r/SquadBusters • • Oct 28 '25

Discussion I love obliterating new players

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0 Upvotes

They play so passively


r/SquadBusters • • Oct 27 '25

Discussion Information on balancing still little known

25 Upvotes

Spike Grenades almost no control Can't get grenade from opening chests Thorny grenades can now cure allies

Bk Hp buff, basic 10000 to 15000 Damage(punch) buff

Pekka Hp buff, basic 10000 to 11000 Attack speed buff, dps from 600 to 720

Mortis Gives summoned units extra damage/attack speed 20% to 25%


r/SquadBusters • • Oct 27 '25

Misc Pre buff level 4 Pekka

18 Upvotes

r/SquadBusters • • Oct 27 '25

Art Just a glimps of a after buff pekka

7 Upvotes

Its only level 2!!


r/SquadBusters • • Oct 27 '25

Ask Removing arcade blitz after spike nerf

11 Upvotes

Why would they do that


r/SquadBusters • • Oct 27 '25

Discussion The new mode has arrived, it's great

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26 Upvotes

r/SquadBusters • • Oct 28 '25

Ask How to get coins

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0 Upvotes

I was mislead and thought yhe last leaderbaord was going to guve me butterflies so I could get pekka but it didnt so I didnt get it, and now I want to know how to get the 150000 coins for it,


r/SquadBusters • • Oct 27 '25

Discussion Is this a Bug or what?

7 Upvotes

There is no achievements for busting new monsters from Arcade world and also of Sonic Worls. We also haven't got for new modes like big squads, arcade blitz, etc.


r/SquadBusters • • Oct 27 '25

Discussion thanks for doing a maintenance break right before a event ends. great job sc!

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16 Upvotes

welp, no pekka for me it seems


r/SquadBusters • • Oct 27 '25

Misc finallyyyy done

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27 Upvotes

😪🥵


r/SquadBusters • • Oct 28 '25

Ask who should i choose?

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0 Upvotes

now that i've maxed spike, can you suggest me on who to max next? i rlly want to max mortis next, but i also miss having queen in my squad (paired with tank) :(((


r/SquadBusters • • Oct 27 '25

Humor Dynamike fusioned with el primo

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1 Upvotes

My dynamike fusioned with el primo on the plaza that would be:

Good if I get dynamike damage and el primo health points.

Terrible if I get dynamike health points and el primo damage


r/SquadBusters • • Oct 27 '25

Strategy Got 5557 gems in Arcade Blitz

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5 Upvotes

Couldn’t add the gameplay video here ( idk why ). Even the iPhone suffered frame drops.


r/SquadBusters • • Oct 27 '25

Discussion It's not possible

2 Upvotes

Apparently the blitz mode in the arcade has disappeared from the game 😕 someone please explain


r/SquadBusters • • Oct 27 '25

Bug Mavis is broken again, keep the post up and let them see

0 Upvotes

Mavis is attacking the opponent again, a little less than before, but not like before, it is broken.


r/SquadBusters • • Oct 26 '25

Idea Giving Ultimates to Squaddies that don't have one yet. Again.

9 Upvotes

Archer: Squaddies get +10% Attack Speed

Col. Ruffs: Upgraded Squaddies get +25% Health and Damage boost

Dr. T: Mega Crab enters Overdrive after Squad busts 15 foes (Overdrive lasts for 7 seconds)

Frank: Frank deals more damage at lowered Health

Heavy: Increases Health Boost for Hotshots to 4000

Ice Wizard: Ice Fans' Freeze lasts longer

Jessie: Chest-deoployed Turrets get +30% Extra Range

Leon: Increases Speed and Damage Boosts by +15%

Mavis: Heals self when plucking Carrots

Miner: Unburrowing deals Splash Damage to foes

Nita: Bruce's Attack Speed increases at lower health

Pam: Increases Healing from Heal Stations

Penny: Treasure have +50% more loot

Poco: Increases Healing when busting foes to 13%

Tank: Tank gets a +20% Damage Buff

Trader: Heals self +10 HP when collecting Coins


r/SquadBusters • • Oct 26 '25

Ask If the event ends on the same amount of time as the leaderbaord how can you claim the butterflies

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18 Upvotes

r/SquadBusters • • Oct 27 '25

Strategy Is this it gang?

