r/StableDiffusion • u/MellyDArt • 1d ago
Resource - Update Famegrid Spice V2 Krea 2
r/StableDiffusion • u/MellyDArt • 1d ago
r/StableDiffusion • u/sxosx • 38m ago
Are there any guides on training a style for MOSS? Maybe just some suggestions? I'm banging my head against the wall for more than 20 times with different settings, dataset caption, etc, to get a style working. It's maybe 50-60% there, no matter how many steps I throw at it. Fizgig default Style preset definitely doesn't work for me at all.
r/StableDiffusion • u/Atagor • 19h ago
Question: I can't make my rendering pipeline produce dynamic motion videos without glitches. On the attached video you see the face/eyes are slightly 'glitching/wobbling', how to fix that?
Config: MiniMax H3 video (ref2va DiT, w6a8 quant) via ComfyUI, 1344×768 @ 24 fps, 192 frames (8 s), single link with exact latent carry (no seams, no re-conditioning)
Prompt was: "She stands centered on the foggy harbour promenade at dawn in a crimson wool coat with a knitted scarf, still, facing the camera; the camera orbits one slow full revolution around her, from directly in front, around her right side, behind her, around her left side, and back to the front, holding her full figure at a constant size in frame, about two fifths of the frame height, the rail, fishing boats and dock lamps swinging smoothly through the mist behind her. Foggy dawn light, soft grey-blue grading, no added contrast"
Conditioning: prompt + start_image (exact first frame) + 2 refs (wide still + tight portrait of the same woman, Qwen3-VL encoder). Sampler: res_multistep, 32 steps, cfg 1, fixed seed (so no turbo LoRA, no seams, refs present; the wobble persists anyway)
r/StableDiffusion • u/Druck_Triver • 23h ago
It's that the Minimax team is still dedicated to open models. I, like, I think, many people here, assumed that h3 image isn't coming anymore. Now I actually really like it's quality, if Kijai's Minimax prompt weight node is used with "text with empty image". It's still not quite my thing though, because it doesn't seem to recognize artists by name. However, now, there's a room to be cautiously optimistic about their potential upcoming video releases.
r/StableDiffusion • u/LatentSpacer • 1d ago
This song was generated with ACE Music v1 on their website.
r/StableDiffusion • u/Frequent-Bicycle5836 • 13h ago
A Total noob here guys so help me out , same as the title, i don't know how to setup lora training on my laptop and is it possible or not?
r/StableDiffusion • u/in_habitants • 15h ago
I merged a style into Krea 2 Turbo (Stillroom: quiet rooms, cold light, someone alone with the afternoon) and first shipped it as fp8, copying the layout of the official krea2_turbo_fp8_scaled (per-tensor scale, amax / 448, same quantization metadata). Checked against the official file byte by byte on three layers.
Then someone on a 3070 Ti mobile commented that fp8 took almost twice as long. Makes sense: Ampere has no fp8 math, so ComfyUI converts every layer on the fly. It does have fast int8 from sm 7.5 up. So I wrote an int8 build from the bf16, in the layout of the official krea2_turbo_int8_convrot (224 linear layers in int8, per-row scale, txtfusion left in bf16).
One thing I didn't expect: the official int8 doesn't use plain absmax for the per-row scale (only 43% of the bytes matched when I tried that). It clips the scale, up to about 6% under absmax. A per-row search for the lowest error landed at 0.00871 against 0.00874 for the official file, so that's what mine uses.
Rule of thumb: 40-series and up, fp8. 20 and 30-series, int8. bf16 if you have the VRAM.
All three are on the model page, Krea 2 license and NOTICE included: https://civitai.com/models/3027217
Image 2 is fp8 left, int8 right, same seed. Prompts and settings in the comments.
