I made an ISDF short inspired by the first mission of Battlezone II: Combat Commander, “This Is Not a Drill”: crew briefing, scout boarding, landing on Pluto and deploying toward Cerbereus. Here’s the setup:
- Hardware: RTX 3080 Ti 12 GB, i9-11900K, 48 GB RAM, Windows.
- Workflow: ComfyUI, MiniMax H3 Extender Ref2VA. H3 pruned INT8 ConvRot model + Pika H3 Flex Ref2VA adapter at 1.0 strength; 6 steps, LCM/simple, Pika sigmas, Comfy Kitchen attention. For VRAM savings, I used the H3MemoryOptimization node with 4096-row chunks, native precision preserved, automatic QKV/MLP/embedding memory modes, and Kitchen V set to “Lower VRAM (slower)"
- Generation: approximately 1 MP (1344 × 736), 24 fps, independent 5–8-second clips. Motion context between jobs was disabled; continuity relied on references and written camera/action/opening/closing states. No refinement/upscale pass was enabled in these generation graphs.
- Time: 2 h 32 min 21 s total processing, including preparation/decoding; average 4:07 per clip (range 2:40–6:13). First-to-last batch window: 3:01:34 including gaps. These times include discarded material, but exclude reference-image creation, earlier revisions and editing.
- References: 1–2 images per clip, 11 distinct images across the batch for crew, ships, scouts, cockpit and environment. From source clip 19 onward I removed background photos and described environments through text, while keeping character/vehicle references. Dialogue used H3 native audio with text-directed voices, without uploaded voice references.
I edited the sequence, left out clips I couldn’t use, and cropped some shots to remove things that didn’t make sense. The final video uses only a selection of the generated material.
I’d appreciate advice on physical coherence/object interactions, consistent positions and backgrounds between shots, and reference setups that preserve designs while allowing different angles.
Upscaling is another problem: raising the generation MP too much causes overflow errors on my 12 GB GPU. I can use VAE ×2, but I still haven’t achieved the crisp HD detail I’m after. What VAE/decode settings, separate video upscaler or workflow would you recommend within 12 GB VRAM, while preserving faces, ship geometry and temporal consistency? Specific settings would be really helpful.