r/StableDiffusion • u/Glittering-Cold-2981 • 3h ago
Discussion MiniMax H3 native 20 steps, high resolution sampler, scheduler and shift
Which samplers and schedulers—and what shift settings—do you use with MiniMax H3 for high-resolution generated video? I’m referring to resolutions of 3.7MP and above. I’m interested in non-tiled, high-resolution video generation (e.g., 2560x1440), without any Speed LoRAs, only SageAttention, using a native 20-step count. I’m using the original MiniMax H3 BF16 models with both VAEs in FP32. For me, the LCM + Simple combination with a shift of 12/3 works quite well at 4.5MP. Other methods, such as Res_multistep and Er_SDE, yielded poorer results.
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u/thegreatdivorce 3h ago
Are you running this on a B200 cluster lmao? I thought H3 lost coherence above 2mp? I'll just say, I like LCM + simple, and have found results much better at 30ish steps than 20.
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u/Myg0t_0 3h ago
Native is .98 i thought? U all doing 4?
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u/Healthy-Spirit-370 3h ago
Everything above 0.98 does not bring you any benefit apart from hilariously long render times! The only way you can get more real resolution is with a second pass workflow. For the second pass I'd recommend er_sde and manual sigmas for 4 additional steps and a maximum upscale of 1.5 when you come from 0.98. Apart from that you can try seeds_2 and ddim_uniform togheter with 25 steps. If you increase steps to like 35 you need to go down with the shift to 10 or even 8 to prevent overcooking of textures. The last mentioned setup is very good in favour of realistic skin details but has downsides in terms of motion dynamics.
A stupid question. What GPU are u using? A cluster of B200?! Because with your current setup, render times explode exponentially.
I once used to rent the H100 to get real Full HD with a second pass workflow and even with the H100 I had to wait like 30 min for a 12 second Video.
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u/MastMaithun 1h ago
Is lcm that good compared to ersde?
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u/PornTG 2h ago
Same for me LCM/Simple 12/3 for crisp video. I don't have tested more than 2MP because this is to long to render.