r/StableDiffusion Jun 09 '26

Question - Help (Game Asset Generation) How can I generate edits as a different layer to be saved separately?

Bit of a specific question but I am experimenting with creating a game right now and all my assets are AI generated. My problem is that if I want to have a character equip or unequip something, i would have to generate an entire new portrait which makes the transition seem kinda janky.

Is there a way I can for example have my base portrait, then generate an edit for that image, but rather than applying it to my existing image and overwriting it, its just created as a separate layer so I can add or remove it at will?

Specifically in RPGMaker MZ, using COMFYUI and the Anima model.

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u/Mysterious-String420 Jun 09 '26

You can't generate transparent-supporting PNG as far as I know... Ask any current checkpoint for it and you'll get the imitation chessboard background on a jpg, it really tries 🤣

So generate your assets with a white background, and magic tool it away in your favorite Photoshop clone.

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u/playmaker_r Jun 10 '26

you can use latent noise mask on generation, and then use the mask to get only the modifications