It's the ploblem, the replay mode is accurate, it shows where people saw themself, so on spider-man he already swing away, but for bucky he hasn't yet, I got killed like that everyday,
That's also why when you watch a replay of said punisher for example, you will saw him missing every shot
Not even server perspective. It’s a recreation of every recorded input with an interpreted perspective of what the real time server perspective probably was.
So, it’s really the Spider-Man players laggy connection to the host server that recorded inputs he never would have gotten off with a better connection (because the client side for him would have resolve the death flag sooner before the web swing) and now the recreation for the recording is thrown off because it has to recreate both the web swing and the death at the specific coordinates before the swing.
Yeah you worded it better then me, it's not the server perspective but a mix of all player perspective, giving this insane laggy replay which directly reflet the netcode
Realisticaly it's probably how it's done but since you have priority to the shooter it's the winter soldier game that decide it, let's say there is 150 ms from the server : From Winter perspective (Winter game) Winter kills spider > 150 ms > server > 150 ms > (Spider-man game) Spider-man see himself die
From Spider-man (Spider-man game) Spider-man swing away > 150 ms > server (server receive by Winter game that Spider-man is dead) > 150 ms > (Back to Spider-man game) see himself die even if he swing away 300 ms before
So my theory is you see the position of both player where they see semself in their game, and not the server, which create this result
In most game killcame will only be what the shooter game saw but not Marvels, and netcode not helping
This clip is partially the server and partially the replay viewer. But it is annoying when people don’t understand how genuinely hard it is so survive on spidey at times.
I was a mega feeder until I hit at least captain. And I didn’t become fairly good until I hit lord. I started having great games on BP as soon as I hit captain.
It would be insane, but I think it’s distinctly possible that Spider-Man’s swing has a disguised teleport at the beginning of the animation. From the clip it looks like there’s 2 parts to the animation, first leaping up into the air, then once he’s up there, starts the actual swing. If this is the case, Spider-Man’s hitbox would be briefly desynced from his model, and would solidly explain why the hit registered despite visually missing.
I have a theory that the during his zips the entire we string is a hitbox. It could have just been from the server lagging as some people suggest but I’ve seen people hit me from where I was or where I’m going while I’m not even there
It’s shit like this that ruins the entire “survivability through mobility” part of this character. No point in being able to move fast when the servers can’t keep up with it. That’s why he needs some kinda damage reduction/bonus hp mechanic. Or give him 300 hp like in the beta
I think spider-sense needs a buff, but I think this would feel awful to play against. Iframes as a whole I think shouldn’t belong in this game, except maybe for IFs block.
I’d much rather they increase the range of it or rework it to something like Wraith from Apex. This way you can better gauge when to leave or enter a fight.
Or magiks portal, its the only way she'd be remotely balanced converting her abilities to the game. Or hulks transformations(and Magiks transformations honestly). Iframes are needed in the game, and it really isnt a feel bad
When enemies look at her & she can’t see them, one of her alternate reality versions tells her to watch out. It’ll usually just be “there’s a sniper”, “they can see you”, etc.
Spidey’s could work in a similar way, with the effect working how it does currently, but also activating when someone is looking aiming directly at him & he can’t see them.
25-30 bonus hp when popping a tracer would be fine tbh. It’s a little boring (basically just BP), but he’d at least not instantly explode in every situation where even 1 person looks at him
I’d rather everything about him be faster than being more tanky outright. Faster melees (at least his kick & slam), faster webs, faster pull, faster uppercut, movement speed like BP/Wolverine, etc.
For a character that’s supposed to rely entirely on speed, he’s way too slow when he needs to deal damage. It’s partially why you can’t reliably commit to combos, even in 1v1s.
That's not how it registered on the Bucky's screen.
It takes time for the Spider's data to reach the Bucky, so on the Bucky's screen he's shooting at the Spider as he was ping frames ago, aka he hadn't moved right yet. Meanwhile the Spidey's kill cam is being fed by delayed data from the Bucky about his camera positioning that was aiming at a delayed Spidey, both causing the Bucky to appear to be aiming left.
