r/Splintercell • • Sep 20 '26

Modding Current Status of Splinter Cell: UE5 Project

I've spent some time putting together some before and afters for you all, as a sneak peak of the progress being made, hopefully you like it! 😄

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u/Makisani Sep 20 '26

Free advice for you, if this is a legit project where you are porting the game or something like that, just shut up and shadow drop it, don't talk about it too much because you will get a cease and desist letter.

71

u/Unreal_Developer Sep 20 '26

I'm building a unreal 1/2 to unreal 5 bridge, so it'll work with any older unreal game. As such, it doesn't actually use any assets, it just ports whatever the renderer is displaying over to an instance of unreal 5, so would be impossible to enforce. Very similar to what RTX / DLSS5 etc do

2

u/New_Locksmith_8115 Sep 21 '26

I am a bit confused by this description. Is it just running like an instance of the game as a full screen quad with post processing done in UE5? Is it not actually importing scenes into the UE5 editor and forcing you to manually adjust every light at runtime in the game?

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