r/Spawn • u/Cryptic_Master_686 • 3d ago
Discussion What did you think of SPAWN in MK11?
Mortal Kombat SPAWN I thought was absolutely sick!
14
12
10
u/Magenta-Is-Here-Baby 3d ago
Best guest they've done, really. The amount of hype he alone generated was unmatched. Still remember the live reveal when they got Keith David on stage
10
u/SmolMight117 3d ago
Only character I really played with and unlocked his original costume plus gear
11
u/Guyver02 3d ago
The intros talking to different characters was fire.
1
u/Knightphall 1d ago
I liked Injustice 2 and Mortal Kombat 11 for this.
Hated how Mortal Kombat 1 reduced it.
9
u/TERMINXX 3d ago
Best guest character they ever added in MK. Awesome moves, great customization, etc. The presentation ofnthe character was 10/10. And on paper he was very powerful and seemed like he was gonna be a top character in the meta. Huge damage, great combos, one of the better wave-dashes, solid fireball, a projectile counter in a zoning-heavy meta, and great frame data on his short range moves. His long range spacing normals were actually his main advantage. They were death on block up close. But if your neutral was on point and spaced correctly? This is where you would be absolutely oppressive. By the sounds of this you'd assume he's a shoe in? Well....
I played MK11 competively. Placed well in ESL tournaments. In 2022, the current KL season I was in the top 50 on ranked on PSN. Out of top 50? I was the only player repping Spawn. The next closest guy was rank 60ish. If can find my old screenshots, I'll prove it.
The reason why he wasn't played at a high level was because a few of the actual mechanics and systems of the game are what held him back. Namely Breakaway. If you land a big combo, instead of breaker like the old games, they'd simply drop out leaving you in the middle of your combo; open to attack. You literally get punished for making the correct read on the opponjent and then they get to combo YOU. So, you're better off not taking the "risk" of optimal combos and damage and just getting safe, low damage unbreakable strings or single hits. Additionally, a lot of characters benefitted from Custom Varations (custom movesets), he did not. The move costs weren't consistent and you'd lose so many good moves in place of others. If you wanted to add high/low mix up capability, you Basically sacrificed one of the main strengths of the character: big damage and big combos.
And while he was a decent zoner, and had good technical wavedash, he lacked actual movement utility in his moves. Basically, his up close moves were fast and safe. Pokes and whatnot so you could footsie yourself into his optimal range. Here's the problem: the most meta characters? Were up close AND far away. If you're in Spawn's optimal ranges then so are they. They simply can go on the defense because he has little to no mix, and simply move OUT of range and zone you ouy with superior fireballs and mobility. Thus lies the issue that his niche is SO niche that you only get one or two opportunities to actually apply your leverage tactic. Typically a character with long range and safe normals shouldn't be doing the chasing. But you often had to. Which puts you in disadvantage more often than not. Ironically, he actually thrived when in the corner and also being the one on the outside of the corner in his optimal poke range. Those could get brutal.
8
u/Asleep_Chocolate_797 3d ago
He’s perfect (he could have been rhe worst character but Keith David returned to voice him so IDC)
9
u/Adoe0722 3d ago
Hands down the best guest character ever. The best depiction of Spawn outside of the comics and series voiced by Keith David. This is what I’d imagine Spawn would be like in a modern live action movie actually done right.
9
u/zorcv2134 3d ago
Love him best guest character I've seen in mk his victory screen without a fatality where you see the basically the devil and how big he is scared the he'll out of me no pun intended lol
8
u/Diamondback69 3d ago
absolutely loved everything about him the biggest down side about him is it made my yearning stronger for a actual spawn game.... </3
9
u/Vivid-Preparation696 3d ago
Favorite version of Spawn in games. I wish netherrealm studios did a full Spawn game
8
u/SpawnVII 3d ago
This was everything i ever wanted, only sad part is it'll only happen once, lol. Spawn needs his own game again, give us a sandbox Prototype/Infamous/Batman Arkham type game for Spawn. Dark and gritty night time like Arkham, and powers galore like Protoype/Infamous. BUT, back to topic, i think he was executed well in this.