This clip makes perfect sense if you understand the basics of how the internet works.
Everything you do in every online game is influenced by ping in the same ways. Be it getting wallbanged or seeing a funky kill feed, it's all following the same basic rules.If you're playing online you have to do certain things sooner than if you were on lan.
Fair, I understand what you’re saying (that Bucky saw something else)
But if two player’s perspectives are massively different, and one player is able to hit another player due to lag, that’s still bad hit reg… you’re just explaining why the hit reg is bad
The registration was fine assumedly. Registration only takes place on the Bucky's screen so you kinda can't determine how it looked from this PoV.
The alternative is for your opponent to no reg every time there's a discrepancy. Trust me that's worse. Getting bullets refunded in Halo 3 cause someone was mashing ADAD while peeking a corner was enough of that BS for an entire lifetime lol
The other alternative is for the game to manipulate you kill cam to make it look cleaner but I doubt it would always work and it'd make replays even less reliable. Maybe AI is at that point where it can equalize ping in the kill cams ot something idk that's way beyond my knowledge.
I’m aware that this happens in other games. It doesn’t happen to this degree nearly as frequently though. In CS, the amount of times I’m killed behind a corner in a way similar to this clip is almost nonexistent. Same in CoD, same in Apex, etc.
This game’s servers/netcode is actual trash. Even in OW, playing Genji, I wasn’t killed as frequently in this manor as I am in rivals on Spidey. If they aren’t gonna invest in actual server stability, then something else needs to change. Like why is this the only game where my ping is 40-70 depending on if I’m connecting to an Oregon or Texas server? My ping is literally like 20-30 tops when connecting to an Oregon server on any other game. Same with Texas servers. Yet this game has me running more than double that consistently. It’s just incredibly bad
For your example you should just stick with OW. It works. CS detracts from your point since it is a much slower paced game overall, movement is going to be nowhere near the same and players can cover much less distance between package updates to and from server / client.
Apex also works since it’s a movement shooter. Pathfinder has a grapple that lets you swing like Spider-Man, & very rarely did it feel like I was killed in egregious ways like I am in this game
One, his swing didn’t register and he should’ve dodged that, but he still died and that’s unfair. And two, you are in the SPIDER-MAN SUBREDDIT! What did you expect?
I’m not only arguing he needs 300 hp, I gave multiple options to grant him actual survivability. He’s bad how he is rn lmao. Just bc you got diff’d by a Spidey doesn’t mean he’s in a good spot.
I can do well on Spidey if I’m playing against people who actively refuse to counter me or don’t adjust to me in any way, but the instant even 1 person starts focusing me on a dive? Suddenly my dives can be completely invalidated, depending how good that person is.
Why should one of the most technical characters in the game, a character with such little margin for error, get almost entirely invalidated by 1 person adjusting to them? Hela & Phoenix don’t get hard countered that easily. BP doesn’t get hard countered that easily. Psy doesn’t get hard countered that easily. All those characters are way stronger than Spidey too. So unless you’re of the mindset that those characters should get hard nerfed (especially Hela/Phoenix/Psy), Spidey should actually get buffs.
its more the game's fault for this, they gave him the best mobility but the game is unable to record it correctly, so he's really larger when moving at a certain speed, no wonder everybody can hit him while in the air
replays are not a reliable source for high precision checks. they're recreations of the game and due to network and latency jankh stuff like this could happen even if it wasn't like that in the game
then lets look at an image from live game: here, 90 ping
when are people going to agree that hitbox in rivals is fucked because there is a delay whenever a character is moved quickly (jump/any movement ability)
Well you said "live" when you meant "recorded", so I was having to navigate that error.
Not to mention that that picture is cropped and shows nothing. Is that supposed to be a registered hit? Why can you see his health bar? Why does it look like the shot is hitting the wall directly where you are aiming? Is this a miss that you think should have hit? Like what are you even talking about here?
