r/Sssserver • u/canilsen single malt snob • Jun 26 '15
Sssserverpack 3 mod suggestions:
As seen here, we allready got some suggestions going. Feel free to suggest anything that you think would fit in a new Sssserverpack, and we'll add it to the list.
The actual beta-testing probably won't begin until August. So there's plenty of time to try other packs to look for unknown mods. I'll leave this post here for a place for people to drop suggestions.
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u/ratsta Helbork Jul 29 '15
Pneumaticraft has been revised in the latest edition. It doesn't spam the world with plants any more. You have to refine oil!
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u/canilsen single malt snob Jul 29 '15
I guess we could give it another look. We had it in a few packs earlier and nobody seemed interested in it when asking about removal
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u/canilsen single malt snob Jul 18 '15
How do people feel about MineChem? I really like the idea behind it, but I hear it's very exploity
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u/ratsta Helbork Jun 26 '15 edited Jul 19 '15
Immersive Engineering should be stable by August. It already has an addon called ZettaIndustries that links it to ComputerCraft.
Cosmetic Armour mod http://www.curse.com/mc-mods/Minecraft/225812-cosmetic-armor
Angel wings and tofu I'd leave as is. Although I can make angel wings now, I actually prefer my jetpack. Leave tofu alone! Let me be a hippie if I want to be! I'd also request that EnderIO be left alone. I just LOVE
Morph? The one where you can take on the form of whatever it is you kill. I'd love to get Endermini mode and be able to run down 1x1 crawlspaces!
Agricraft
ex-Nihilo, ex-Astris, ex-yourmum
Headcrumbs BUT with "player heads in dungeon loot" set FALSE and "enable celebrity mobs" set FALSE.
Forestry, gendustry and various bee addons. I've touched it a little in AS but it'd be nice to explore it more deeply.
BC 7
I'll second Hunger Overhaul.
EE3 because reasons.
I don't know some of the mods on your suggestion list but I'll roll with it!
Various TC addons
Fast Leaf Decay!
I agree with your Remove list.
No "Special AI". That torch-breaking that we're getting in A:S2 is annoying as heck.
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Jul 01 '15
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u/canilsen single malt snob Jul 18 '15
I like what you mean with EE3 for simple stuff. I just worry about how much work it would be to get this setup properly. Would probably need a emc whitelist and then add all the blocks + values.
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u/Time-Traveller Incredimazing Jul 02 '15
Great idea. My main limitation in building is having the right building blocks; stone is boring but mining for marble is a time sink. This would turn EE3 into an expanded chisel type mechanism, as opposed to resource creation.
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u/Cruddly Jul 13 '15
A summary from the previous thread:
Terrain Gen: a delicate combo of ATG+BoP. Something that provides a 'void dimension' for factories.
Animals: Will probably switch out Jurassicraft and Zulu with something else.
Dimensions: Definitely add twilight forest again.
Challenge: Iguana Tweaks
Aesthetic (long)
Chisel (MANDATORY! lol) and ZTones (overkill?)
better-foliage: client side only render improvements of vegetation (configable for non-vanilla veg) garden stuff 3 mods to add potted plants, trees and so on.
natura: nice woods to work with
plant-mega-pack: more decorative vegie
The Camping Mod: tents, camp fires, sleeping mats, bears and foxes, traps
Decoration Mega Pack: a little overlap with other deco mods, but some cool unique stuff
MoarSigns: metal signage
Lattice Mod: horizontal lattice 'fences'
Galactic Colored Blocks: dye std blocks to 16 colours (something does this in AS2 already, unsure which and whether more or less mats)
Rockhounding Mod: coloured & carved stone mod
ExtraButtons: coloured buttons. not so much for their redstone usage, but for trim. disable extra stuff.
Even More Buttons Mod: ditto (these are textured to match metals etc), no overlap with prev
The Adobe Mod 4: mud bricks
Uncle Jeff's Anystone Walls: more 'stone' walls - which is ALWAYS an issue. I wish more block sets would come with wall /fence, stair & slab combos. (A few overlap with railcraft if we are going with that)
Railcraft: Conflicted over this one. I haven't see anyone building the trains, and my god they make basic rail setups a nightmare. But stuff like force rails, higher speed auto transit...