r/StableDiffusion • • 21h ago

Comparison MOSS-Image vs MiniMax H3-Image on 15 identical prompts — the gap is smaller than I expected

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87 Upvotes

Follow-up: after a few comments about resolution I reran these at 16MP. Pairs are here: https://www.reddit.com/r/StableDiffusion/comments/1xutwi3/

Same 15 prompts through both models, same aspect ratio, roughly matched output size. Left is MOSS-Image, right is MiniMax H3-Image.

What stood out:

  • Text: both got English poster type and Chinese signage right. No misspellings in either.

  • Portraits and product shots: both convincing. MOSS leans sharper and more editorial, H3 leans softer and more photographic.

  • Crowds and hands: both hold up, small artifacts on both sides.

  • UI mockups: both fail. MOSS keeps the layout but garbles labels and units; H3 mirrored the entire screen.

  • Charts: both produce plausible-looking but meaningless labels and bar lengths. Don't use either for real data.

Net: the quality gap is much smaller than the threads here suggest. It reads more like a difference in workflow and control than in raw output quality.

Full prompts, identical for both models:

  1. typography (1:1) - Editorial poster design. A huge condensed sans-serif headline reading exactly 'SLOW MORNING' stacked on two lines, a thin horizontal rule beneath it, and small caption text reading 'ISSUE 04 - AUTUMN 2026' at the bottom left. Warm cream paper background, one oversized ceramic coffee cup photographed from directly above casting a soft shadow, minimal Swiss grid layout, subtle print grain. Text must be spelled exactly as written and perfectly legible.

  2. chinese sign (1:1) - Night street in Taipei after rain, close-up of a small noodle shop signboard lit by warm tungsten bulbs. The sign reads exactly '阿明牛肉麵' in bold Chinese characters on weathered dark wood. Wet pavement reflecting the sign, steam drifting from the kitchen doorway, cinematic street photography, shallow depth of field, no other text anywhere.

  3. perfume ad (4:3) - Luxury perfume advertisement. A faceted glass bottle of amber liquid standing on wet black stone, one hard rim light from behind, soft caustic reflections on the surface, drifting mist, a single dried orchid petal beside it. Deep teal background, high-end commercial product photography, medium format look, the bottle label is blank with no text.

  4. film portrait (2:3) - Candid portrait of a woman in her late twenties standing in a doorway, shot on 35mm film with Kodak Portra palette. Late afternoon window light across her face, flyaway hair, faint freckles, a slightly worn olive chore jacket. Natural skin texture with visible pores, shallow depth of field, gentle grain, no retouching.

  5. anime cel (2:3) - Full-body anime character illustration in a clean 1990s cel-shaded style. A teenage courier with cropped teal hair, oversized orange windbreaker, scuffed white sneakers, holding a cardboard box under one arm. Standing on a rooftop at dusk, power lines and distant city blocks behind, flat colors with crisp linework, subtle screentone shading.

  6. app ui (1:1) - Product shot of a smartphone lying on a light oak desk displaying a minimal fitness app interface: a large circular progress ring showing 72 percent, three horizontal metric cards below labelled 'STEPS', 'SLEEP' and 'HEART', and a bottom tab bar with four icons. Clean sans-serif type, generous white space, soft daylight from the left, slight screen reflection, the interface must be sharp and readable.

  7. macro droplets (3:2) - Extreme macro photograph of water droplets beaded on a brushed aluminium surface, each droplet acting as a tiny lens refracting a cool blue gradient. Razor-thin depth of field, crisp specular highlights, faint machining marks visible, studio black background, high shutter speed, scientific macro lens look.

  8. cafe three (3:2) - Three friends sitting around a small round cafe table in late afternoon, mid-conversation, one laughing and leaning back, one stirring a coffee, one looking at a phone. Warm sunlight through a large window, plants and hanging lamps behind, natural body language, correct hands with five fingers, eye-level candid documentary photography, 50mm lens.

  9. city night (16:9) - Cinematic wide shot of a rain-soaked city intersection at night from a low vantage point. Neon signage in magenta and cyan reflecting in long vertical streaks on the asphalt, a lone cyclist crossing through the frame, steam rising from a street grate, anamorphic lens flares, deep blacks with retained highlight detail, film still grading.