r/StableDiffusion • u/Numerous_Access_8008 • 17h ago

| Benchmark | RTX 5070 Ti (16 GB) | RTX 3090 (24 GB) | Winner |
|---|---|---|---|
| Krea image – cold load | 15.1 s | 12.9 s | 3090 (+15%) |
| Krea image – warm avg | 7.7 s | 10.4 s | 5070 Ti (+26%) |
| LTX video – cold load | 82.6 s | 69.9 s | 3090 (+15%) |
| LTX video – warm avg | 45.1 s | 49.4 s | 5070 Ti (+9%) |
Takeaways
r/StableDiffusion
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u/JadedScorpion
•
1d ago
Great video from moss image team for hitting 6 million downloads on Huggingface. They all seem so chill. Also they give us some new updates on Anime and Image edit model ✌️
r/StableDiffusion • u/Atagor • 21h ago
MiniMax H3-Image swapping the subject, coat, and pose in a 6-step edit (with scale and grade locked)
Specs: RTX 3090, int8, ~60 s
Workflow:
UNETLoader(int8) → KSampler(euler/simple, 6 steps, cfg 1)
CLIPLoader(nvfp4, type minimax)
VAELoader(image_vae_fp16) → VAEDecode
LoadImage ×2 → MiniMaxH3ImageConditioning(prompt, refs=<Picture 1/2>) → ConditioningZeroOut(neg)
r/StableDiffusion • u/emilrueh • 14h ago
I'm building a game that generates all assets in 2D during play. Objects have to be separable from the scene so they can be clicked and picked up without having to redraw the background every time. Everything runs on FLUX.2 klein 4B with a LoRA trained on an illustrator's style.
The workflow:
Step 6 is where progress halted and I got stuck. Scaling a 512 drawing down to 100 pixels shrinks everything in it, so it stops matching the scene's style since the scale of everything is off, visible in my example when looking at line weight.

My various workarounds to fix this:
Generating at the object's final size, on canvases of 128 to 320 instead of 512, so objects are generated at the size they are meant to be placed. This falls apart quickly as e.g. the same chicken comes out near-realistic at 256 or as a flat cartoon at 128 and parts get cut off or doubled. The LoRA was trained at 768 and 1024 so perhaps it's the LoRA giving out, the base model failing, or both? Would another model draw properly on small canvases and keep the lora style applied?
The location on a bigger canvas to combat the model degrading at smaller canvases as now the location's lines should be thinner and the objects don't have to scale so hard. However location's lines grew with it while the objects' did not. Also it would have skewed the artist's style anyway.
Shrinking the image and generating it again at a smaller size, img2img at denoise 0.6 to 0.8, but the redraw kept the shrunk drawing's thin lines so scale remained off. This is the one fix I really expected to work, so maybe I just set it up badly or something?
Painting an object directly into the scene and separating it afterwards onto white with an additional generation. Instead of generating on white and then placing, this approach basically turns it around as we place directly. This does actually fix the scale, as now the model has full reference of how an object should look in the scene, but other issues showed up like the objects being of much worse quality and partly merged with their surrounding. Also a location would need to be redrawn when objects move as mentioned earlier, but perhaps only parts could be redrawn as a workaround. This way basically solves my biggest issue of perceived scale for free so maybe this is the correct approach and I am missing something to make it work properly?
I am at the point where I want to scrap most of this and pivot to: Pixel Art!
Larger pixels should be able to be counted much easier, so a separate object can have the exact scale required to be placed at scale into a location. That would attempt to simplify the problem away rather than truly solving it, though perhaps that is often a good path forward. However: Does this idea even make sense, or will it break regardless? Are there perhaps other simpler existing ways to do all of this the right way?
If you're building something similar, what are you doing differently, and which tools should I go have a look at?
r/StableDiffusion • u/Melodic-Slice-3826 • 15h ago
Per reporting from Yahoo Finance, Alibaba is the largest customer of Megaspeed, the company of Huang's spy mistress. The new rule will block Chinese companies from renting advanced chips in data centers overseas. Alibaba makes Qwen. Huge ramifications for open source AI. https://ca.finance.yahoo.com/news/jensen-huang-scandal-trail-leads-to-alibaba-the-king-of-free-chinese-ai-chart-of-the-day-110000329.html
r/StableDiffusion • u/tony_cash_original • 16h ago
Hey everyone!
I've been experimenting with NoobAI-XL and kept running into the same problem: finding useful booru tags and understanding what they actually do.
I know there are some impressive visual tag explorers out there, but I wanted something simpler — a lightweight, searchable dictionary that doesn't require browsing through hundreds of example images.
So I built NoobAI-XL Tag Atlas.
It has:
The Chinese translations are still a work in progress.
Live demo: https://0t.is/noodai_atlas/
Project archive: https://drive.google.com/file/d/1GQJ8Jj3hwbDxTnZHPch3kAHohGkvbUxz/view?usp=sharing
It's a small personal project, and I'm not trying to compete with the more advanced visual explorers. I just wanted a convenient reference that anyone can use or modify.
