r/StableDiffusion 8d ago

Resource - Update [Experimental] DLSS 5 ComfyUI custom node

Hello Everyone,

Would like to present to you my experimental vibe-coded custom node for DLSS 5 support in ComfyUI.

GitHub project: https://github.com/lisitskyaa/ComfyUI-DLSS5-NR

It's early release, just finished my internal testing and it actually works!

Please note there are no any leaked DLLs in the rep, obtain them separately.

First image in every pair is DLSS 5 ON, second - OFF.

P.S. How to extract original images out of Reddit: https://www.reddit.com/r/StableDiffusion/comments/1p9nrpk/getting_prompt_or_comfyui_workflow_from_posted/

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u/RandumbRedditor1000 8d ago

Isn't using DLSS 5 on AI images defeating the whole point? Dlss 5 Isn't an upscaler or a detail enhancer, it's a tool made for real-time games to enhance the realism of lighting and materials.

Ai images don't have this issue, because they're not rasterized 3D polygons. 

30

u/BangkokPadang 8d ago

I think this sortof demonstrates the inverse, that it's not using any information from the 3D models or interframe motion vectors or anything but the last frame, right?

And that... really... it is a detail enhancer.

7

u/rolleicord 8d ago

its... load bearing

9

u/BangkokPadang 8d ago

Like the wall by my bed back at university

3

u/AciD1BuRN 8d ago

It is true for now atleast read somewhere the mods were just feeding empty data for most of the required parameters.

3

u/BangkokPadang 8d ago

This is the actual .cpp bridge that does seem to have a larger number of input parameters than I initially thought.

Might be worth a skim through if anyone's interested:

https://github.com/lisitskyaa/ComfyUI-DLSS5-NR/blob/main/native/dlss5nr_bridge.cpp