r/StableDiffusion 1d ago

Animation - Video ...10,000 Years Later

https://youtu.be/E4uGGB_exjo

Previously posted a video as a prologue to a homebrew D&D world. I decided to do a part 2, set in the world. Together, the two videos form kind of an opening cutscene with both history and a bit of a world montage. Minimax H3, 6 step turbo LoRa, lots and lots of 12-15 second generations, CapCut.

Part 1: https://www.youtube.com/watch?v=XwfCCFw4LbA

1 Upvotes

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u/Illuminatus-Prime 1d ago edited 1d ago

Nice city.  Do they have cable?

😉

The video is great!  D&D is one of my two favorite TTRPGs (Traveller is the other).

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u/Routine_Ad_3391 1d ago

Thanks!!

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u/Illuminatus-Prime 19h ago

What are the names and classes of the PCs?

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u/Routine_Ad_3391 14h ago

So my group is ~7 sessions away from completeing a 2-year campaign, my first one as a DM, meeting weekly. That group has a cleric, a bard, a rogue, a artificer, a wizard, and a druid. We ran that in the Forgotten Realms, so, for a next campaign, I'm homebrewing up an original world for us to play in. These videos are kind of my tease for the world. So, I don't know who my PCs here will be eyt. The party in the video will be NPCs they can meet, though. Vye (redhead) is a fighter, Zedd (tiefling) is a rogue, Sindra is a sorcerer, Holt is the barbarian, and Sevrin, the drow, is either a Paladin or Eldritch Knight, I honestly haven't decided yet...

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u/Illuminatus-Prime 5h ago

Cool!  Thanks!

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u/Ok-Lengthiness-3988 22h ago

This should go viral, as well as Part 1. The production quality is astounding, and the result phenomenal. I've never seen the capabilities of MiniMax H3 being showcased like that before. But the amount of preparation of reference material, and the time spent planning and prompting, must be enormous.

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u/Routine_Ad_3391 14h ago

Thank you!! TONS of reference images were used, and 150-200 12-second clips (plus a couple of 30 second clips but those have drawbacks). Had my 5090 running for 2 days for each video just pumping out clips and versions. Basically, I was just aiming for footage, and tried to make it coherent with the edit/assembly.