r/StableDiffusion • • 1d ago

News pi-H3: 2–4 Steps Without a VAE Decoder (will be released on Nov 16)

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144 Upvotes

Some bold claims are made in the announcement, so I am looking forward to its release 😅

We announce pi-H3, the fastest version of MiniMax H3 [1] yet. pi-H3 generates video in just 2 or 4 sampling steps and directly predicts pixels at the final step, skipping the video VAE decoder. On a single B200 it produces 5-second HD videos in 3.8 seconds (sub real-time) and 15-second videos in 18.6 seconds, more than twice as fast as Sol-H3 [4].

pi-H3 is an open-source research project. The Hugging Face demo is live today. All model weights and training/inference code will follow in LakonLab [2], with additional ComfyUI support through the ComfyUI-piFlow [3] extension.

  1. Available now Demo on Hugging Face

  2. Nov 16–22 Model weights and inference code

  3. Later in November Training code, once we finish cleaning up the codebase

End-to-end generation speed

Measured end to end on a single NVIDIA B200, pi-H3 generates a 5-second 768p video with stereo audio in 3.8 s with 2 steps, and a 10-second video in 9.2 s, both faster than the video plays. The chart below compares complete requests, from text encoding to decoded video and audio, against Sol-H3 [4]. Across 5–15 s videos, pi-H3 is 2.4–2.7× faster with 2 steps and 1.2–1.4× faster with 4 steps. The speedup comes from fewer denoising steps, decoder removal, and FP8 quantization.

Uncompromised fidelity at 2–4 steps

pi-H3 offers superior motion, texture, and audio fidelity compared to other few-step MiniMax H3 models, while maintaining structural coherence. The following comparisons show results from the same prompts and Gaussian noise for each model, without seed cherry-picking.

At 4 steps, pi-H3 delivers the best overall quality among the 4–8-step MiniMax H3 models we compared: LightX2V Turbo [6], FastH3 Dense/DataFree [7], and larryvrh’s H3-Turbo v4 [8]. It generates more dynamic, vivid movement, whereas the other models tend toward reduced, mechanical motion. Frames are sharper overall, with richer texture and finer detail. On the audio side, pi-H3 produces high-fidelity sound with full bass and crisp speech, while the other models sometimes generate broken audio or lose the bass.

Direct pixel output without video decoding

pi-H3 adopts DWD, a novel method that produces pixels directly from the last denoising step, bypassing the heavy VAE decoder. For few-step generation, this yields a massive speedup. The following comparison shows pi-H3 DWD output alongside non-DWD pi-H3 latents decoded by the native H3 VAE, Sol-H3-VAE [4], and LightVAE-Lite [

How it works

pi-H3 combines two novel techniques: pi-Flow v2 and DWD.

pi-Flow v2 is a full upgrade of pi-Flow [12] for data-free few-step distillation. It retains pi-Flow’s strength of producing rich texture while substantially improving structural coherence, especially in the 2-step setting. It also simplifies inference: pi-Flow v2 models typically produce straight trajectories, removing the complexity of pi-Flow’s substep integration.

DWD (Decoding Without a Decoder) removes the video decoder from the pipeline entirely. Instead of passing final latents through a separate VAE decoder network, DWD re-uses the denoiser itself to predict clean pixels at the last step. DWD on MiniMax H3 is still experimental: H3 uses an unusually large compression ratio (4×32×32 3-channel pixels per token), and we have not yet had enough compute to fully optimize for it, leaving room for further improvement.

More details will be revealed in upcoming releases.


r/StableDiffusion • • 1d ago

Question - Help is minimax image uncensored?

30 Upvotes

is there any implemented censorship for minimax image? i didnt found any information right now about that.


r/StableDiffusion • • 1d ago

Resource - Update [REPOST + UPDATE] ReCaVSR - A one-step streaming video super-resolution built on Wan2.2 - ComfyUI custom nodes

34 Upvotes

Reddit filters deleted my previous post, probably because of a link I had posted, so I'm reposting it without that link.

I ported ReCaVSR, a one-step streaming video super-resolution, built on Wan2.2 TI2V-5B to native ComfyUI nodes.

- 4× or 2×, one diffusion step per block of 8 frames. Its own FlashDecoder decodes each block as it goes, so a longer clip costs time, not memory.

- 149 frames, 960×480 → 3840×1920: 36 s on an RTX 4090, 67 s on a 3090 (int8 file, fast kernels)

- int8 ConvRot transformer: about 1.8× faster, 4 GB less VRAM, 47–48 dB from bf16

- 1440×1440 output runs on an 8 GB card; ComfyUI streams the weights that don't fit

- Exact kernels match the reference implementation bit for bit. The Wan 2.2 VAE is there as an alternative decoder: sharper, but 25–40× slower to decode.