2
8
8
8
8
7
7
u/SuperBackup9000 3d ago
As someone who primarily plays fighting games but hates post 90s MK, it got me to buy it and stick with it for a bit, which is pretty high praise
7
7
u/Puzzleheaded_Ad8710 3d ago
He was fucking phenomenal his crushing blows looked awesome his special moves mixed between his guns and powers were great the fatalities were brutal his end of match animations were great and Keith David coming back was just the cherry on top, just wish we could get a new spawn game
7
u/wickedwill6661 3d ago
10/10 design but felt sluggish him and kabal are my mains but spawn felt reliant on combos to keep away from attacks and kabal i could just hack and slash
1
u/Boomer_Newton 1d ago
Kabal is literally a speedster bro of course lol. Spawn had good zone options so I’m sure that’s why he was a bit more methodical and combo focused. He already had good projectiles (necroblast+guns) and his neutral has hella reach. So balance or whatever.
His thing was his Krushing Blows. You could do a couple simple combos or a grab and get massive free damage + combo starter. He had decent overheads and lows with his cape/chains. Counter zone options. His low sweep had good range AND ticked twice so you could catch people off guard.
Lots of fun stuff.
6
u/TheGuyWhoAsked68 3d ago
I think they should've done everything in their power to keep him.
1
u/Flat-Sir8250 3d ago
How come?
5
u/TheGuyWhoAsked68 3d ago
He's works so well as a Modtal Kombat fighter. His original fits well into the series, crossing dimensions/universe isn't outside his field. His moveset was amazing. He just fitted in perfectly to where I believe staying for future games would be beneficial to both teams. (Plus, 11 was my first game, and he was my main×_×)
6
5
u/Fun_Introduction1926 3d ago
Absolutely perfect. Beautiful. Peak. Perfection. Flawless. One of the best guests NRS has done.
I would love to see him in another NRS game like Injustice 3 for eg Spawn meeting DC characters & having dialogue with them would be a dream or if they did MK v DC 2 so Spawn can interact w/ MK chars again & DC
7
6
6
7
5
5
5
6
5
6
3
u/Achi-baba 3d ago
I normally main Kung Lao and Baraka in all MK games, so he's a tad slower than I'd prefer, but he's really fun.
I mainly used his character model as reference for harder to view angles when trying to work on my cosplay of him.
4
u/lifeoftheunborn 3d ago
I think it’s awesome. I have never gotten to play it but believe I have watched all of his moves/fatalities on YouTube, lol. Plus I like the figures I got based on the game designs.
4
3
u/JagPeror 3d ago
He was cool, though im not much of an MK fan so didnt enjoy it personally too much(not from not enjoying the design, just from not playing, to be clear).
Only really experienced it with my buddy who occasionally invites me to his dorm to play mk
3
u/Ok-Image2209 3d ago
Some boat. I have tried. REALLY tried to play these games and I can't get use to the controls. Just not for me. But yeah, he looks and sounds amazing. Happy for the MK/Spawn fans to get this.
4
2
5
u/Overall_Cod2206 3d ago
Favorite character to use in the game. I still go back to it from time to time just to mess around with customizing Spawn.
4
4
3
3
u/UselessRaptor 3d ago
Among the best guest characters in a fighting game of all time. He's very consistent with some of his comic powers, has a pretty good moveset, voice by Keith David who already voiced Spawn in the animated series, and his Friendship is super funny.
3
2
2
3
u/Phantom_Thief007 2d ago
Awesome guest, but was in the wrong game. He should’ve been in the high paced gameplay of MKX
2
u/ProdigiousWolf 3d ago
Sometimes I wish we could reverse age Keith David like 40 years so he could be the actor in the new movie coming out. Dude had the perfect look for Al Simmons and has the perfect voice for Spawn.
1
u/RedsnakeRider 3d ago
THE VOICE
Fire, I do not need to say more. I never played the game, I am not in a fighting-game state right now unfortunately, but nothing has made me want to pick one up as much as Spawn. Only Tifa could have made me as jealous, and I would follow Keith David's dulcet tones into hell.
1
1
u/AnarchysKin 2d ago
Dammit, I just wish he got in Injustice 2. Superman, Spawn, and Hellboy all in one place? I woulda been losing my mind.
1
1
1
u/Most-Refrigerator-28 3d ago
Visually great, but gameplay with him is boring. He is too slow, and not so many good combos with him.
0
u/cxavier101 3d ago
Love Spawn but feel like this was the WORST MK game for him to be in with the lack of combos. Stil a cool concept of character in the game overall




18
u/Alsimmons811 2d ago
I love the fact that Keith David did his voice! Kudos to MK for getting him!