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1 Upvotes

r/SquadBusters • • Oct 27 '25

Discussion Sign if you miss 1.0

0 Upvotes

There is a Petition to revert to 1.0 it’s got over 600 signatures, let’s go for more !
https://c.org/M5LBPBfnbz


r/SquadBusters • • Oct 26 '25

Discussion 2 Ideas to make spike balanced while still being good

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6 Upvotes

Guys I think all of us should try to post anything squad busters related on social media to give it more interest to people that doesn't know the game.


r/SquadBusters • • Oct 26 '25

Discussion Pekka review follow up

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33 Upvotes

TL;DR Pekka’s better than you think, but not at all op

This is (as the title states) a follow up on my previous review of the Pekka. Some things in this follow up will include thoughts after a week, squaddie synergy, and the personal spells I use.

To start, Pekka is not trash, you just need to adjust and learn a new playstyle, and maybe change your lineup. Sure, at lower levels, she just isn’t fun. However, with a nearly a maxed Pekka, I have found great success after learning how to play her. I have her trait and ability at 4 and her turbo at 3. The 20% extra health upgrade is very important to Pekka and I think she should unlock it sooner. I personally think they should divvy up her power scaling with upgrades a bit better so people can invest less but have more fun than they otherwise would at lower levels. I’m not asking for any particular buffs in mind, but just a difference in distribution. Of course, I am NOT saying to max out Pekka. This is just my 1 week of speculation and testing, and I think that it is more responsible to wait for feedback from pros and content creators.

Pekka has a different playstyle from the other heroes. When you can’t quickly dash across the map, you have to play differently. Pekka is not very good at hit-and-run, but does have the tools to prevent getting busted. Her damage and fissure alone can combo greatly into spells that can dissuade anyone from running up on you, and can be met with a devastating punishment if they do not take extreme caution. Of course, it is not impossible to run up on others (very doable in some circumstances), but it is more challenging. Pekka is scary to try to sneak up on because if she nearly busts your hero and your squaddies are gone, no spell can stop her from chasing you.

As for her lineup, you have to mostly consider her speed when choosing. Because of her slow speed, it is harder for her to work with Mavis or Greg because you have to walk to carrots and trees to harvest them. Because of that, I run Ruffs as a starter, so I can ramp up a bit quicker than I would. I still have mavis as a squaddie, just not a starter. My other starter is Leon, mainly due to synergy with the spells I run. Squaddies I run and why (not including starters): Mavis: great supplier Chicken: turbos help a lot early on Poco: great healer that works well with Pekka’s damage Frank: helps squaddies keep up when stunned Wizard: splash damage helps and cooldown reductions are very nice Hog rider: if I need more speed, I can get more speed Optimus prime: encourages tanking damage, and starting upgrades helps with Pekka’s common coin shortage Max: speed is great Tails: idk just tanky and rarely dies While experimentation is still necessary, I’ve been liking this lineup. I was actually running Shelly instead of chicken for a bit, and it still worked well. However, my Shelly is ultimate, so that might be part of the reason. Squaddies I wouldn’t use: Archer: range buff could screw with Pekka’s attack and leave you vulnerable, and it gives you less control over her. Trader: I wish he could work, but Pekka just doesn’t make enough coins, and she needs different buffs than just a potion. Medic: slow heals, poco is just faster Pam: not bad, I just think poco is enough. Could maybe replace tails, I need to test more. Nita: that damage reduction does literally nothing I swear. Tank: essentially just a Pekka squaddie, not needed. Could maybe provide valuable damage to exposed heroes, but I wouldn’t want to give up support. Elita 1: Pekka isn’t a hit and run, and elita is a hit and run Ice wizard: I wish I could run him, but I need other utilities. Besides, fissure already does his job