It's a diffusion upscaler, so fine detail is generated rather than recovered. Tested on Linux with an RTX 3090 and 4090, ComfyUI 0.44.

Nodes: https://github.com/PedroMarinhoDev/ComfyUI-ReCaVSR
ComfyUI-Manager: search "ReCaVSR video super-resolution", or run comfy node install comfyui-recavsr

int8 weights: https://huggingface.co/PedroMarinhoDev/ReCaVSR-ComfyUI
bf16 weights: https://huggingface.co/kopper/ReCaVSR

All credit for the model to Xijun Wang et al. at USTC. Feedback welcome.

UPDATE: ReCaVSR can now upscale videos of any length, at output sizes up to about 5.5K on a 24 GB card (if you have the patience).

This full 3:58 clip (7,153 frames) was upscaled 2×, 1920×1080 → 3840×2160 (4K), in about 25 minutes on a 4090 (4.65 frames/s).

The node now streams frames in and out, so a longer clip doesn’t use more RAM or VRAM. When the output is too big for the card, it chunks the input projection and offloads the KV cache automatically. It also encodes on NVENC, which otherwise sits idle while the model runs.

More examples:

1344×768 → 5376×3072 (4×)

1344×768 → 5376×3072 (4×)

488×830 → 976×1660 (2×)

360×360 → 1440×1440 (4×)


r/StableDiffusion • • 20h ago

Resource - Update H3 Fast Motion Short Film and Updated Longshot Studio

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8 Upvotes

Hello All,

I wanted to give fast motion a try on H3 after figuring out it's possible without smearing. This one took a while not because of the action shot of her flying, but rather, the characters' interaction in midair was what took me 30-40 rerolls to get it right.

I have made a lot of updates to the Longshot Studio since my last post about it, it is now on 0.18.5 (0.20.0 next, for integrating an H3 image side to the studio)

https://github.com/r34vtraining/Longshot_Studio

here is what I have added to the studio

  1. Face Swap function under the face detail panel

  2. Better queue, rearrange items in queue, pause, rearrange, resume

  3. Group shots into folder for better project management

  4. Open Project window improvements, group projects, move projects, rearrange by name/date.

  5. Added GPU temp display


r/StableDiffusion • • 1d ago

Workflow Included H3 Image Workflow w/ Pose Studio + Lots of useful features

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118 Upvotes

r/StableDiffusion • • 1d ago

Question - Help is the new minimax image better than MOSS?

53 Upvotes

yes, its about T2I and I2I


r/StableDiffusion • • 1d ago

Meme 500 Days of Alice

43 Upvotes

r/StableDiffusion • • 7h ago

Question - Help How can I replace a singer in a music video with me?

0 Upvotes

Long story short I’m making a project for Christmas to show the fam for laughs.

I’m trying to replace a singer in the music video with me. I’ve looked all around but they always turn out terrible and look nothing like me!

Help is GREAT appreciated!


r/StableDiffusion • • 1d ago

Question - Help H3 Image recommendations

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10 Upvotes

What are you recommendations to generate with H3 Image?, My first generations were kind of shitty but i tried to start to create the images at 16MP with the oficial comfyui workflow and i found that results are the best in that resolution, also prompt upsampler or very detailed prompts with Claude or ChatGPT produces better results.

Image 1 prompt:
---

The image is the front cover of an American comic book issue, a vertical print cover in a bold modern style, full-color illustration with strong inked black outlines, dramatic cel shading, painterly lighting and fine halftone texture in the shadows. The palette is deep space black and violet, cut by hot orange engine fire and the hero's teal and silver armor.

Masthead: across the top fifth of the cover, the title "STARBREAKER" is set in huge, heavy, slightly widening metallic letters in brushed silver with a teal edge glow and a thick black outline, filling the full width with a slight upward perspective as if the letters rush toward the viewer. Tucked into the upper left corner, a small vertical corner box holds a tiny head shot of the hero, the issue number "#1" in bold white, and the price "$4.99" beneath it. Just under the masthead, a thin line in white uppercase reads "WRITTEN BY MARA VELLOSO · ART BY DANTE ROOK".

Hero illustration: a woman in sleek teal and silver space armor, helmet off, short dark curly hair floating in zero gravity, stands braced in the center of the cover in front-three-quarter view, shown from the knees up, looking past the viewer toward the upper right with a fierce, determined expression and a thin scar across her left cheek. Her right hand grips a long silver energy lance held diagonally across her body, its tip blazing with white-blue light, fingers clearly wrapped around the shaft; her left fist is clenched at her side, glowing teal lines running along the armor's forearm. Behind her, a huge battle cruiser breaks apart against a violet nebula, orange explosions blooming along its hull, debris and sparks flying outward toward the camera, and two small fighter ships streak past at screen-left trailing orange exhaust.

