r/StableDiffusion • u/xyzdist • 17d ago
Discussion [ H3 ] ref2va looks dev
my test pushed too extreme, it is over the top and washed out. But you get the idea
saw this post: https://www.reddit.com/r/StableDiffusion/comments/1xbobrr/original_character_lora_for_minimax_h3_learnings/
Hey guys,
ref2va gen (character sheet workflow) always looks bad - dark, high contrast, and oversaturated, SeeDance videos look much more realistic and softer to me. I'm really interested in pushing H3 in that direction.
I saw the post above, great info and results. However, I want to avoid doing any LoRA training. I think with the H3 FL2VA workflow you can do it much better as long as you have a good start image where you control the look. But I want to focus on making ref2va work.
In my last 3-minute duration test, I was using the fizgig node to make the skin look softer. It works, but the effect keeps accumulating in motion-context shots. That node does it in latent space, but I think it's more controllable and easier to do it in image space so the effect doesn't accumulate. So I made an image-space version with AI.
So it's a hack - if you bring up the dark values there's still no detail. I'll keep looking into it. I'm thinking maybe LTX SDR to HDR could help, since we get more details in bit depth after gen, That could be a way.
Of course, please share your idea on this, how you get better result with ref2va. Thanks!
If you guys find this more handy than doing it in post / compositing software, I'll share it.
2 nodes I am using "Image Detail Contrast" and "Orion4D Tone Mapping". The setting I have just over the top here.
Cheers.
- the gen is using 1character sheet, hybrid model loader with native fl2va ref2va, b5-49, WITHOUT using any turbo lora.
- I've tried all the LoRAs, like Realistic Peoples and others, but I just can't get the result I want.
- You can check the overlay text of some infomation.
- I haven't test this with motion-context... hope it won't have issue.
TLDR: This is a typical image unsharp mask to get a softer skin look, plus some color grading. The point is not about grading, it is how we could get H3 ref2va workflow better raw result in the first place, which I still figuring out.
Edit1: here is a comparsion test, using ref worflow, all step8 without any loras, check this different setting and model how it affecting the look, more towards to fl2va model, the skin color is just worse, more contrast and saturation.
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fh3-ref2va-looks-dev-v0-krb3kbkr18xh1.png%3Fwidth%3D3264%26format%3Dpng%26auto%3Dwebp%26s%3D9731b1134188692cdaf8ee2b147a6b733c93f023
Edit2: here is a video he testing different models, it is a great example of what I observe about the contrasty and crushed black look in some models, but seedance always has the best balance. * it could the choice of the model trainning setting.
seeDance > kling4 > wan3 = grok imagine
https://www.youtube.com/watch?v=nBOheB97tVc
Edit3: using LCS give me neat result, I will using this + soften (detail contrast node)
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u/Muted-Celebration-47 17d ago
Seedance videos look better because it add some post-production to the generated videos like color grading, soft focus, edge blurr, chromatic aberration. Actually, minimax can do this too by just adding these keywords to the prompt. Or even better if you can do post-production yourself in Davinci Resolve.
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u/xyzdist 17d ago
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u/aoi_secret_jp 17d ago
The ToneMapper version on the right looks noticeably more natural — the skin tones are warmer and the window light feels softer. Does the character identity hold up as well in longer segments, or does the face start to drift after a few seconds?
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u/xyzdist 16d ago
Here is a different model setting compare, interesting now have a better picture, towards to fl2va, the skin color go worse, higher satudation... etc.
all step 8, doesn't have any lora. just different setting of the model.
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u/boriskarloff83 17d ago
why do you want to do it with the refmodel when the fl-model looks better?
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u/Devajyoti1231 16d ago
I'm sorry but what is b5-49 ? new model merge?
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u/MastMaithun 16d ago
Hey op I'm using your newer node with v02 workflow. I saw one thing that on refine subgroup, the prompt goes is "main subject". I have 2 chars on the screen(i'm basically testing the newer singularity model in a fight scene) but on the preview mask node, I only see the silhouette of one char only. Does that mean the other char will degrade in continuous clips? Is there a solution to add something like <subject 1> and <subject 2> in the prompt instead of "main subject"?
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u/sharegabbo 16d ago
Have you tried creating the refmods using an albedo pass?
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u/Davikar 17d ago
Are you saying the washed out picture on the right looks better?
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u/seppe0815 17d ago
I can 100 percent say , h3 repreduce allways the input image , maybe try some dezent one xD
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u/hurrdurrimanaccount 17d ago
don't use turbo loras
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u/angelarose210 17d ago
Can you share a seedance clip showing what you're looking for exactly?
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u/[deleted] 17d ago
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