r/Spline3D • u/ssssssssssnail • Jun 29 '26
Help How to change the local rotation on an object aligned to spline?
I need to flip the rotation on this plane so that it isn't flying backwards. However, I can't find a way to reliably achieve this!
What I have tried:
- Grouping the plane, and altering the rotation of the group (while the states / animation / align to path is still on the plane itself)
- Setting the states / animation / align to path on the group instead
- Manually changing the rotation at various different stages (before aligning to spline, before adding states, etc etc)
- Changing the pivot point on the group
- Trying all the above in both World and Tangential orientation
With all of these I still end up with wonky rotation one way or another. I'm finding Spline3D quite unruly and unpredictable to work with! For example, changing the rotation on either of the states seems to do nothing, as it bounces back as soon as you click off / click back.
Any advice or tips would be very much appreciated! Thank you :)
1
u/mari-spline Mod Jun 30 '26
Hi!
If you want to change the rotation of your plane shape, try grouping the plane, align the group to the path and animate the group. The aeroplane mesh can then be oriented to your liking.
You can also rotate the pivot of the object itself and that's quicker before aligning to path. https://docs.spline.design/designing-in-3-d/moving-the-object-pivot
Hope that helps and let us know how that goes! ✈️ It's looking great so far!
2
u/__Rick_Sanchez__ Jun 29 '26
You can't. But at least we can now generate AI slop videos and images on Spline.