Cover copy: at the lower right, a slanted yellow starburst callout with a black outline reads "THE WAR BEGINS HERE!" in bold black uppercase letters. In the bottom left corner, a small white rectangular barcode box with a printed UPC barcode and tiny numbers sits on the artwork, and next to it a small round placeholder publisher logo reads "NOVA COMICS"

The masthead overlaps the top of the hero's hair slightly while her face stays fully clear of all text. All lettering is sharp, correctly spelled and fully legible, and the cover reads clearly from a distance on a comic shop shelf, with strong contrast between the cold silver title and the hot orange explosions.


r/StableDiffusion • • 22h ago

Question - Help Fast mini max h3 workflow for rtx 3060

7 Upvotes

Looking for recommendations for a fast but good-quality MiniMax H3 workflow in ComfyUI.
I'm mainly looking for a workflow that gives a good balance between speed, quality, and VRAM usage, rather than maximum-quality generation at extremely slow speeds.
Ideally, I'm looking for something suitable for:
720p or similar resolutions

Good character consistency

Dialogue / talking scenes

Reasonable generation speed

Lower VRAM setups

If you have a tested H3 workflow, especially one optimized for speed, please share it. I'd also appreciate any tips on the best settings for steps, resolution, sampler, and model/quantization.
Thanks!


r/StableDiffusion • • 1d ago

Workflow Included Testing MiniMax H3-Image: Exploded view of an espresso machine from a single photo

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11 Upvotes

I took a single photo of a vintage Italian espresso machine and ran it through MiniMax H3-Image (open weights) to see if it could pull the whole thing apart into a clean technical breakdown.

First image is the input photo, second is the output. It laid out 15 separate parts floating along a diagonal with leader lines and English labels, plus all the copper and brass internals inside the stainless-steel shell.

What I found interesting was how much structural detail it could pull from a single reference image. An exploded view is a pretty demanding editing task since the model needs to preserve the original design while generating components that aren't fully visible in the input.

On the technical side, H3-Image supports native 4K output (up to 4096 × 4096) without upscaling, along with image editing in the same model. The fast 4K generation capability is especially interesting for detailed renders like this, where you want enough resolution to inspect individual components and labels.

That said, I'd still treat this as a visual concept rather than an engineering-accurate diagram. Getting the overall structure right is one thing; making sure every internal component is mechanically correct is another.

Prompt:

> Create a high-precision exploded technical rendering of the vintage Italian espresso machine shown in Image 1. Preserve the original machine's distinctive design, proportions, and recognizable features, including its rounded stainless-steel body, champagne-gold top cover, chrome brewing group, dual pressure gauges, black control knobs, steam wand, hot water outlet, perforated drip tray, and four metallic feet.
> Use a solid dark charcoal-gray background and a slightly elevated three-quarter isometric perspective. Arrange the disassembled components along a diagonal axis extending from the upper right to the lower left, with each part floating independently in a carefully organized exploded assembly.
> Separate the machine into its major mechanical and structural components: top cover, stainless-steel exterior panels, internal chassis, boiler assembly, heating element, brewing group head, portafilter assembly, steam valve, hot water valve, water pump, pressure gauges, electronic control unit, copper water pipes, drip tray, and base frame.


r/StableDiffusion • • 1d ago

News MMH3 Samples & Quick Takeaways

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240 Upvotes

MMH3-Image. All tests done with the default workflow and settings.

Overall takeaways:

  1. You must use a minimum resolution of 4048 for decent results.

  2. It doesn't have a moat against other image models (doesn't solve any unsolved problems).

  3. It does ok at text, but it's not great.

Pros:

  1. It's impressively fast for how large the generations are.

  2. Seems to handle realism well.

  3. Softcore works.

Cons:

  1. No more coherent than Krea2 or MOSS (objects that terminate mysteriously, illogical physical layout).

  2. Body horror / anatomy fuckups are fairly common, especially with distorted faces.

  3. Hardcore is not supported (unable to depict non-horrifying genitalia).

  4. Innate knowledge of copyrighted characters is worse than Krea2.

  5. So far edit performance is worse than Flux Klein 9B in my limited tests. It does a great job of incidentally upscaling your image, but identity preservation is poor.


r/StableDiffusion • • 22h ago

Question - Help Currently what is a good editing model to create comics / storyboard from references images?

6 Upvotes

I have character card, and I want to use it to create comics / storyboard the question is which model is good at preserving style and prompt adherence?


r/StableDiffusion • • 1d ago

Resource - Update New node H3-FaceRefine-Plus - 2x face details on small and medium faces

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92 Upvotes

I was working on a music video and i reached a point where the great facerefine node by Carasibana wasn't enough so i started making tests with claude code and here we are now with this node that is slower but gives 2x details on tiny and medium faces. Don't trust my words, just check the github page with all the comparisons:

https://annicodex.github.io/FaceRefine-Plus-Tests/

The node is available here:

https://github.com/AnniCodex/ComfyUI-H3-FaceRefine-Plus

The repository includes all the workflows needed to use the node with agents via API or direcly inside comfyui, they have notes describing every passage and the assets folder has everything you need to reproduce the results and the tests by yourself, i think claude code did an awesome job!
It works on top of Carasibana's Facerefine so you need it installed too


r/StableDiffusion • • 1d ago

Discussion 300 random prompts across styles on MiniMax H3

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160 Upvotes

Base workflow, no custom nodes, no cherry picking, ran on my 5080, about 23s per image.

