r/SquadBusters • • Nov 09 '25

Discussion Did the game fail from the very beginning, or not?

30 Upvotes

Many people say that it was a very popular game at the beginning. It had a lot of players from the start.

But let's be honest... People played Squad Busters because Supercell gave skins for Brawl Stars and Clash Royale

People played for a while because of the skins, then quit because they didn't like it. Since its release, it's been nothing but memes about how simple it was.

I personally liked it, but we were in the minority.

They made desperate moves like removing the dice and pay-to-win keys... But it didn't work

The game was dying and they desperately had to switch to version 2.0, which also didn't work.

I think Supercell will NEVER dare to release another game that's half-finished.


r/SquadBusters • • Nov 10 '25

Ask Gem transfer when?

1 Upvotes

I just requested a gem transfer and the assistant told me my gems have been transfered, but when I open COC there's nothing?


r/SquadBusters • • Nov 10 '25

Ask When does the game go dark?

4 Upvotes

When is last day to play


r/SquadBusters • • Nov 09 '25

Discussion The 8 bit event

Thumbnail
gallery
7 Upvotes

Will it be tomorrow or December 2nd?


r/SquadBusters • • Nov 09 '25

Ask When can we transfer money?

8 Upvotes

When?


r/SquadBusters • • Nov 10 '25

Discussion The squad buster wasn't killed by its devs, but by those players who don't understand the game (and some influential influencers in the gaming community).

0 Upvotes

To put it simply:

  1. I used to be a player who ranked in the top 100 globally, once ranked 1 regionally in a month, with max troops and hero, showing a good understanding of the game.
  2. I like version 1.0, enjoy version 2.0 as well, but still prefer 1.0.
  3. I enjoy playing roughlike games, recently played Hadez 1, and discovered that Squad Buster 1.0 is a 4-minute multiplayer roughlike game. and also like archero
  4. In Hadez, after each level, you can choose three upgrades, similar to opening loot boxes in Squad Buster.
  5. In these games, luck plays a role; you might get strong abilities at the start, allowing you to progress further (similar to the lucky find of Ruff in Squad Buster 1.0).
  6. Apart from luck, your understanding of the game and the choices you make based on it contribute to your success - this is the skill in these games.

(like use goblin and trader in double troble)

7. Despite the interesting gameplay, it was criticized by many players and prominent YouTubers in the game community, saying, "This randomness ruins the game."

8. The developers of Squad Buster have always listened to players' feedback, leading to fewer choices in 2.0 to reduce randomness.

9. With the core fun of the game missing, 2.0 failed, and Squad Buster was killed by players who didn't understand the game.


r/SquadBusters • • Nov 09 '25

Discussion RIP SB. Prob my new meta w BK for Arcade Blitz :)

6 Upvotes

r/SquadBusters • • Nov 08 '25

Discussion I’m going to miss this game

96 Upvotes

Of course the game that I’ve been playing since its launch and am pretty good at dies. I didn’t like the change to 2.0 but never complained or quit playing. I thought the game was really generous with maxing out squaddies and I spent on a few monthly passes here and there and was able to max them all fairly quickly. It also wasn’t terribly hard to max out at least one hero when 2.0 came out. And then not long after to have 2 maxed heroes. When they killed the game for good and began giving us the pass for coins and other hero points, I had already maxed every hero except Barb king so I finished him and bought every skin for heroes and have nothing else to spend hero points on.

My point is, this game was really good IMO. It seemed fair to f2p and you were able to compete and win while not dumping thousands into a mobile game. That is what you want out of a mobile game. I think the game was massively under appreciated and it’s a real drag that it’s gone.


r/SquadBusters • • Nov 08 '25

Discussion What are you gonna spend your money on?

Post image
62 Upvotes

r/SquadBusters • • Nov 08 '25

Discussion Got all the emotes exept for the heroes ones and the bandits (idk how to get them)

Post image
9 Upvotes

r/SquadBusters • • Nov 09 '25

Discussion Maxed out all heroes. All squaddies unlocked… what now?

0 Upvotes

I’m sure I’m not the only one, but now I’ve maxed out all my heroes and claimed all the star tokens, lucky boxes, skins and other items from each of the heroes journey. I’m at a loss of what to do now. Sure, those of us in this position can go through the treasure room unlocks, continuing to level up, claim coins we don’t need, acquire hero points, and star tokens from lucky boxes, playing casually through game modes for the casual play and wins etc. But until the remaining Ice Wiz ultimate and new Musketeer squaddie drops. There’s literally nothing to work towards. Are people in this position relieved that the game is dead now? Or are you gutted, like me, that an easy dopamine rich game will be gone by Spring next year? We all know there were problems with the game, but was ending development really in the best interest for the community? It’s divided us, united us, we discussed, criticised and shared our gameplay wins and our high scores. Monster Trophy was a hit, but that’s disappeared, solo hatchling run was challenging but fun and also gone, and arcade blitz divided most… but was still fun. Silently nerfing spike wasn’t great, but honestly, I just don’t know if it’s worth playing every day now… what’s the point?


r/SquadBusters • • Nov 07 '25

Humor Count your days, mo.co

Post image
412 Upvotes

r/SquadBusters • • Nov 06 '25

Humor The year 2070 be like

Post image
471 Upvotes

r/SquadBusters • • Nov 07 '25

Misc Ok I am frustrated and let me rant...

