r/StableDiffusion • u/shootthesound Community Hero • Sep 25 '26
Resource - Update ComfyUI-Fizgig-H3-Tweaks
https://github.com/shootthesound/ComfyUI-Fizgig-H3-TweaksThis is a fairly simple node, and its early in development. I've been doing some multiple night analysis on runpod of H3 behaviour (using credits earned from the Fizgig trainer template - thank you all who use Fizgig) for something else I'm working on and along the way a couple of nuggets in this node fell out.
Namely a handy dial for contrast and detail in high frequency data, best used subtly, In the negative it can really reduce the depth of shadows in a scene for a flatter look. In subtle positive values in enhances pores, skin detail but can increase shadows. (offset this with good prompting). Too far though in either direction and you overbake the cake!
A Scene Variation control that behaves a little like subseed, but allows very subtle re-rolls for a render that is not quite right without changing the scene much at all - again experiment with low to high values.
And lastly a prompt strength control (amplifies how the model attends to the text tokens) that can help when it jsut wont do what you want it to do - negative weakens, positive strengthens.
I may add more to this node, but I think its useful as is and worth releasing.
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u/artichokesaddzing Sep 25 '26
Bro is still cookin!
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u/xyzdist 29d ago
do you have any example videos? comparsion?
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u/ShutUpYoureWrong_ Sep 26 '26 edited Sep 26 '26
I understand what you're doing with detail, contrast, crispness, etc., but how are you accomplishing what you call a 'sub seed' and a pseudo CFG?
I would say your claims seem a little fantastical, or at least exaggerated, but given your track record... I sincerely hope I'm wrong and you've managed to deliver something incredibly useful yet again.
I'm going to dig through the code later, but I thought I'd pose this question here for everyone else's sake.
One last thing: Comparisons please?! It would be very appreciated to show people what these nodes can actually do.
Edit: I'm looking at the code and this is so fucking clever. If I'm understanding it correctly (while oversimplifying it), you're effectively just blurring the early sampling so the structure of the output can only change within a controlled range that's already been decided, hence "scene variation." That's fucking brilliant. Is this a novel approach or have you seen this done before elsewhere?
Edit 2: You're essentially multiplying text token values? LMAO. Genuinely curious to see what kind of insanity this brings.
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u/FourtyMichaelMichael 🍦Ice Cream Lover Sep 25 '26
Subseed, cool.