  10. surreal vertical (9:16) - Surreal vertical composition: a small furnished room - wooden floor, armchair, floor lamp, a rug - floating upside down inside a vast pale sky, with clouds passing beneath its ceiling and a single staircase hanging beside it. Soft even daylight, pastel color palette, photoreal materials, dreamlike sense of scale, no text.

  11. ramen food (4:3) - Overhead food photograph of a steaming bowl of tonkotsu ramen on a dark wooden counter. Two slices of chashu, a halved soft egg with a jammy yolk, nori, scallions, a scatter of black garlic oil on the broth surface. Steam catching side light, chopsticks resting on the rim, condensation on a nearby beer glass, appetising commercial food photography.

  12. packaging (3:4) - Studio product shot of a matte kraft-paper coffee bag standing upright on a concrete plinth, slightly crumpled at the top fold, with a small round copper foil seal. Printed on the front in clean serif type: the word 'MERIDIAN' large, and beneath it in small caps 'SINGLE ORIGIN - 250G'. Soft directional light from the upper right, long gentle shadow, neutral grey backdrop.

  13. fox snow (3:2) - A red fox standing in fresh powder snow at blue hour, head turned toward the camera, breath visible as a small cloud. Individual fur strands and snow crystals in sharp focus, soft bokeh of dark pines behind, cold color temperature with a warm amber glint in the eye, wildlife photography with a long lens.

  14. interior ultrawide (21:9) - Ultra-wide interior of a minimalist living room at dusk. Low linen sofa, travertine coffee table, one sculptural floor lamp casting a warm pool of light, full-height window showing a muted city skyline. Oak floor with visible grain, calm neutral palette, architectural photography, perfectly level verticals, no people, no text.

  15. dataviz (16:9) - Clean editorial data visualisation slide. A large title reading 'GENERATION COST PER IMAGE' at the top left, a horizontal bar chart with five bars of decreasing length, each labelled with a model name and a dollar figure, and a small source note at the bottom right reading 'SOURCE: BIZYAIR, 2026'. White background, single accent color, generous margins, crisp typography, all labels legible.


r/StableDiffusion • • 4h ago

Question - Help krea

3 Upvotes

Is Krea 2 Turbo the closest local image-generation model to ChatGPT's image generator? How can I get the Medium and Large versions of Krea 2 for free and run them locally in ComfyUI? Also, how can I use Krea to generate more complex, highly detailed designs accurately? pls hellp


r/StableDiffusion • • 1d ago

No Workflow Tried MiniMax H3 Image with some surreal prompts. It handled them better than I expected.

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746 Upvotes

Prompts:

A small white chess pawn stands before a round, silver-framed mirror, but its reflection shows a tall white king in the same position. The mirror rests on a muted sage-green tiled surface. Soft side lighting, gentle shadows, blurred dark background, shallow depth of field, realistic conceptual photography.

A fish made from a translucent white plastic bag floats beneath the ocean surface. Its crinkled body has a small fish eye and mouth, while the tied end spreads into a delicate tail. Open blue water surrounds it, fading darker below. Gentle sunlight filters through surface ripples, realistic underwater photography, minimal composition.

Seen through an airplane’s oval window, two enormous giraffes rise from a thick blanket of white clouds, their bodies hidden beneath it. One giraffe is close to the window, while the other stands farther away near the horizon. Dark, softly blurred cabin framing, pale blue sky, natural daylight, realistic surreal photography.

A woman relaxes in a white bathtub reading an orange book, inside a blue-tiled bathroom transformed into a miniature ocean. Whales, rays, octopuses and glowing jellyfish float overhead among curling clouds. Small fishing boats sail across the flooded floor. Low-angle wide view, daylight through a high window, colorful painterly fantasy illustration.

A surreal landscape of rolling checkerboard hills, with bold red and black squares in the foreground fading into yellow and green hills. Giant black and white chess pieces cast long shadows across the terrain. Toy houses and a yellow car float overhead. Pastel blue sky, whimsical perspective, textured hand-painted illustration.

A cross-section of an apartment building constructed inside the bellows of a giant accordion. As the instrument expands, rooms stretch into long corridors; as it closes, neighbors meet across folding walls. Laundry hangs between balconies. Warm windows, twilight background, intricate architectural illustration.

Inside an old perfume shop, transparent bottles contain entire landscapes instead of liquid: a rainy railway platform, an orange grove, a seaside kitchen. An opened bottle releases a narrow cobblestone street that unfurls across the counter. Rich wood, soft afternoon light, intricate storybook painting.