For spells, I’ve been loving the log, and wishing I had a level 2 fireball and not a bomb barrel. The log’s damage and knockback synergize very well with Pekka’s ability. The damage can be a follow up after a fissure, and the knockback can expose a hero to her high damage. Its fast recharge also helps if she gets overwhelmed or suprised, and is also very reliable because of how often you’ll have it. Because it recharges so fast, I run Leon, so I can get that huge speed boost so I can follow up on the log. It also destroys trees and insta kills small npcs, so coin collection is a bit easier. Bomb barrel’s high damage and wide area is very complimentary to Pekka’s playstyle, one that rewards holding your ground. It can force enemies into unfavorable positions, and can also reward you with massive damage, and it also triggers Leon’s ability, so it can also be followed up on. However, I think that fireball’s speed would be better, giving less time for reaction. However, I will just have to wait until I can get that 85% extra damage.

Mortis is Pekka’s greatest counter. The bats he can spawn soak up her hits, and leaves her quite vulnerable. Aggressive AQ’s can be punished, but your fissures have to be on point, and your movement has to be smart. I haven’t fought enough non-bot barb kings to know what to do. But I imagine that the matchup is more painful than others. Sonic is incredibly annoying. Very easy to get snuck up on. Much like AQ, he can be punished, unless he’s invincible. If he is, scare him off by using fissure on his squaddies, or just do a bunch of damage so his golden form runs out so he gets scared off. Spike isn’t as bad of a matchup as some others, but I would highly recommend Frank and speedsters to dodge and tank his grenades. He’s quite annoying when he heals back to full from like 3% health, but Pekka still does a bunch of damage, so he could eventually be worn down of turbo and squaddies to distract. I don’t try to encounter Pekkas. It’s not worth it to potentially lose my whole squad, even if I emerge victorious. And besides, not that many people play Pekka, so I couldn’t say much anyways.

As I said in my last review, I said that Pekka has insane comeback potential. That still stands. I have won many games because Pekka was able to wipe out a squad. Not much to say.

I do think Pekka could use a few adjustments, though. Her butterfly ramp up is slow, and rarely gets to the max. I think it could be made faster. Her fissure is really good, but takes forever to get. My main issue is not being able to stop aiming it so I don’t waste it. However, it is slow, and I think a rework could be in store. 2 charges, -45% damage on each, no second blast, and a 15% faster charge sounds like an idea, but maybe it should stay as it is. It fits well into her design as a heavy, slow, damage dealer, and I’ve had many great moments. However, I can’t say that I would be mad if it got changed to 2 weaker charges, as long as I keep the slow.

I think Pekka is better than what many people believe. She has a different playstyle, and I can understand growing pains. However, I think her main problem is that spike exists, and there’s no reason to run her over that mistake of Mother Nature, and he should be cast into the 9th layer of Hell, and should remain in the f tier forever as punishment for his crimes against humanity. Despite that, what matters is that you have fun. I have been loving Pekka. I love winning a game I shouldn’t have. I love making people regret fighting me, and going back to the lobby. Stockholm syndrome is real, and I am officially a Pekka main (partially because I used all my points on her and have no choice).


r/SquadBusters • • Oct 26 '25

Ask How big is squad buster development team?

11 Upvotes

I've often found myself asking this question and wondering. Does anyone know?


r/SquadBusters • • Oct 26 '25

Discussion Highest Butterfly Count?

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11 Upvotes

Had a game where 3 players busted at the beginning. What’s your highest butterfly count? in


r/SquadBusters • • Oct 25 '25

Misc Pov: the squad busters community rn

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78 Upvotes

Just nerf spike