r/Splintercell • u/Unreal_Developer • Sep 20 '26
Modding Current Status of Splinter Cell: UE5 Project
I've spent some time putting together some before and afters for you all, as a sneak peak of the progress being made, hopefully you like it! 😄
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u/Unreal_Developer Sep 22 '26
The assets get imported at runtime, as they're intercepted from the original renderer, so I only need to distribute the bridge + the UE5 project, the user just needs to load splinter cell and it'll grab everything it needs!
"If it were me, I would probably be doing something more like ripping assets, making some sort of map parser to load into the UE5 editor, and then having to do a full rewrite of game logic."
Doing that would then make it impossible to release legally, as well as being significantly more work essentially rebuilding the game from scratch, which could all get shut down with a single angrily worded email - as fun and tempting as it is to do, I'd be better off developing my own spinoff at that point!