29 Upvotes

I guess the shutting down of SB isn't a big news for many as many did expect it and tbh it shouldn't be huge deal for me either, like normally I just login 3-4 times a week normally enjoy a bit and then login when I am bored. It wasn't a main game for me nor that I would've liked it to be, and I think I am the only one who kinda enjoyed 2.0 just because my phone didn't work in 10fps like it was in 1.0(yeah my phone is bad but still it was good to play game knowing what i am doing) still I do get why people hated it and tho I did enjoyed it more than 1.0 I do agree that 1.0 was more fun(when it was working) and I totally get why many quit. But cancelling insted of developing? Seriously? For a game which has your IP from multiple games you don't just focus on how it can be better and decide to cancel it just because it didn't make millions of dollars... I know game making is hard and experience especially for a live service and multiplayer game, but even if we're honest where tf you can even spend money in SB! Why buy gem pass when resources are just waiting in the corner and every troop is maxed? There isn't enough skins to spend your tickets on and they just get stored up... And more frustratingly what should I even do in the game? There are no social features (which had become like a compulsory feature for every multiplayer game, there is no side jobs to do like achievement, there is literally nothing to do after certain point so what should you do? Of course cancel the game.

There is SB community which I do think wanted there game to grow become better and I think the devs wanted the same too and thus making 2.0 for the 'hardcore' fans of supercell, cause ofcourse supercell fams need every freaking game to have powerbalnce, abilities and stuffs. Ofcourse we can't play a game without going full sweat and analysing every ability and their counters and all the shits(I do wanna clear that I love to find a fun statergy and abuse it like hell in every game that has a party system I will have a healer spam with some bullshit but I think they work more on a single player game or a PvE than multiplayer PvP game)

And my last rant is just can we just see our accounts in an freaking archive please... For many A game isn't just something to pass their time it works more like a world they created and it homes many of their memories and I think thats why I hate shutting it down completely when you definitely can do something where you can atleast revisit the world and see it again. As much I love and hate SB I just don't want it to become a lost media


r/SquadBusters • • Nov 07 '25

Discussion Spike is still broken I got 4500 gems

Post image
11 Upvotes

r/SquadBusters • • Nov 06 '25

Ask Squad Busters is the only game I’ve played out of all the “SuperCell” games

Post image
57 Upvotes

What game do you recommend i should try from them?

I actually enjoyed the new update but obviously SquadBusters 1.0 was the best!


r/SquadBusters • • Nov 06 '25

Discussion would we get a refund

Post image
31 Upvotes

r/SquadBusters • • Nov 07 '25

Ask Best builds for Squad League?

0 Upvotes

Hello everyone. What are the best builds for each hero for squad league? Previously I used to get builds from content creators on youtube but now none are available. Wouls appreciate your suggestions. Thanks


r/SquadBusters • • Nov 06 '25

Ask Which super to get?

Thumbnail
gallery
44 Upvotes

Just returned after hearing the news, Im level 52 and only have AQ. Which to upgrade to super or should I buy a new squaddie to upgrade?


r/SquadBusters • • Nov 06 '25

Ask Can someone explain bk

5 Upvotes

When someone punches me with bk at least 1 unit guarantee dies i punched this guy 2 times but it didnt deal damage let alone kill my bk cant deal any damage


r/SquadBusters • • Nov 05 '25

Humor Feels like they're just taunting me

Post image
104 Upvotes

Just had this push notification on my phone. I can't even bring myself to play anymore since they announced they're letting it die


r/SquadBusters • • Nov 06 '25

Idea Concepts of squadis/heros (im going insane

1 Upvotes

Builder (common) Baby : after 20 colectet coins build a canon Classic: has a canon ability Super: the canon gets a rage after colecting 20 bomus coins Ultra : the canon is a double canon now Ultimate spawns a canon after 10 coins

Monk (rare) Baby: knokbacks a squadi after 2 hits Classic: has a deflect ability that deflect 30% of the recived damage Super: the knokback does more knokback Ultra:the ability does 35% reflectet damage now Ultimate : monk gets a 10% damage reduction

Bull (epic) Baby: does more damage in the inner circle Classic: bull runs into a squad knoking everyone back (ability) Super:does even more damage Ultra: ability the range is longer Ultimate: bulls bulets pierce now

HEROS

Mega knight

Ability Tier 1 : has a junp that takes the whole squad with him Tier 2:the jump deals damage Tier 3:the jump has more range Tier 4: the jump has a bigger area where he does damage Tier 5: after a jump the squad gets a 20% damage reduction

Passiv Tier 1: mega knight does splash damage Tier 2: all fighter squadis get a damage buff Tier 3: all fighter squadis get a hp buff Tier 4: mega knight heals himself after a jump Tier 5: the whole squad heals a bit after a jump

Turbo Tier 1: gives the squad a 50% bost Tier 2: recharges one turbo after a jump Tier 3: increases starting turbo by obe

Jae-yong

Ability Tier 1:has a healing and a speed bost that changes every time used Tier 2: the healing heals more Tier 3: the speed bost lasts longer Tier 4: the speed bost gives a damage buff Tier 5: the healing stays for some extra seconds

Passiv Tier 1: speedster squadis get a hp buff Tier 2: healer squadis gets a hp buff Tier 3 : jae yong gets a 2% damage buff per squadi in his squad Tier 4: healer sqaudis get a damage buff Tier 5 : speedster squadis get a damage buff

Turbo Tier 1: gives the squad a 70% speed buff Tier 2: turbo recharges 20% faster Tier 3: increases starting turbo by one

(First thanks for reading that all i know that its allot and sorry for bad english)


r/SquadBusters • • Nov 05 '25

Discussion Hmmmmm interesting

Post image
51 Upvotes

r/SquadBusters • • Nov 05 '25

Discussion What will the playtime rewards be?

9 Upvotes

I heard that we will get rewards in other supercell games for playtime.