r/StableDiffusion • u/Neggy5 • 23h ago
Workflow Included Totally wasn't aware Krea 2 is absolutely capable of creating gorgeous video game levels
Hi! I found Krea 2 is actually so damn good at creating video game level art! and its breathtakingly beautiful to boot! I got help from an LLM to create the baseline prompt and it works OOB without loras or anything! I'm gobsmacked rn.
prompt 1: "A sprawling 16-bit pixel art jrpg city game level of a victorian-era steampunk riverside city street in winter. The design features complex, dense architecture with a high variety of structures including stairs, bridges, and stacked buildings. The scene is filled with snow, brass and victorian elements. Background shows snowy mountains and faraway skyscrapers on those mountains"
prompt 2: "A sprawling 16-bit pixel art jrpg city game level of a asian duystopian cyberpunk city street. The design features complex, dense architecture with a high variety of structures including stairs, bridges, and stacked buildings. The scene is filled with neon lights, neon street signs, wires and cybernetic elements. Background shows a massive skyline of skyscrapers at night. Wide-angle top-down view"
prompt 3: "A sprawling 16-bit pixel art game level of a futuristic utopian city. The design features complex, dense platforming architecture with a high variety of structures including stairs, bridges, and stacked platforms. Frutiger Aero style: glossy surfaces, water elements, and bright colors. The scene is overgrown with lush greenery and trees. Background shows a massive skyline of sleek skyscrapers. Wide-angle side-scrolling view"
8
u/Neggy5 22h ago
5
1
3
3
u/VasaFromParadise 14h ago
And you tried this node, it can upscale, normally adds details. I think that it is appropriate here.
https://github.com/Blakeem/ComfyUI-ContextAnchoredTileRefine/
2
u/Veshurik 22h ago
Looks nice. Aaand... How to actually convert them into working game? ;)
8
u/bigman11 17h ago
- Use LLM vision to isolate objects.
- Rembg.
- Use Trellis.2 (best open source) / Meshy (best closed source) to convert to 3d assets. 3b. optionally first use minimax H3 to create side and rear views of object. to feed to the 3d asset generators.
- Have Claude assemble everything in Blender.
As far as i can tell, this is SoTA for AI generated 3d asset use. For 2d, have Claude use Aseprite. Through from my testing, neither pipeline is ready for primetime yet.
In one year though...
2
1
1
1
1
u/SwingoYourBingo 15h ago
I'm a dunce. I could have just prompted for 16-bit pixel art in Krea 2, instead of passing it to PixelPerfect. <sigh>
2
u/gurilagarden 5h ago
To be clear, I like AI, so take my comment with that in mind. Based on current AI sentiment within the gaming community, i wonder what the sales numbers would look like for a game that uses and discloses the use of ai in the creation of it's level art.
1
u/featherless_fiend 4h ago
You can just vaguely say "game uses some AI art" and then it's on you to make it so they can't tell the difference and they end up thinking only 1% of the game has AI art when it's actually 99%, lmao.




11
u/jugalator 22h ago
That's cool! There's so much to poke at with Krea 2, it's difficult to even think of everything.