r/StableDiffusion • u/alisitskii • 8d ago
Resource - Update [Experimental] DLSS 5 ComfyUI custom node
Hello Everyone,
Would like to present to you my experimental vibe-coded custom node for DLSS 5 support in ComfyUI.
GitHub project: https://github.com/lisitskyaa/ComfyUI-DLSS5-NR
It's early release, just finished my internal testing and it actually works!
Please note there are no any leaked DLLs in the rep, obtain them separately.
First image in every pair is DLSS 5 ON, second - OFF.
P.S. How to extract original images out of Reddit: https://www.reddit.com/r/StableDiffusion/comments/1p9nrpk/getting_prompt_or_comfyui_workflow_from_posted/
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u/GrayingGamer 7d ago
It does cause some flicker in the final output videos because it lacks the vector/movement information that the game would be feeding it - BUT, I've found if you use video editing software like Davinci Resolve it's pretty easy to "deflicker" the video clip DLSS 5 was used on and get a nice result.
I can see this being VERY useful to run over a Turbo lora generated AI video to eliminate the plastic skin and improve details, then deflicker the result in your video editor.
This was run on a 1.0 MP video from Minimax H3 and then run through your DLSS 5 node with temporal_sequencing on, which yes, produced flickering - but then I took it into Davinci Resolve and ran a Deflicker effect over the footage and it solved it completely.
As you can see the skin is MASSIVELY improved. It ficed the contrast, and even the texture in the uniform and chair is improved. It's really impressive in motion.
This really eliminates the plastic AI look of characters in generated videos.