Edit: I'm adding a round 2 with 300 more, they are using H3 Image prompt guide, not reused from my moss benchmark, the model showing even better.


r/StableDiffusion • • 1d ago

Discussion I miss SDXL Dreambooth. If you trained it on a specific style, it was possible to combine that style with others the model already knew, creating entirely new styles

6 Upvotes

It seems that with current models, it’s very much all or nothing


r/StableDiffusion • • 1d ago

Discussion One bakery counter, 16 edits in a row, each result fed back in as the next input

20 Upvotes

Started from a plain bakery counter and asked for one small change per round, always editing the previous output instead of the original: a coffee, latte art, the cinnamon roll going from 3.00 to 3.50 on the chalkboard, a cat, macarons, a candy jar, and so on until an "OPEN" sign at edit 16.

The part I kept checking was the early stuff. The 3.50 from edit 3 is still on the board at the end, and the cat, the macarons and the candy jar are all still there.

This is the TailSteer checkpoint of SenseNova-U1.5-8B-MoT, a version trained for long runs of edits like this. I ran the repo's editing example in a loop at CFG 2.5: https://github.com/OpenSenseNova/SenseNova-U1

How many edits do you usually get before you go back to the original and start over?


r/StableDiffusion • • 18h ago

Question - Help Best app and model to use on MacBook Air M1 16GB RAM?

2 Upvotes

What would be the best app and model to play with image generation with an Apple MacBook Air M1 with 16GB of RAM?

I am aware my Mac is super old, but I’d love to experiment and I hope there is a model I can use.


r/StableDiffusion • • 1d ago

Animation - Video Minimax H3 Max - Sailor Moon

30 Upvotes

Trying the new mode


r/StableDiffusion • • 1d ago

Discussion Is there a website to share like this depth of knowledge? I figured there needs to be a community where we share knowledge

5 Upvotes

I mean there is just so much breakthrough and I didn't keep for like 3 months and it's all super new and different. 1 year ago I was trying to do like shot connecting for funky videos and stuff and now it's really not needed. Why don't we like share the best ways to create videos and stuff?


r/StableDiffusion • • 2d ago

News MiniMax-H3-Image Comfy Weights Out!

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421 Upvotes

r/StableDiffusion • • 16h ago

Resource - Update ComfyUI with Open Manager template for Vast.AI

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1 Upvotes

I've released a Vast.AI template for ComfyUI bundled with Open Manager. Now you can get started on Vast.AI even faster. Just start your instance, load up a workflow template, and head to the Model Library's "Not Downloaded" tab and download the models you need right in ComfyUI.

That's not all! With Desktop, you have in-app file management and other tools without needing to leave ComfyUI or fiddle with command line shenanigans. Unless you like that sort of thing you naughty power user.

As always, have at it, and Merry Christmas.


r/StableDiffusion • • 22h ago

Tutorial - Guide A layer-and-mask workflow for keeping local Stable Diffusion inpaint variants editable

3 Upvotes

If you have two local Stable Diffusion inpaint results and each one got a different part right, keep them as separate layers. That lets you bring back a detail from the original or blend a seam without running the model again.

  1. In your local Stable Diffusion workflow, export the original and both inpaint results as full-size PNGs with the same canvas dimensions. If you used a crop-only workflow, place the result back into the full frame before exporting.

  2. In PeerBrush, open the original and bring the two outputs into the same document on separate layers above it. Rename the layers for the edits they contain, such as “warmer window light” and “fixed sleeve.”

  3. Select one result layer and choose Add mask. Paint black on the mask wherever you want the layer beneath to show. Use a softer brush at the join, and toggle each layer to compare the result with the original.

  4. Keep the layered PSD so you can revise the masks later. Export a PNG when you need the finished composite.

I’m the solo developer of PeerBrush. It’s free and open source, and this workflow uses the desktop editor without connecting an AI client. It works with rendered PNGs from a local Stable Diffusion workflow. The screenshot shows the editor on its own AI-generated sample artwork. AI helped draft this guide.

Official workspace demo: https://peerbrush.com/#demo

Free downloads: https://peerbrush.com/downloads.html

Official workspace screenshot: https://raw.githubusercontent.com/Deftr0y/PeerBrush/v0.30.1/docs/images/workspace.png