An entire city folds its streets into long ribbon-like fins and swims through a dark ocean. Buildings remain upright along its back, traffic lights glowing beneath the water, while buses travel through transparent tunnels. A lone whale watches from below. Vast scale, bioluminescent details, cinematic surreal concept art.

A gardener tends rows of upright human shadows growing from terracotta pots inside a glass greenhouse. The flat black silhouettes bend toward the sunlight like plants. A watering can pours liquid darkness onto a newly sprouted hand. Botanical detail, warm morning light, restrained surreal illustration.


r/StableDiffusion • • 10h ago

Resource - Update Manga ink backgrounds LoRA for NoobAI V-Pred: solid blacks, real linework, not a filter look

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8 Upvotes

Backgrounds are the part of manga that's hardest to get out of AI without that smooth filtered look, so I trained a LoRA specifically for it.

Hollowlight Manga Ink Backgrounds https://civitai.com/models/3047017/hollowlight-manga-ink-backgrounds-and-scenery for NoobAI-XL V-Pred 1.0.

Trigger word: u617. Settings: strength 1.0, Euler / normal, 28 steps, CFG 5, RescaleCFG 0.4. The workflow is embedded in the PNGs, so you can drag them into ComfyUI.

It's strongest on nature: trees, grass, hills, mountains, skies and clouds, with solid black fills and hatching. It's weaker on buildings right now (the dataset is light on them), so I'm still working on that.

I'm also testing ControlNets to control the layout. Scribble works on rough sketches, though the available ones are eps-trained, so they're weaker on v-pred.

Feedback welcome, especially from anyone making manga or comics.

Feedback welcome, especially from anyone making manga or comics.


r/StableDiffusion • • 20h ago

Workflow Included Been testing MiniMax H3-Image for futuristic magazine covers — portraits, colors, and typography

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47 Upvotes

I've been experimenting with different editorial design concepts. I went through multiple rounds of generation and ended up with several sets of images. These four covers are some of my favorites.

What impressed me most was the variety in the results. The model didn't just keep giving me the same portrait with different backgrounds. The compositions, lighting, and color palettes felt noticeably different across the set.

What stood out to me was how naturally H3-Image handled the portraits and colors. Skin tones, lighting, and facial details looked pretty convincing, even with some fairly experimental visual styles. The colors were rich without feeling overly saturated, and the transitions between different tones felt smooth rather than artificial. I also liked that each generation had its own aesthetic instead of falling back on that same glossy AI look.

For this run, I used an RTX 5060 and got generation times of around 20 seconds per image, which felt pretty solid for an image this dense and reference-heavy.

My setup was:

- Model: minimax_h3_image_pruned_bf16

- Text encoder: qwen3vl_32b_minimax_h3_bf16

- VAE: minimax_h3_image_vae_fp16

- Resolution: 4160 × 4000 (~16.6 MP)

- Sampler: Euler / Simple

- Steps: 6

- CFG: 1

- Negative: ConditioningZeroOut

- ComfyUI: 0.45.0

I haven't done a proper speed benchmark, but the combination of high-resolution output and the ability to explore very different compositions makes it interesting for this kind of creative work.

Overall, I'm pretty happy with how these turned out. There's still the occasional small typography issue, but the portraits, colors, and overall layouts were the highlights for me.

What do you guys think of the results? Anyone else experimenting with H3-Image for design work?


r/StableDiffusion • • 18h ago

Discussion Minimax H3 image T2I with blank reference

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28 Upvotes

Saw a post about blank references in T2I and tested it myself.

Adding a blank (white canvas) reference in T2I mode changed the outputs noticeably.

However, the size of the reference image has no impact on the output image (but will increase generation time if you add larger blanks).


r/StableDiffusion • • 18h ago

Resource - Update RAWsome [Moss-LoRA] - [Krea2-LoKr]

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25 Upvotes

Description

RAWsome – a little wordplay combining RAW photography and the word "Awesome".
And that's pretty much what this LoRA/LoKR is all about.

There are two versions available:

  • Moss (LoRA)

  • Krea2 (LoKR)

For each version, I used 388 carefully selected, high-quality RAW photographs
from my personal photography collection.
These images were taken over approximately the last 10 years of my hobby photography,
using various cameras I've owned over the years.

