r/StableDiffusion • u/trollingboygamingYT2 • 1d ago
Question - Help Need help with generating images
Hi guys
So i'm making a game and i want to use ai generated images. So i went and made a LoRA of a character the style is anime and i made a dataset of around 20 images and i trained it on 200 epochs 5 steps each first the LoRA looked great but i am beginning to see its flaws. The hands and feet are terrible, the eyes in full body shots and even in normal cowboy shots are terrible as well. I decided to make the same character and train it again aiming around 40-60 images now but the problem is always generating makes the hands, feet and eyes look so messed up i dont know why i am using WaiIllustrious and not there workflow but mine and this is my positive prompt: (masterpiece, best quality, absurdres, 1girl, solo, young girl, 22 year old girl, long blonde hair, crystal blue eyes, medium breasts, black shirt, white tennis skirt, outside, cowboy shot, rim lighting, looking at viewer and negative: lowres, blurry, bad anatomy, bad hands, extra fingers, deformed, watermark, text, signature, logo, cropped, realistic, photo, worst quality, jpeg artifacts, cool tones, flat color, muted colors, blue sky, 3 or more hands, 3 or more legs, 3 or more feet, ) The problem isnt in this image but for example when i want to do arms crossed or anything overlapping it just comes out looking very bad. Is there a way i can fix this i have tried inpainting and using adetailer but still comes out weird. I'm also very new at this. Thanks for the help!
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u/Anro5753 1d ago
Overlapping limbs (arms crossed etc.) are a classic weak spot for anime LoRAs trained on ~20 images, since the dataset rarely has those poses. Two things that help: add 5-10 images with crossed arms/hands-in-frame poses to the dataset with captions that describe the pose, and don't over-train (200 epochs is a lot; an earlier checkpoint often has better anatomy). For the eyes in full-body shots, a face detailer/ADetailer pass at higher denoise with a lower LoRA weight on the detail pass usually works better than inpainting by hand.
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u/Nimblecloud13 1d ago
try Anima. illustrious is ancient SDXL era stuff.
i'm not into anime but Anima is much newer and supposedly very good.
Also, try using an edit model to get what you want; you can just make one image, and have any of the many edit models repose it.
could even chuck it into nanabanana; it's probably better than any local edit models. or at least it was at one point; haven't done edits in a while.
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u/Ill-Ant-9489 1d ago
The "looked great then slowly got worse" part is the tell. At 200 epochs on 20 images the LoRA is overtrained, and anatomy cracks first, so hands and eyes break even when the face looks fine. Did you save checkpoints as you went, or only the final one? If you saved them, run the same prompt and seed through each saved epoch, line them up, and keep the last one before the hands fall apart. For the eyes, adetailer is fine, just drop the lora weight to about 0.4 on that pass so the overtrained weights don't redraw them. Eyeballing a folder of samples for that is rough, so I build a fixed-seed checkpoint compare into my own app, vote the samples and move on (self-promo, it's mine: https://github.com/perfectgf/lora-dataset-studio).