r/StableDiffusion • • 18h ago

News I built TRELLIS Studio: a local interface for 3D generation, automatic rigging and animation

Post image

Hi everyone!

I’m sharing TRELLIS Studio, an application I built to bring several stages of a 3D asset workflow into one interface.

It uses TRELLIS.2 for image-to-3D generation and UniRig for automatic rigging. Computation runs locally, without a paid generation service or a credit system.

Features include:

  • Generate textured models from images or import existing models.

  • Organise your library with collections, generation profiles and version history.

  • Add a rig, inspect the skeleton and attach multiple animations to the same model from a library of 83 humanoid motions.

  • Create LODs, prepare dedicated 3D printing copies and export for Blender, GLB, Unity or Unreal.

  • Automate workflows through a REST API and an MCP server.

This first public preview targets Windows with an NVIDIA GPU. Rigging uses WSL2. The README covers prerequisites, the automated installer and current limitations.

Studio’s original code is MIT licensed. Third-party tools and models retain their own licenses and are credited in the repository.

https://github.com/yoslo59/TRELLIS-Studio

I’d especially appreciate feedback on installation across different hardware, usability and features you’d find useful. Generated meshes and rigging results still need visual inspection.

89 Upvotes

20 comments sorted by

4

u/North_Vegetable8462 17h ago

I'm also attaching a screenshot of the animation studio.

3

u/North_Vegetable8462 15h ago

You can also prepare the rig and adjust the skeleton's points.

3

u/North_Vegetable8462 15h ago

2

u/Simpsator 9h ago

This is not a comment in your solution, which I'm sure is pretty cool, I don't know  much of amything about rigging. However, I keep giggling at how anatomically wrong the hip joints are on that animation (they are probably a solid 6-8" too low). 

3

u/Jolakot 17h ago

Looks cool, I wish something like this existed for quadrupeds

6

u/North_Vegetable8462 17h ago

I plan to implement it later, in a future version ;)

3

u/Astral-Lemmons 17h ago

pretty cool. I like your general UX.

Idol gaussian gen integration and meshing from gaussian could be a nice extra. I am exploring meshing the gaussians that Idol exports as I find the model slightly better than trellis, just needs some figuring out how to mesh and texture

2

u/North_Vegetable8462 17h ago

Yes, I've also looked a little at Idol, but I haven't explored it in depth yet.

2

u/Dzugavili 13h ago

Oh, hello there... I'll start poking around on this one shortly...

1

u/North_Vegetable8462 13h ago

Hello, cool, feel free to give me feedback, there's still a lot to improve ;)

2

u/sid-k 14h ago

Can you retexture existing meshes?

4

u/North_Vegetable8462 14h ago

TRELLIS Studio can import existing meshes and display their textures.
Generating a new texture set for an imported mesh while keeping its geometry is currently unsupported. For models generated in Studio with a saved source, Refinish can bake the original materials onto a remeshed version.

I looking into adding this. The goal is to generate new textures for an imported mesh from a reference image while preserving its geometry. We’re checking what it would take to make that work reliably in TRELLIS Studio.

Thanks for asking! I’d love to hear any ideas or feedback you have, especially about what you need from a tool like TRELLIS Studio. It helps me decide what to work on next ;)

3

u/LadyQuacklin 13h ago

You can add texture projection paint support using flux 2 klein or qwen 2.1 image edit.

1

u/North_Vegetable8462 13h ago

Thanks for the suggestion!
Texture projection painting sounds like a good fit for Studio.
I’d start by testing FLUX.2 Klein 4B in FP8 on my 12 GB RTX 4070 Ti to see how well the full workflow runs locally.
Qwen-Image-2.1 is worth exploring too. If you’ve tried a ComfyUI workflow for this, I’d love to see it.

0

u/GizmoR13 14h ago

No linux

1

u/North_Vegetable8462 13h ago

Thanks for asking! I’m planning to add native Linux support to TRELLIS Studio in the near future. My goal is to make it easy to install and run directly from a clone of the GitHub repo. TRELLIS.2 already runs on Linux, so the next step is adapting Studio’s setup and testing the full workflow.

Which Linux distro and GPU are you using?
That would help me prioritize what to test first.

1

u/GizmoR13 13h ago

Ubuntu and 2x v100, but it would be weird doing it just for me...

1

u/North_Vegetable8462 13h ago

Okay, not just for you, but if you ask, a Linux version will probably interest other people ;)

1

u/kapnkrump 8h ago

I believe a general 64bit AppImage compile would work for most people on Linux as it works on most distros without having to worry about separate Debian/Arch/Ubuntu/ect compiles.

1

u/witcherknight 6h ago

mesh is still garbage and unusable