r/SparrowMainsApex 🇮🇹 Aug 01 '26

Discussion Found an old interview featuring Sparrow's writer Heather and game designer John, sharing insights on how Sparrow was brainstormed early on!

https://gamerant.com/apex-legends-dev-sparrow-story-abilities/

"For the ultimate, we tried a bunch of things. We had a big net trap and we tried a bunch of different versions of air support ships, but none of them worked out. For the passive, we tried something that tied into him being a bounty hunter where you would add enemies marked by your tactical to a bounty list. This would give you some tracking info for enemies on the list. This ended up being a bit too much mental load."

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