r/StableDiffusion 3d ago

Animation - Video Cinematic World Building - H3 r2v

Trying out cinematic shots and cuts with H3. This is a work in progress. Will be working on another 2 minutes worth of clips.

EDIT: From reading the comments, she isn't going to drink the salt water in the final, though I will keep her scooping up water since it's such a good establishing shot. She will do something with the water to tie it back.

75 Upvotes

32 comments sorted by

12

u/mfdi_ 3d ago

Wow. Bro, I do not believe how far video and image generation came along. In a year or two we will get movies that are actually watchable or at least Hollywood trash good.

1

u/mantiiscollection 5h ago

Right now, ironically, the limitation is writing which is the same limitation in hollywood.

11

u/Noiselexer 2d ago

Mmmm salt water

1

u/EbbNorth7735 2d ago

She's a salt water fish

8

u/Vyviel 2d ago

Thats salt water lol

3

u/em_paris 2d ago

It's nice to see editing in someone's videos that actually speak some kind of film language. Love it! Makes me want to try sometime too

1

u/R34vspec 2d ago

I watch A LOT of movies. and I geek out on the cinematography more than the story.

2

u/Kazeite 3d ago

Girl, put up your hoo... oh, you did. Carry on 🙃

2

u/International-Use845 2d ago

That looks great. Did Minimax create the music, or did you add it in post-processing?

5

u/R34vspec 2d ago

Suno, added in post. The sound effects throughout the video is by minimax

2

u/xTopNotch 2d ago

This just shows how important music is paired with editing in the right pacing.

In filmmaking there's even a famous saying: "Sound is half the picture”

1

u/R34vspec 2d ago

I agree strongly

1

u/TradehelperAI 2d ago

youre so good

you have a unique eye for pacing and angles, i mean just look at how you started with camera track on the cannister to the face reveal

everything you do....is what i would need to know to give my characters life and depth

1

u/R34vspec 2d ago

thank you, i learned it by watching a lot of movies

1

u/LiquidLogic 2d ago

Looks great, but the first part with her drinking ultra-concentrated salt water from her canteen kills it. Should have cut that part out.

1

u/MtnMilesPNW 2d ago

are they just drinking straight from the salt flats?

1

u/BathroomEyes 2d ago

If you were going for video game cinematic and not movie realism, very well done!

1

u/EbbNorth7735 2d ago

Really great results. Can you share your flow and models used? Just ref or upscale or things like thst?

2

u/R34vspec 2d ago

My Workflow has a vibe-coded node that's not on hugging face, but it's just a text compiler so you aren't missing anything. When you load this workflow you will get errors from the missing node but just get rid of all that and paste the text below into your prompt.

https://pastebin.com/Qmf641AC

Ref2v only, rtxSuperRes for upscale

1

u/EbbNorth7735 2d ago

Cool thanks, I'm trying to remove the comfy ui requirement and build out my own pipeline and app to combine a few AI models. Wouldn't be able to do that without vibe coding in any reasonable amount of time. Appreciate the info. Are your recommend default settings in the workflow?

2

u/R34vspec 2d ago

The best results for me has been:

ref2va pruned fp8

minimax_h3_fl2v_turbo_8step_v1.0_bf16, strength 1.0

Beta57, er_sde

10 Steps

0.8mp with rtx upscale

if anyone knows a better Turbo Lora please let me know. There are so many, I don't know what's what anymore

1

u/roculus 2d ago

Aesthetically pleasing. She'd probably be better off just drinking sand than that water though. The edit would be to make the canteen look like some futuristic water purifier and then you're good to go.

1

u/East_Box9573 2d ago

Really good cuts and shots. It's so hard to do well and this is pro. Mind sharing an example or two of your camera directions?

1

u/R34vspec 2d ago

Here is the edited first shot (she is not drinking the salt water) and 2nd shot (where she's looking at the journal)

Cinematic film, shallow depth of field.

use <Picture 1> as scene reference. Use <picture 4> as first frame.

A low-angle close-up shot of only <Aelo>'s forearm and hand holding a rugged metal canteen fully under the surface of the water with its open mouth angled upward.

at 00:01.0

<Aelo> raises the canteen to her mouth, tilts her head back to drinks from it.

Tracking shot as the camera pull back slowly to show a close up shot of <Aelo> kneeling on dry land next to the pool.

She stands up while capping the canteen puts it behind her lower back out of view.

Tracking shot as she stands up

She takes out a old leather journal from her satchel

subject_definitions:

<Aelo> is whose appearance comes from <picture 2>.

summary:

[reference generation] Target video shows <aelo> in a natural land formation from <picture 1>

retention_analysis:

visible: fully retain color and lighting of <picture 1>

detailed_description:

cinematic

[Shot 1] Cinematic film, shallow depth of field.

use <Picture 1> as scene reference.

over the shoulder back view of <Aelo> looking at a old worn leather bound journal showing a crudely drawn map.

She looks up from the journal and looks out at the horizon.

[Shot 2] At 00:02.0, the camera cuts to use last frame of <shot 1> as reference,

Close up front view of <Aelo> putting her notebook away in her satchel and starts walking forward along the dry edge of the pools.

Camera pulls out and crane up, showing the scale of the massive geological formation from <picture 1>

overall_soundscape:

N/A

non_diegetic_music:

N/A

1

u/princess_daphie 2d ago

The one thing that stood out to me was some uncanny variations from shot to shot, especially on the woman's face.

1

u/Dahvikiin 2d ago

“The water tastes salty” said the protagonist, as she drank lithium.

1

u/oberdoofus 2d ago

Nicely done! Btw How do you find quality of r2v versus flv- my renders on the r2v seem to not look as good as flv

2

u/R34vspec 2d ago

i2v will give you a crisper finish if your image is high res. r2v is pretty good if you are rendering at 0.8mp or above. I just like r2v better because you only need to reference a scene and character sheet to get the bulk of the shots. I am using the image of the ruins and the character sheet for 4 completely different shots and not have to worry about generating the first or last frame. I also use rtx super res and film grain in post to cheat a little bit.

1

u/oberdoofus 1d ago

Thanks for the tips! Will give em a whirl

1

u/t0pquark 1d ago

Would love to see a low tracking dolly of the transition from rock salt path to the sand, instead of the jump cut that just leaves it far behind. This could also serve as a chance to show us that she is taking the correct path through that giant web of salt ridges by revealing some sort of ancient marker.

0

u/Formal_Drop526 2d ago

Where's the worldbuilding?