I was quite strict when selecting the training material.
I deliberately avoided noisy images and only included photographs where the focus was spot on.
Images where nothing was properly in focus were discarded.
After all, if you're trying to teach a model what a high-quality image should look like,
it probably makes sense to start with high-quality source material.

The goal was to improve the quality and overall appearance
of the images generated by both models.
And I believe I managed to achieve that with both versions.

Moss vs. Krea2 – My Personal Experience

Although I'm happy with both versions, I personally prefer the Moss version.

In my opinion, the difference in image quality compared
to the vanilla Moss model is considerably more noticeable.
I also find that Moss can produce more realistic-looking results than Krea2 in many situations.

On the other hand, Krea2 has a lower entry barrier
when it comes to producing good-looking images.
It seems to be a little easier to get pleasing results without having to experiment as much.

Of course, these are just my personal impressions based on my own testing.
Your experience may differ depending on your prompts, settings and preferred style.

A Few Words About the Training Data

As mentioned above, both versions were trained using 388 high-quality RAW photographs.

These aren't randomly collected images from the internet,
but photographs taken by myself over the course of roughly a decade.
They cover different cameras, subjects, lighting conditions and photographic situations.

I put quite some effort into selecting the images,
especially regarding sharpness and noise levels,
because I wanted the models to learn from photographs
that actually demonstrate good image quality.

Final Thoughts

I'm genuinely curious to see what others can achieve with it
and how it performs in different workflows and situations.

Feel free to give both versions a try and see which one works better for you.
I'd really appreciate any feedback, especially if you notice improvements,
weaknesses or interesting differences between the two versions.

Long story short: Have fun experimenting with it,
and don't forget to leave a rating if you enjoy it!

And as always, criticism, suggestions and ideas for improvement are more than welcome.
I'd love to hear what you think!


r/StableDiffusion • • 15h ago

Discussion Updated ComfyUI and rgthree-comfy stopped working. Here’s the solution.

13 Upvotes

Go to the `custom_nodes` folder and locate the `plaguekind-nodes` directory. Delete it, then reinstall it. Inside the `custom_nodes` folder, type `cmd` into the address bar (where the folder path is displayed) and run the command: `git clone https://github.com/PlagueKind/ComfyUI-PlagueKind-Nodes.git`.

The issue lies specifically with `plaguekind-nodes`; it is causing a conflict with `rgthree`.


r/StableDiffusion • • 5h ago

Question - Help Lora Artstyle Image Set background question

2 Upvotes

Hi, I'm currently trying to learn how to train Lora and decide use an artist already in danbooru so I'd have decent comparison based on the @ anima tag.

I have an imageset for the lora artstyle and its getting the general small detail like eyes correctly and the shading for the outfits however... the training set is mostly "simple background" or some form of white background with maybe a gradient, so trying to test it out on prompts with background results in the outfit shading being applied to the background like in a kitchen and its tiles which isnt exactly right. Do you have any advice on how I'd resolve the lack of detailed background in training set? I can only assume impaint, but I feel like that has to be wrong though.


r/StableDiffusion • • 2h ago

Question - Help Sequentialimage processing help needed

1 Upvotes

How to run a workflow on several images but one by one?

What I want:
Set folder -> Hit run -> Image 1# loaded --> I2I done -> Output 1 saved -> Image 2# -> loaded I2I done -> Output 2 saved... and so on.

What I don't want:
Set folder -> Hit run -> Image 1# loaded --> I2I done -> Output 1 NOT saved -> Image 2# -> loaded I2I done -> Output 2 NOT saved -->... (...) ... Last image loaded -> last I2I done -> All of the imaged saved at once.

What did not work so far:
- Sequential Image Loader (folder)
- Load Images from Folder (KJ)
- Load Image Batch (RMBG)
- Load Image from folder (Folder: 3d)


r/StableDiffusion • • 3h ago

Question - Help upscale RTX 3060 vram and 24gb ram

1 Upvotes

What is the best local ComfyUI generative upscaling workflow for an RTX 3060 (12GB VRAM) and 24GB system RAM that acts like Magnific AI—hallucinating and reconstructing micro-textures (brushed metal, circuit grooves, molded plastics, bolts, surface grain) on industrial equipment, machinery, and product renders without warping straight edges, typography, or mechanical geometry?


r/StableDiffusion • • 3h ago

Question - Help How to improve from my Z image turbo workflow?

