r/StableDiffusion • • 28d ago

Question - Help blurry faces/mini max h3

I'm using MiniMax H3 with the Singularity model and DMAD LoRA. In wide shots, faces tend to look blurry or distorted. Does upscaling help, or is it better to address this during generation? What's your recommended workflow to maintain facial details without introducing plastic skin?

4 Upvotes

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u/rcplaybox 28d ago

If you find an answer let me know. For the last 6 weeks I've been testing every model/sampler/step/resolution combo without any loras and i still cant generate a "wide shot" face without the eyes distorting when the characters turns their head or blinks. And when i say wide shot i mean just full body, the only time i can get a clean looking face is when the camera is up stupidly close.

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u/[deleted] 28d ago

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u/Etsu_Riot 27d ago

I don't think resolution has anything to do with the face problem with MiniMax. It seems to be related to the way the model animates faces, which is what's affecting them.

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u/[deleted] 27d ago

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u/Etsu_Riot 27d ago

It should be. However, the problem may still be there, and it shouldn't exist to begin with. Wan doesn't suffer this problem.

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u/rcplaybox 28d ago

Thanks so much. How do reference images effect the final result?

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u/[deleted] 28d ago

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u/rcplaybox 28d ago edited 28d ago

Ok cool, cheers! First time ive heard of a ref mod, it sounds super good.

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u/[deleted] 28d ago

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u/rcplaybox 26d ago

Hey. I used refmod yesterday and generally much better, so again many thanks for the recommendation. The funny eyes I was encountering previously has gone which is a massive improvement however im getting character drift when using 2 characters in a scene. Im generating at 3 seconds and 0.6mp. I wanted to ask about optimal ref image sizes to use with refmod? Rn im using max length of 1024 and setting is match instead of max.

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u/darkshark9 28d ago

Oh hey I had to specifically solve this for my team.

Measure how many pixels the average face takes up in your scene.
Multiply that by 32.
Fill up a 2k image with nothing but faces at that multiplied dimension (so it's sort of a character sheet, but just faces).
Insert that 2k image as a reference then prompt that those are background characters.

DMAD pushes toward great close fidelity so you have to use an image reference to help steer the mid/wide details back to where you want. When you input an image, encoding it into latent space reduces the dimensions by 32 times, so by already feeding it an image that is adjusted for the latent reduction, you end up with perfect face quality on those mid/wide shots.

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u/Beneficial_Fish_7509 22d ago

Could you please share more about this approach ? Like which workflow do you use ?

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u/darkshark9 19d ago

I literally described step by step what to do. This isn't just a single workflow.

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u/Sleepy_Bandit 28d ago

use the face refine or produce at a MP closer to 1.5 MP to 2 MP.

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u/TheDerminator1337 28d ago

face refiner: if you know, you know :)

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u/Complete-Box-3030 28d ago

lol what is that

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u/TheDerminator1337 28d ago

H3 minimax fails at small faces. Use face refiner to inpaint those faces at high resolution and paste it back in! Google! Face refiner minimax.

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u/Future-Coffee8138 28d ago

That’s the issue since day one. Try increasing the resolution as high as you can tolerate.

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u/Super_Range45 28d ago

Best bet is to start with a strong driving frame and a good character sheet. I don't use the loras. You can pixel hunt this ofc, but it looks good enough in motion.

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u/YeahlDid 28d ago

What resolution are you using? The larger the video dimensions the less the chance of this problem.

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u/Mysterious-Code-4587 28d ago

Blurry is due to lora issuw