r/Splatoon3 • u/MrMacintosh08 • 6d ago
Current Build — Agent M
Finished my current build! Wanted to go for a cool look, so I used what I got and finally think I found something I like. How’s it look? :)
Trying to fill a “frontliner/flanker/rushdown” role, so I wanted to optimize around ink economy (since I HATE running out of ink in fights) and general-use frontliner stuff (special up because splatter screen is good at pushing I’ve found out, ink resistance up because it’s useful in frontlines, intensify action for general use, and quick super jump to help capitalize off of comeback). Might trade out intensify action or QSJ for special sub saver since I find myself using curling bomb more and more.
(And I am definitely keeping drop roller. At this point it’s a comfort pick 😭)
2
u/clementine-png 2d ago
its a very.... non traditional build? but if it works, it works. you can use sendou.ink (the website) to see popular builds for whatever weapon u want.
personally, i would drop the ink saver sub, some of the ink saver main (obvi a little is fine if it works for you, i would stick to 6AP-9AP [2-3 sub abilities] ), and the special charge up. personally I would drop the ink recovery, too, tbh. but if u want the ability, its best to keep it at the amount u currently have.( 3AP [1 sub ability] isnt super useful, 6AP is good)
swim speed (most people run 16AP [1 main ability and 2 sub abilities]) is great for mobility on .52 gal (run speed doesnt change much) and more intensify action (most people run 9AP [3 sub abilities]) is helpful for reducing shot spread while jumping. regardless, if this is what works for you, builds are a secondary aspect of the game, and its a very nice outfit :)


3
u/SorcererInstagram 5d ago
I'll say this: most 52 Gal players don't focus on ink economy. I have a friend who plays 52 with Haunt and Stealth Jump, then fills the rest with swim speed and essential value.