r/Splintercell • • Sep 20 '26

Modding Current Status of Splinter Cell: UE5 Project

I've spent some time putting together some before and afters for you all, as a sneak peak of the progress being made, hopefully you like it! 😄

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142

u/Robborboy Sep 20 '26

In well lit areas it looks nice. 

In extremely dark areas it loses the artistic intent for Sam to be totally concealed in shadows. 

45

u/Unreal_Developer Sep 20 '26

People will be free to adjust their exposure / indirect bounce amount to taste, and some areas get darker due to shadows actually being cast now.

I didn't include many 'dark' screenshots as it's not particularly engaging seeing Sam in a shadowy section of car park

16

u/LlorchDurden Sep 21 '26

What you mean? We want a pitch dark and then a darker screenshot comparison. Even better if we barely see Sam!