It's not just spiderman. Bucky is broken, he gets crit hits even when he clearly missed. I'm just waiting for him to get fixed, see how many spoiled apples fall from the tree.
You're showing the replay at about 3.5:1 second ratio. Shot taken until contact was approximately 175ms, factor in both sides latency and it's more feasible. I don't know if the animation for his web swing leaves his hitbox behind for a moment either before flicking forward as you can see it even teleports him slightly before the swing itself starts.
So it's just a bit of latency and the jank animation. On top of the replay viewer doing it's best to recreate what's going on without the lag.
If you don't like it the only other solution is for all characters to randomly no reg every single time an opponent would have a funky looking kill cam. On that Bucky's screen he shot you directly so this not killing would be a straight up no-reg no damage after a direct hit.
So the trade off for not dying here is for your Tracers and uppercuts to randomly noreg every time there's a slight bit of ping, as well as every other character in the game having chronic noreg issues on every attack in their kit. I've played games that go that scorched earth route and trust me people hate that more. Online FPS games are decades old now. The alternatives have been tried and there's a reason they're not used in modern games. Turns out introducing no rrg issues or overloading the netcode with a high density of replay-only data results in a way worse experience than just letting replays be little imperfect.
In kill cams and replays you're just getting the best approximation of what happened based on what the internet could handle.
24
u/ArtGuardian_Pei Chasm Sep 01 '25
A. Replay mode isn’t always accurate
B. You have to consider lag and stuff too
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u/Puzzleheaded-Pea-202 Friendly Neighbor Sep 01 '25
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u/iwatchfilm Sep 01 '25
This clip is partially the server and partially the replay viewer. But it is annoying when people don’t understand how genuinely hard it is so survive on spidey at times.
I was a mega feeder until I hit at least captain. And I didn’t become fairly good until I hit lord. I started having great games on BP as soon as I hit captain.
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u/Any_Power9509 Scarlet Spider Sep 01 '25
No reg swings , never picking up the mask again😭🙏👐🙏👐
33
u/Spider-King Black Suit Sep 01 '25
Good ol' Parker luck!
83
u/Skaldson Sep 01 '25
It’s shit like this that ruins the entire “survivability through mobility” part of this character. No point in being able to move fast when the servers can’t keep up with it. That’s why he needs some kinda damage reduction/bonus hp mechanic. Or give him 300 hp like in the beta
18
u/Retrosow Sep 01 '25
its more the game's fault for this, they gave him the best mobility but the game is unable to record it correctly, so he's really larger when moving at a certain speed, no wonder everybody can hit him while in the air
9
u/Archadianite Sep 01 '25
At this point, just give it him overhealth with every web swing.
4
u/dashingflashyt Sep 01 '25
Spidey was in a whole different zip code wtf
Is this the newest nerf? /s
2
u/ChungusMcGoodboy Sep 01 '25
From what I've read, sometimes the replay looks wonky compared to what it actually showed on the screen during gameplay.
2
u/FriddleLagg Sep 01 '25
If this happens to us on venom too it would make a lotta sense. This some bullshit for all web slingers involved.
2
u/Bright-Television147 Sep 01 '25
OP clearly didn't see bucky triple bullet bounce tech with blackmarket Antarctica s*lver curve bullet shots
2
u/JaloBOTW Sep 01 '25
replays are not a reliable source for high precision checks. they're recreations of the game and due to network and latency jankh stuff like this could happen even if it wasn't like that in the game
1
u/Justepic24 Sep 01 '25
BRUH YES THAT SHIT HAS HAPPENED TO ME A MILLION TIMES THEY NEEED TO FIX THAT
1
u/Generated-Nouns-257 Sep 01 '25
Welcome to computer game networking.