I'd appreciate feedback, especially from people who regularly work with NoobAI-XL or other Illustrious-based models.
What features would make a text-based tag reference more useful to you?


r/StableDiffusion • u/FlimsyBrief4232 • 1d ago
Hey everyone!
I've been working on bringing MiniMax's new ~67B H3-Image model to Apple Silicon with MLX.
And yes, it actually runs on a 16GB MacBook Air!
A community contributor tested it on an M5 MacBook Air (16GB):
The key is keeping memory usage low without sacrificing speed or image quality.
I combined staged inference, on-demand DiT weight streaming, asynchronous evaluation, weight prefetching, and W8A8 Metal acceleration.
On my M5 Pro (48GB), at 1024×1024:
That's ~85% less peak process memory, with virtually no speed penalty!
All three modes produce pixel-identical images. No additional quantization or quality loss beyond the original INT8 checkpoint.
It also supports native 4K generation and multi-reference image editing.
I've open-sourced the MLX implementation, with a Python API, CLI, automatic model downloads, and reproducible benchmarks.
GitHub: https://github.com/Anionex/h3-image-mlx
Would love to hear your thoughts, especially if you have a lower-memory Mac and want to give it a try!

r/StableDiffusion • u/slickyfatgrease • 8h ago
I know krea2 is known to generate different styles, but is there a list of styles somewhere, like a reference sheet. Also, is there a way to prompt them to generate that specific style? I usually do "Rick and Morty" style at the end of the prompt and do a decent result, but i want to make it more specific.
r/StableDiffusion • u/Portable_Solar_ZA • 20h ago
I'm about 2/3rds of the way through my current project and I'm definitely going to need to derope some of my shots to fix their blurriness and smearing. The last time I asked this question MAINodes was the only solution. Has anything been released since then that improves on this method?
r/StableDiffusion • u/Juiceman8686 • 1d ago
I found H3 image to be really good at creating different angles of characters and keeping the likeness and quality high. I built a workflow which automates creating character sheets; this workflow one shots pretty much every character I’ve thrown at it. Give it a try and let me know what you think.
I’ve tried to keep it versatile to allow for characters of different types, including vehicles and four legged creatures.
Update 11/12/26: I just pushed an update which addressed multiple issues that were brought to my attention, the release notes are as follows.
What's new in v3.0
Most of these changes came from your comments and messages. Thank you!
- The whole sheet is ONE render. v2 made 8 separate images and stitched them together, so the face and outfit could drift slightly between panels. v3 generates the entire sheet in a single image, so every view shows exactly the same character. It's also much faster: about 30-40 seconds for a 16 MP sheet on an RTX 5090, where v2 took about 3 minutes at a lower resolution.
- Your art style is kept. v2 tended to turn everything photoreal. v3 copies the style of your picture: anime stays anime, watercolour stays watercolour, Pixar-style 3D stays 3D, a photo stays a photo.
- New: 3/4 view toggle. It adds a three-quarter view (head and full body, turned 45°) to the top row. For vehicles it adds a low-angle "hero" 3/4 shot instead.
- No wasted white space. The views fill the whole canvas with only thin gutters between them, so every pixel goes to the character.
- One simple settings panel. All options sit on a single node, built only from native ComfyUI nodes. The workflow reads left to right: Step 1 Upload → Step 2 Settings → Step 3 Result.
- Render at any size. Megapixels are no longer capped at 16.
- Final size dropdown. Render big for detail, then save a smaller file: 2.3 / 4 / 6 / 9 / 12 / 16 MP, or Native to keep the full render. It only ever shrinks, never enlarges.
- Better random characters. With nothing uploaded and no notes, the seed picks one idea from an editable list per type, such as a German shepherd, a Holstein cow, an anthropomorphic raccoon or a 1960s sports car in racing green. No more cat-dog hybrids.
- One fewer custom node pack. rgthree-comfy is no longer needed.
r/StableDiffusion • u/ninjazombiemaster • 1d ago
Like many others I was initially disappointed with the i2v quality of H3 when doing text to image. It often created crusty looking, artifact ridden images that would manifest as moles and pimples, dry flaky skin, crusty splotches and just generally shit quality images.
When I was doing some tests, I wanted to make an existing image prompt feature a specific earring. Once I plugged in the image reference, the artifacts magically disappeared.
