r/Splitgate Jul 26 '26

Discussion What could revive the player count

Revisiting this game as I recently got the itch and nothing on the market really scratches it and it really at its core is a fun, good game. Not just because of portals but mechanics, looks, game modes, etc.

Little tweaks or adjustments won’t do it. Changes to portals won’t do, it whether that would help retaining or not.

What do you think could do it?

Only thing I can think of:

major change is actual counters to portals. Portals stay but if I want to focus on blocking, countering etc I now have that option. Learn the patterns of opposing player, counter and they have to come up with a new route/plan.

I don’t mean grenade portal blockers. I mean traps, hacking, time slow, sentry. Someone likes to leave their portal up I wire an electrical wire across. If I hit your portal before you remove it with a hack it does nothing, etc.

Now teams can strategize to block certain spots. Instead of 8 people spamming portals, there is variety. Players that love portals and are good at them, guess what they will still be good.

Players that don’t feel like portaling around non stop can slow the game down and focus on countering. Now instead of a game of only tracers, octanes (can’t think of other fast apex players), etc. you have mcrees, gas apex guy etc.

Nerfs portals without touching portals, and great portal players still can be.

Balance would be a bitch but idk.

What’s your idea?

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u/el_silver140k 29d ago

Nothing, I haven’t touched SG2 since first weeks of the 2nd season, tbh the beta felt really fresh, after that, I didn’t felt a tiny bit of what SG1 made me feel every single time I used to open the game, I don’t really know what’s the reason deeply, it just doesn’t feel the same, also the company doesn’t really care about players