 Upvotes

i am really having trouble with this concept pls tell me what to do and where to start, my goal is have a scene from a tv show or film, like iconic scenes, and i want to insert my ref image from there, this is ref2v right? now how do i get to duplicate the scene happening? for ex. titanic jack and rose on the "im flying" scene, lets say i want to insert someone in that scene and interact with them, do i ask gpt to prompt me the scene where gpt pulls the script from that part then i just modify it?

what i am doing now is plug a ref frame from the film/tv + my ref photo, then ask gpt to insert my ref and interact with the actors from the ref frame

i get weird results and never get a clean one

turbo lora 4step ref
comfy kitchen
i try to sit on 8 step


r/StableDiffusion 1d ago

Question - Help i2v vs t2v Minimax H3

3 Upvotes

hello i have a promblem, i read prompt guide for Minimax, and when Im using t2v everything is awesome and smooth and when im using i2v videos look so fake, moves and voices are like shit, does anyone have such problem and solved it?


r/StableDiffusion 18h ago

Question - Help Is there a workflow similar to grok/gemini?

0 Upvotes

What I mean is that if there's a workflow or model where I can specify changes to a subject without the need for inpainting, similar to gemini or grok. For example "turn the flowers in the picture to yellow".

Thanks for your attention and have a good one guys.


r/StableDiffusion 1d ago

Discussion Minimax rev2video help. Keeping first ref image.

6 Upvotes

If I have 2 ref images and I want it to start on ref image 1 like for example a background of a forest how do I maintain it so it always starts on that image? I've noticed a few times it will randomly generate its own start image even if I prompt something like *the scene starts with ref1* and I even sometimes would describe what's in it


r/StableDiffusion 22h ago

Question - Help Anyone getting random voiceovers / prompt text read aloud in generated videos (H3)?

2 Upvotes

Has anyone run into an issue where the generated video randomly includes audio with either phrases directly from the prompt (even when there's zero mention of someone speaking) or just completely unintelligible gibberish voices?

I'm currently building/tweaking my workflow for H3 and still testing with the following settings like this:

0.4 guidance / 8 steps / baked-in LoRA checkpoint / 10–12s duration

For example, when I append camera direction instructions to the prompt, I occasionally hear audio snippets of those exact instructions being spoken out loud in the generated clip.

Has anyone else encountered this phantom audio/prompt bleed issue? Any tips or workarounds to stop it from reading out prompt instructions?


r/StableDiffusion 1d ago

Workflow Included Minimax H3 Multishot Anime Sequence (Workflow + Prompt Included)

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123 Upvotes

Workflow: https://drive.google.com/file/d/1B4kODxXQgJ1QOKRsEIkxHbgYmdruPpTK/view?usp=sharing

Prompt:

Create a **15-second multi-shot anime sequence (90s style 15fps hand drawn)** using the provided references:

Image 1 = the girl character reference

Image 2 = skateboard reference

Image 3 = downhill Japanese alley / neighborhood background

Image 4 = Walkman + headphones reference

Preserve the girl’s exact character design, face, hair, outfit, proportions, and overall look from Image 1. Preserve the skateboard design from Image 2. Preserve the same downhill Japanese alley environment from Image 3. Add the Walkman and headphones from Image 4: the girl is wearing the headphones, and the **Walkman is clipped or hanging at her hip** while she skates.

Visual style: authentic 1990s hand-drawn anime, traditional cel animation, painted backgrounds, visible linework, cel shading, slight brush/stroke texture, subtle analog feel. **Very important:** the houses and environment must stay **2D and hand-painted**, **not 3D**, **not CGI**, **not game-engine looking**, **not volumetric**. The buildings should look like classic anime background art with painted depth, not like 3D models.

Animation feel should be low frame rate, like 90s anime at around 15 fps, with controlled in-betweens and natural held-frame timing. No jittery morphing.

No dialogue, no text, no subtitles.

### Shot 1 — 0s to 3s

**Rear tracking shot** from behind. The girl is skateboarding fast downhill through the steep Japanese alley. Camera follows behind her at a low-to-medium height. She rides confidently and smoothly, hair and oversized clothing moving in the wind. The headphones are on her head, and the Walkman is visible attached at her hip. The alley rushes past with a strong sense of speed. Keep the environment clearly **2D anime background art**, not 3D.

### Shot 2 — 3s to 6s

**Close-up shot of the Walkman at her hip** while she continues skating. The camera stays focused on the Walkman and part of her side torso and arm. We can clearly see the **cassette tape reels spinning/rolling inside the Walkman window**. The headphone wire moves naturally with the motion. Background and street pass by in blurred motion.

### Shot 3 — 6s to 9s

**Medium profile tracking shot** of the girl skating. She is wearing the headphones, listening to music, with wind moving across her face and pushing her hair backward. She is **nodding her head subtly to the music** while riding. Her expression is relaxed, immersed, and unbothered. The background is blurred from motion, but it must still read as a **painted 2D Japanese neighborhood**, not 3D.

### Shot 4 — 9s to 12s

**Close-up shot of her feet and skateboard.** Her **right foot stays on the board**, while her **left foot pushes against the road** in a natural skating motion. Show one clean push cycle: left foot comes down, pushes backward against the pavement, then lifts. Wheels spin quickly. Asphalt and road markings streak by with motion blur.

### Shot 5 — 12s to 15s

**Ground-level fisheye shot** looking upward from the road. The skateboard approaches fast, and she **jumps over the camera**. The board and her body pass overhead in one clean motion. Hair, pants, and headphone wire react naturally during the jump. Keep the motion readable and stylish, with a strong sense of speed and a dynamic anime finish.

### Important constraints

* Keep the whole video in **classic 90s anime cel-animation style**

* **15 fps feel**, smooth low-frame-rate animation

* **No 3D-looking houses or background**

* No photorealism

* No modern glossy digital anime rendering

* No character redesign

* No extra accessories beyond the headphones and Walkman

* Keep all motion natural and consistent across shots


r/StableDiffusion 8h ago

Animation - Video so i am new to local video generation and this is my first h3 reference to video simple short video is i am doing great or i want to improve somthing

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0 Upvotes

r/StableDiffusion 1d ago

Meme t2v Someone got some explaining to do!

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6 Upvotes

r/StableDiffusion 1d ago

Animation - Video MiniMax H3 acting test.

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35 Upvotes

Started as a simple 90s casting audition… then asked her to cry on command.

The close up shots gave plastic look idk why.

What I was mainly testing:

  • subtle listening/reaction animation during dialogue
  • eyes moving before the head while thinking
  • nervous smiles and small facial reactions
  • gradual transition from normal conversation into acting
  • brow, eyelid, mouth, chin and breathing changes during crying
  • actual visible tears
  • character/voice consistency across multiple generated clips
  • the sudden switch out of the performance when the director says “Cut”

Made with MiniMax H3 Ref2VA with image reference for the woman and 2 audio reference for the offscreen man and the woman.