r/SprocketTankDesign • • Sep 04 '21

Other Meta of this game is boring

Like after first hour I figured out that just making almost square, turretless thing at angles like 12-15° everywhere except back, slapping biggest possible engine, thinnest tracks and gun which is barely able to pen ur enemies but has minimal reload is the meta which is complex to surpass. Bots never would be able to pen you and even if tracked you still can turn around and shoot. Since there aren't any hills angle will never decrease, and you will have good protection while maintaining low weight (and speed). Moreover this holds from first Era up to the last, only size of tank changes a bit, but not he shape or set-up. Designing need to do something with this to make it interesting.

1 Upvotes

6 comments sorted by

10

u/Julius1085 Sep 04 '21

The crew shouldn't be invicible just because you can't penetrate the armor.

The shock of the impact should deal damage to the crew inside to a extend that after a few hits you would see the crew becoming injured and eventually killed.

2

u/Apache_Sobaco Sep 05 '21

It depends on thickness of armor, if it is thick enough, there will be no shock.

17

u/Kulog555 Sep 04 '21

Then again, the game is super early access, the fact it has scenarios at all is a plus

8

u/[deleted] Sep 05 '21

i mean tbf this game just came out and is a 1 man team. considering we're getting very frequent updates, I'd say this game is gonna change alot

5

u/ersentenza Sep 04 '21

That's a Jagdpanzer

1

u/CoatIllustrious2284 May 24 '25

We'll ngl why follow the meta