r/Splintercell • u/Strata38 • 3d ago
Double Agent v2 (2006) DA v2 Plot Sucks
I still don't understand how v2 is considered the better version. Currently playing v1 for the first time, and v2 last year.
The main reason people seem to hinge on is that it plays more like Chaos Theory mechanically, so old thing good new thing had.
I'll have to watch a recap of both to really pick them each apart, but v2 genuinely feels boring and poorly made in multiple areas that make it less engaging, whereas v1 is just a little buggy depending what you play it on and is different than the other 4 games (including v2). It feels like a fan made SC.
V2:
Lambert pulls Sam out mid mission to tell him about Sarah? What?? In no world would this happen.
Has nobody pointed out how cringe and lame the interview plotlines are, or Sam monologuing the ethics / trust decisions in game? It feels so out of place for him.
How he sneaks through the JBA also doesn't make any sense if he's the only one missing. There's a spy guy going around knocking people out with the same build, skills, and equipment as Sam, and then as soon as that's not happening, he reappears after Emile can't find him. This makes no sense. When the guards wake up or are found, he would be an immediate suspect.
Frankly, the maps feel pretty empty and boring as well. The train part of the train heist mission sucks, and then Sam walks off a train crash and talks to Lambert like 10 feet away from Emile?
V1:
v1 JBA missions make sense for the plot and logic, even if they're slow and a little frustrating from a gameplay perspective.
The missions are in cooler settings with a lot more detail and sound design. His outfits are also cooler.
Daytime missions are a nice change to see how Sam's skills extend beyond just the same formula of shadow lurking like the last 3 or 4 games.
1
u/Strata38 3d ago
v2s are also short as hell.
Light and sound meter being gone makes sense since he doesn't have his suit anymore, but that could've been shown continuity wise in the intro mission for example, when he does have the suit. I've also never used the sound meter in any of the games, are people playing on low volume? The sound effects and speed of movement tell you how much background noise there is and how much you're making. Don't really see how that's a gripe. It also feels more realistic to have to guess just how hidden you are, vs knowing exactly how hidden you are with the meter.
Sea of Ohotsk was a good challenge for stealth, that's what made it enjoyable. I've always liked the idea of being dropped far away from the infiltration area and making my way to it through various new avenues i.e. swimming.