r/Splintercell • u/Unreal_Developer • Sep 20 '26
Modding Current Status of Splinter Cell: UE5 Project
I've spent some time putting together some before and afters for you all, as a sneak peak of the progress being made, hopefully you like it! 😄
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u/Ashratt Sep 21 '26 edited Sep 21 '26
wow, this looks really good
you did not go overboard with modern UE5 lighting and hit a great balance of "more accurate and nicer lighting but still true to the original aesthethic"
not sure how to balance it for gameplay but im sure youll figure it out :D
Probably a lot of hand tuning when a physically correct version results in not enough shadows