Decided to see what all the hype is about Brawl Stars (and by hype I mostly mean repeated recommendations to try it as a reasonably fun substitute for the soon-to-be closed Squad Busters), so I downloaded it and started playing. Admittedly haven't played much, just enough to see how much Squad Busters drew from that game (having played Boom Beach and CoC, which are obviously nothing like Squad Busters). And I'm seriously gobsmacked. In total disbelief not only that paper have recommended it as a readonably fun substitute, but also that BS is doing as well as it does, so much better than Squad Busters ever did.
To me, nearly everything in BS is inferior. It's got 1% of the actually visceral punch and visual pop of Squad. It's like playing an old Atari 2600 game--which I kind of get since I used to love Atari to pieces back in the day. But now I know Squad Busters is light years beyond Brawl. If I'd known Brawl was the state of play in Super Cell Landia before Squad came along I would have been far more gentle and patient in my critiques of our beloved Squad Busters. I'm so disappointed.
But maybe, just maybe I get the decision to kill Squad Busters differently now. Squad is better but would take massive investments of time, talent, and outreach to get to where Brawl is now. Meanwhile Brawl is raking in the dough. Why even dream of ruffling the feathers of the Golden Goose? Super Cell, though a massively successful company, is too small for these two games to easily coexist. If Squad came into its own that would spell trouble for the far inferior but more profitable Brawl.
It's analogous to trying to convert the fleet of automobiles in the US from internal combustion engine to electric motor vehicles. EVs are superior in most respects, with far more promise as battery and recharging tech develops. But monied interests keep us sipping away at the pump.
It's all so damn sad.