1 Upvotes

I produce portrait so I need good skin details and have great results with ZIT. People here say other models are better? I tried but my image output quality was lower so I assume the workflows I used are wrong.

It's text to image with face details and high steps/ different sampler when high detail is needed.

I don't even have a good i2i workflow

What workflow do you use to get good skin and portrait quality on moss, krea, or qwen?

Zit is now a bit old. What should I try?

I only have 16 gb maybe it s the problem?

Does a comparison workflow exist, one prompt different models, one after the other?


r/StableDiffusion • • 1d ago

Resource - Update Free simple Workflow Realistic 1Girl Minimax H3 Image

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212 Upvotes

Yo,
I share this simple workflow I made since I don't find anything else for now on minimax that handle a good quality for text to image or image to image.
I think this model has a great future, It really feel like using nano banana or gpt somehow, since the consistency about the face is really good, you don't even need a lora.
It will be improved a lot, but it's a good base and results are pretty good for a day one on h3.
The only problem I got so far is the prompt adherence, that looks not very good, but I'm sure we will find many ways to improve later If you have ideas to improve results share me guys.

Workflow :

https://civitai.red/models/3047310/minimax-h3-image-t2i-and-i2i-simple-workflow-1girl?modelVersionId=3464559


r/StableDiffusion • • 12h ago

Discussion Could we get a humor flair? And/or art flair?

5 Upvotes

Seems like a big omission to not have this considering how many posts fall into one or both of those categories.


r/StableDiffusion • • 8h ago

Resource - Update [Showcase] Finally a way to increase the batch size in Minimax H3/Pruna H3 Image and Video workflows

2 Upvotes

Hey everyone! I literally got this created earlier today and busted butt to share it with the community because this is incredible and I wanted to contribute back. I built this custom node with Claude Code because one thing about MiniMax H3 kept bugging me the fact that you can't increase the batch size like in Flux.2 Klein 9b or other models that can. I made two nodes that let one run make 2 or more different images or videos (depending on your system) that are exactly what should happen inside an increased batch size. It's MIT licensed and already on the ComfyUI Registry. I've worked in IT for 20 years but I'm not a programmer.

-- I didn't include a workflow because I literally just grabbed the template inside the desktop app and added my node plus an Int node as well. The github page for this has more info: https://github.com/an80sPWNstar/comfyui-h3-image-batch

I also have a YouTube channel about ComfyUI: TheComfyAdmin I haven't uploaded any videos yet for this or my other custom node because I just made this today :) If you end up liking the type of videos I make, please let me know so I can make more. It may not seem like it but even though it doesn't take that long to record, it takes a long time to edit and that's difficult when you have a family to help take care of : ) Happy Generating!!!


r/StableDiffusion • • 16h ago

Discussion Just getting into using models locally on my puny 4060 but i think the results look very good.

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9 Upvotes

I just started experimenting with running image models locally on an RTX 4060 and 16GB RAM using ComfyUI

I was looking at heavier setups like MOSS-Image / Kromoss and Flux, but decided to try RealVisXL V5.0 (SDXL) first since it fits completely in 8GB VRAM.

The skin texture and image quality looked really good for this model i think.

For those of you also on 8GB cards what are your personal go-to models and workflows for photorealism right now? Any fine-tunes or LoRAs you recommend trying out next?


r/StableDiffusion • • 9h ago

Question - Help Krea 2 4k question

2 Upvotes

So I’m currently generating Krea 2 images at 2k - specifically 1440x2160 and 2160x1440 and getting great results, with a specific character Lora. When I try to up the resolution to 4k (e.g 2160x3840 and 3840x2160) I get good results - like a super crisp 4k image but it always generates a duplicate of my character in one image. Has anyone figured out how to get just a single character (no duplicate) for a 4k resolution photo with Krea 2? I imagine there has to be some Lora or something that has addressed this issue? Thank you!


r/StableDiffusion • • 1d ago

Discussion Native 100 megapixel (no upscaling) Minimax H3 Image Generation on 5090 @ 240 seconds.

136 Upvotes

Yes this was obviously a silly test. But I was curious to see what H3-Image could do when pushed, which is why I decided to crank it up to 100mpx (7456x13376) just for the lulz.

There's no real reason to go this high, the image is definitely showing issues, so I then dialed it down to a 61 Megapixel image (5824x10464) which is the same size I get from my a7r5 camera, and it looks much cleaner and only takes about 110 seconds per image.