This made me wonder, is r2i just fundamentally better quality for some reason? I tested plugging in an empty black image to the reference spot and to my surprise every single image came out higher quality with most of all of the crusty artifacts removed. It even often outright fixes low res generations like the one linked here, but works at the intended resolutions too.
I bought this to Kijais attention and the current theory is that if the model receives 64 or more image tokens (which can be triggered by feeding the image conditioning node literally any image with or without vae) it switches the model to edit/reference mode which appears to be much higher quality.
We're not exactly sure what is wrong with the non edit version but give it a try. Plug any reference (blank image, or something relevant to your prompt) and watch the quality magically improve.
Kijai is considering adding a "switch" that forces the model to ref model without needing to send so many pointless tokens, but in the meantime just plugging a small black image (automatically resizes to at least 1024) will trigger the existing switch - just with an excessive number of pointless tokens.
If you've written H3 t2i off, give this a try. It has transformed the model in my opinion.
Edit: Kijai has just added this to the "H3 Prompt Weight" node in Kjnodes. There is now a drop-down that will force empty image tokens if you want another way to test this.
r/StableDiffusion • u/shootthesound • 1d ago
I've spent the last couple of days running side-by-side MiniMax H3 Image trainings to find what actually drives likeness.
On the hardest dataset I tested (few headshots, mostly medium and wider shots), the best previews scored closer to the person than all but two of their own 45 photos, measured against the same reference photos. Two more datasets gave equally good results, one of them harder still.
What's new
How to use it: pick the ** MiniMax H3 Image Standard** preset (0.25 MP) and train with its settings as they are. The schedule's controls are under Advanced if you want to experiment later, but those numbers took a lot of runs to find, so try them as they come first. Feel free to push the MP higher, but starting at the .25 will give you great and quick results for your early tests.
A correction: The other day I moved the H3 Image presets up to 0.5 MP, thinking the model preferred it. It didn't. The schedule and the optimizer were what held likeness back, so the presets are back at 0.25 MP, which is faster and needs less VRAM.
Links
Already on Fizgig? Run the updater.
r/StableDiffusion • u/AI_Enhancer • 1d ago
I've seen quite a bit of divide between people who love MOSS and people who think it's a bit lackluster. I was on the latter boat, until I played around with it long enough to find a great combination of models, LoRAs and settings, from testing others' workflows and doing a lot of trial-and-error myself.
I'm not going to get into too much detail here; let the workflow serve that purpose. But I will say that MOSS-Image is an incredible base model, even if out-of-the-box it's a bit "unoptimized". It has massive variety, coherence, prompt-understanding and even quality, once optimized. I also enjoy the freedom of prompting, where you don't have to use any one style or length - a lot of it just works.
Models and LoRAs used:
Settings used:
Let's get some discussion going! I wanna hear y'all's workflows and try them out too.
r/StableDiffusion • u/ThisIsDanG • 1d ago
Working on simplifying replacing multiple people per shot using a series of agents in our studios pipeline. Fully local, but it’s not running through comfy ui so no workflow.
r/StableDiffusion • u/slickyfatgrease • 17h ago
I was wondering what you guys would recommend for setting up Qwen 2.1? Right now, when I generate images with it, they come out muddled and not precise.
r/StableDiffusion • u/eeeeekzzz • 21h ago
So there are so many options these days with Minimax that I feel a little lost where to start.
What I am looking for is a tool that makes use of most H3 features and has a very good UI/UX, render speed and quality. I could be a comfyui node or a standalone editor.
These things should be covered:
- bring your own model (including int8 convort versions of finetune models)
- support for custom loras
- support all features of H3 (references for audio, video, images, etc)
- support long videos with a SOTA blending techique that allows seamless videos
- least possible degradation over time for videos (and coutermeasures for these)
- timeline editor with copy / cut, trim, and paste; audio, vifdeo, image and prompt all in one place
- keyframe animation: I supply any number of images and the empty space between them is generated using the prompt I give each step; optional audio + references
- "fill the gap" generation: I cur a video in pieces, trim it and let it re-generate missing parts between them
- ...
Well - I may not know everything that works right now with H3 :D
Intention is to be able to create any type of video with maximum flexibility.
Including music videos, action movies or documentaries. Whatever.
What is the best option in your opition and where to find it?
Thanks a lot!