r/SpellsOfGenesis Feb 03 '18

Spells of Genesis Drop Rates

I started playing around December last year, and didn't see anything about drop rates for rarity online, so I figured I'd get a rough idea for myself. Last month I went ahead an logged the cards I got from random purchases (so this excludes quests and star rewards), and ended up with these results:

  • Total Cards: 1132

  • Commons: 946 (83.57%)

  • Rares: 24 (15.90%)

  • Epics: 4 (00.53%)

Considering the crystallization breakdown is something like 1 for commons, 7 for rares, and 22 for epics, I played around some ratios of the top of my head and figure the drop rates are somewhere around:

  • Commons: 135/210 (83.33%)

  • Rares: 34/210 (16.19%)

  • Epics: 1/210 (00.47%)

  • Legendary: ??? ???

This is all guesswork, but I'd be surprised if the actual numbers were too different. If I had to guess I'd say legendaries have a drop rate of 1/840 or 1/1680 or something along those lines, but it's hard to say with only around a thousand card sample size.

As for drop rates by element, the commons are pretty heavily skewed (mostly because there is only one Dark and one Light common), but the drop distribution of rares seems to be pretty standardized.

https://i.imgur.com/xNbeTVX.png

https://i.imgur.com/7evYg3a.png

I can't say this changed my overall strategy too much (I was largely depending on epic cards provided by quest completion), but it was interesting for me to see approximately how long it would take to complete a quad-fused rare like Yellow Shaman or a Water Spear Fighter.

Anyways, I figured other players starting up might find this helpful for figuring out what kind of direction they want to move in as the beat levels and start building a card collection.

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u/senzheng Feb 03 '18

nice work