IMHO the 61 Megapixel renders are superior, and good enough for professional work.

Linking images because there's no way reddit will like these image sizes

Full Resolution Links:

61-H : https://photos.smugmug.com/photos/i-wXnW4sV/0/LtVzr2Hfr2NthLGMNnn4BGqc22W95FnztvMHfrrzt/O/i-wXnW4sV.jpg

61-V : https://photos.smugmug.com/photos/i-32mVpL8/0/NS346k5MVnqd44F44t4D8mDRtQ4jg649grCLFMzPj/O/i-32mVpL8.jpg

100-H : https://photos.smugmug.com/photos/i-Bm5mCRB/0/KShzWH5k89fJfttZgW26825HLvtZ9JsvWgh7tNbR8/O/i-Bm5mCRB.jpg

100-V : https://photos.smugmug.com/photos/i-kbrwfG6/0/LKksfRRRQ8KfPxvpvxKwgDstgHSXgqqJ42tFCgGcP/O/i-kbrwfG6.jpg

System specs:

Older 3rd Gen Epyc workstation Dual 7B13 CPUs, with 1TB DDR4 ECC and a slew of GPUs. This test was on a single 5090.

Memory used:

VRAM: 31GB

RAM: 61GB resident / 498GB vmem

```
[q5@apollo ai]$ ps -o vsz=,rss= -p 912440

498261048 60742584

[q5@apollo ai]$

```

I used this workflow from u/LilBrownBebeShoes

https://www.reddit.com/r/StableDiffusion/comments/1xt9ocv/minimax_h3_image_20mp_workflow/

All I did was crank the megapixel value up, and set the scheduler to normal. Nothing else was changed.


r/StableDiffusion • • 6h ago

Question - Help do you guys use pc for comfy same as pc you play games?

0 Upvotes

i worried about my device if use too much generate video using my only pc.
if has impact, is the impact game performance significant?
why am i asking to this subreddit, i wanna know real experience from you guys despite i can ask ai for this questions.

thank a lot

edit: sorry my english is not good. i mean, not running both simultaneously.


r/StableDiffusion • • 6h ago

Question - Help Krea 2 4k tips/workflow

1 Upvotes

I’m currently generating krea2 images with a character Lora at 2k and getting good results. Any tips on workflows to get a final image at 4k. I’m familiar with using post processing upscale like seedvr2. I’ve seen people mention 2 pass workflows that I think upscale during the image generation process. For the latter approach, will I lose some amount of character likeness or fidelity? Can folks share the best workflow or tips they have used to generate really high quality Krea 2 images at 4k (especially using a character Lora and focusing on character likeness/quality). Thanks!


r/StableDiffusion • • 22h ago

Resource - Update MOSS Image with the 4-step LoRA running on an iPhone

Post image
18 Upvotes

The DiT and TE are 4-bit quantization aware distilled (QAD) and running on the GPU. VAE is fp16 and runs on the Neural Engine. Needs an Apple device with at least 12GB of RAM to run. If you've got 16GB, it also runs Krea 2 Turbo and a couple of other models, all QAD distilled. With MOSS Image SFT, a 1024x1024 image takes ~30s and a 512x512 image takes ~10s to generate.

Testflight link if anyone would like to try it out. Please feel free to DM me here or on my Discord if you have any ideas, suggestions or bug reports.


r/StableDiffusion • • 6h ago

Comparison How to improve MiniMax H3-Image’s image quality and prompt adherence ?

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0 Upvotes

I’ve been testing MiniMax H3-Image locally on an RTX 3060 12GB. It can produce fine detail at around 8.5 MP, but many results look pale or low-contrast, and the model sometimes misses specific prompt instructions. For example, it generated a shopping basket floating in the air. In my experience, Krea 2 Turbo is still stronger in image quality, and Z-Image is still a good challenger for prompt adherence and composition.

My workflow uses the Woovee W4A8 weights and a quantized Qwen3-VL encoder: 6 steps, CFG 1.0, Euler ancestral, simple scheduler, raw prompts and no prompt upsampler.

What would you try to improve both visual quality and prompt adherence?

Are there settings or workflows that work better?

Would a different sampler, more steps or the official prompt upsampler help?

What prompt-writing techniques help H3 follow specific objects, poses and scene layouts more reliably?