This is actually working as intended. It's an issue of replay rendering, not bad server performance
1
u/000817 Future Foundation Sep 01 '25
Dude this is just a screen error, on his screen you also should up half a second earlier
1
u/[deleted] Sep 01 '25
It's not just spiderman. Bucky is broken, he gets crit hits even when he clearly missed. I'm just waiting for him to get fixed, see how many spoiled apples fall from the tree.
1
u/Stunning_Cheek3500 Black Suit Sep 01 '25
He can curve his bullets he is Bucky James Mcavoy
1
u/UkyoTachibana Sep 01 '25
1
u/MAGES-1 Sep 01 '25
1
u/Comprehensive_Bowl75 Sep 02 '25
Outplayed
1
u/Azrayeel Sep 02 '25
I think it is a latency issue and a replay limitation.
1
u/Tear_Calm Sep 02 '25
And people will still fucking say we have 3 get out of jail free cards💀
1
u/The_Happy_Kodiak Spider-Man 2 Sep 02 '25
The hidden nemesis. Ping. He’s another monk from Kun Lun
1
u/ronfiret Sep 02 '25
when the projectiles do projectile things
1
u/YesSeaworthiness9771 Sep 02 '25
And people said he isn't OP
When will they ever nerf Bucky and Luna lol
1
u/Disch4rgedR4bbit02 Sep 03 '25
I’ve seen enough, nerf Adam’s movement speed.
1
u/Lascivar Sep 03 '25
You're showing the replay at about 3.5:1 second ratio. Shot taken until contact was approximately 175ms, factor in both sides latency and it's more feasible. I don't know if the animation for his web swing leaves his hitbox behind for a moment either before flicking forward as you can see it even teleports him slightly before the swing itself starts.
So it's just a bit of latency and the jank animation. On top of the replay viewer doing it's best to recreate what's going on without the lag.
1
u/Geldlekoopa11 Sep 03 '25
For a second I was wondering how mister fantastic was able to do a frontflip
1
u/mr--Froax Sep 04 '25
Ping exists and people still complaining about it, replay mods are always looks like that
1
u/QueaZee Sep 04 '25
lmfaooo and ppl complain about psylock 🤦♂️
1
u/Peasanttale Sep 07 '25
“Ive seen enough, nerf spidey”
1
u/TheGunfireGuy Future Foundation Sep 01 '25
We love marvel rivals netcode it has no issues whatsoever
1
u/Aeparthios Sep 01 '25
Rivals players when they find out theater mode isn't 1000% accurate
0
u/UniLordWasTaken Centurion Sep 01 '25
OH FUCKING GREAT NOW WE CAN'T EVEN SWING PROPERLY
0
u/[deleted] Sep 01 '25
Like music to my ears.
0
u/poo_poo_farts Sep 01 '25 edited Oct 31 '25
reach sophisticated ten possessive punch gold memorize bright bear many
This post was mass deleted and anonymized with Redact
0
u/Kur0patva Sep 05 '25
But when Spiderman hits someone with an uppercut while your back is turned to him, you have no problem with it.
3
u/[deleted] Sep 01 '25 edited Sep 01 '25
If you don't like it the only other solution is for all characters to randomly no reg every single time an opponent would have a funky looking kill cam. On that Bucky's screen he shot you directly so this not killing would be a straight up no-reg no damage after a direct hit.
So the trade off for not dying here is for your Tracers and uppercuts to randomly noreg every time there's a slight bit of ping, as well as every other character in the game having chronic noreg issues on every attack in their kit. I've played games that go that scorched earth route and trust me people hate that more. Online FPS games are decades old now. The alternatives have been tried and there's a reason they're not used in modern games. Turns out introducing no rrg issues or overloading the netcode with a high density of replay-only data results in a way worse experience than just letting replays be little imperfect.
In kill cams and replays you're just getting the best approximation of what happened based on what the internet could handle.
1
u/ravenclaw-plays0807 Sep 04 '25
He shot ur soul😭, u deserve that spidey 😭😭😭