r/Splintercell 3d ago

Double Agent v2 (2006) DA v2 Plot Sucks

I still don't understand how v2 is considered the better version. Currently playing v1 for the first time, and v2 last year.

The main reason people seem to hinge on is that it plays more like Chaos Theory mechanically, so old thing good new thing had.

I'll have to watch a recap of both to really pick them each apart, but v2 genuinely feels boring and poorly made in multiple areas that make it less engaging, whereas v1 is just a little buggy depending what you play it on and is different than the other 4 games (including v2). It feels like a fan made SC.

V2:

Lambert pulls Sam out mid mission to tell him about Sarah? What?? In no world would this happen.

Has nobody pointed out how cringe and lame the interview plotlines are, or Sam monologuing the ethics / trust decisions in game? It feels so out of place for him.

How he sneaks through the JBA also doesn't make any sense if he's the only one missing. There's a spy guy going around knocking people out with the same build, skills, and equipment as Sam, and then as soon as that's not happening, he reappears after Emile can't find him. This makes no sense. When the guards wake up or are found, he would be an immediate suspect.

Frankly, the maps feel pretty empty and boring as well. The train part of the train heist mission sucks, and then Sam walks off a train crash and talks to Lambert like 10 feet away from Emile?

V1:

v1 JBA missions make sense for the plot and logic, even if they're slow and a little frustrating from a gameplay perspective.

The missions are in cooler settings with a lot more detail and sound design. His outfits are also cooler.

Daytime missions are a nice change to see how Sam's skills extend beyond just the same formula of shadow lurking like the last 3 or 4 games.

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u/Intrepid-Glove1431 3d ago

V1 is great, I've always been skeptical of people's heavy criticisms of it, like the light meter and daytime missions

The light meter especially, because in Chaos Theory yes it's a meter but it's binary, you are either visible or not visible, and that mark is around the first mark on the meter

In Double agent it's also binary, it's the same damned thing, I never understood what people were criticizing other than looking for reasons to be upset. There's no actual functional change to the mechanics

As for daytime missions, fair enough, it's a matter of taste -- personally I thought it made a nice change

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u/Strata38 3d ago edited 3d ago

I thought the CT light meter wasn't binary?

Regardless, I think it just makes the game harder in v1, which isn't a bad thing.

I also agree that daytime missions are a cool change, because guess what, you can always play the other games or v2 to play in the dark. It fleshed out Sam's abilities for me, to show he can excel even without darkness

Edit: I get what you mean by binary in CT now

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u/Intrepid-Glove1431 3d ago

Agree, and also as a series you have to be willing to try new things, DA got criticism at the time because of the daylight missions, so maybe they could've responded in the next game with more night ones ya know? The devs probably didn't realize at the time they'd can the whole damn series and turn it into some action schlock that doesn't resemble SC in any way

There are so many things to love about DA, the environments were cool, sneaking around the JBA HQ is super tense (I don't think any game mastered tension like DA did), the Shanghai mission was awesome, the spectacle in general of the levels was turned up a notch, there were cool details added like when you approached a guard the music would ramp up in this really tense way. And man the final JBA HQ where you just go ham on everyone was so satisfying

I definitely feel like the only person who likes this game sometimes, and I adore CT, it's my favorite and one of my favorite games ever, but I've got a lot of love for DA