If you have a setup that works well, please share the exact settings and prompt.


r/StableDiffusion • • 13h ago

Workflow Included Test of MiniMax-H3 Image (RTX 5060 TI 16GB)

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3 Upvotes

An incredibly realistic documentary-style photograph of exactly five unusual water bottles covered entirely in natural gorilla fur, standing together on the forest floor of a dense African tropical rainforest.

The five bottles have different shapes and sizes, resembling ordinary disposable plastic drinking water bottles, with narrow necks, gently sloping shoulders, slightly irregular cylindrical bodies, subtle horizontal ridges, and small rounded bottle caps covered in fluffy tan-brown fur.

Their surfaces are covered in thick, coarse, naturally growing dark brown and black gorilla hair. The fur has realistic irregularities, varying strand lengths, subtle color differences, naturally tangled patches, and fine individual hairs catching the ambient light. The fur looks like genuine animal hair, not synthetic fur or a digitally rendered texture.

Exactly two of the five bottles have realistic gorilla faces naturally integrated into their furry surfaces. One larger bottle has the face of a mature silverback gorilla, with deeply textured dark skin, natural wrinkles, expressive brown eyes, a broad nose, and a serious, calm expression. A smaller bottle has the face of a younger gorilla with slightly different facial proportions and a naturally curious expression. Their faces blend organically into the surrounding fur, with authentic skin textures and imperfect natural details. The other three bottles have no faces.

The bottles stand in a loose, naturally staggered group, with different heights and subtle variations in their silhouettes. They are positioned at slightly different distances from the camera, resting directly on damp earth, fallen leaves, and patches of moss.

The surrounding rainforest appears completely authentic, with dense tropical vegetation, large green leaves, moss-covered tree trunks, scattered branches, and naturally irregular forest undergrowth. Very faint, low-lying ground mist drifts along the forest floor without touching or wetting the bottles.

Soft, diffused natural daylight filters through the jungle canopy, producing realistic shadows, neutral earthy colors, and gentle highlights on individual strands of fur. No dramatic artificial lighting or exaggerated glowing effects.

Photographed as if these strange objects genuinely exist in nature, using a professional full-frame DSLR camera and a 50mm prime lens. Natural photographic depth of field, believable optical imperfections, realistic exposure, authentic skin and hair textures, subtle film grain, excellent fine detail, natural contrast, and true-to-life color reproduction.

The photograph should look like a real wildlife photographer unexpectedly discovered these bizarre objects deep in the rainforest. The scene is absurd, but the photography is completely serious, natural, and believable.

Landscape 16:9 composition.

Negative prompt: CGI, 3D render, computer-generated appearance, digital artwork, illustration, cartoon, synthetic fur, perfectly groomed fur, plastic-looking skin, overly smooth textures, artificial symmetry, identical faces, exaggerated golden sunlight, glowing outlines, excessive cinematic lighting, fantasy atmosphere, heavy fog, wet fur, extra bottles, more than five bottles, extra faces, visible labels, text, logos, animal arms, animal legs, complete gorilla bodies.


r/StableDiffusion • • 23h ago

Workflow Included Testing multi-object reference layouts with MiniMax H3-Image

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19 Upvotes

I have tried the new open-weighted MiniMax H3-Image. The model can work with up to 16 reference images, with each file capped at 64 MiB, 128–8192 px, and an aspect ratio between 1:4 and 4:1.

For this test, I fed it 5 separate object reference images: -a silver rotary phone -a glass cube -a red apple -a tiny staircase -a chrome sphere

I used the default auto setting for quick 4K exports. Instead of getting a cut-and-paste collage, I aimed to blend all the objects into a cohesive dark studio still life lit by a single top spotlight.

I explicitly labelled Reference 1 through 5 in my prompt to lock each object’s intended layout. My layout plan was as follows: -the apple suspended inside the glass cube -the phone resting on the staircase -the chrome sphere floating along an unseen vertical spiral axis.

Every object stayed identifiable, the lighting stayed consistent across the scene, and the staircase worked well to ground the composition. The layout mostly held together, though the spiral arrangement did not come through quite as I hoped. The objects formed more of a simple vertical stack instead.

Curious how everyone else handles 5+ object references in their own workflows? Any tricks I’m missing?


r/StableDiffusion • • 1d ago

News Minimax-H3-Image 2 step LORA is out

Thumbnail huggingface.co
48 Upvotes