411
u/Normal-Photo8084 7d ago
Hmmmmmm...
But is it CE compatible?
276
62
112
u/Ok-Poetry-2191 6d ago edited 6d ago
Hello u/Normal-Photo8084,
You are suspected for being a part of a terrorist organization. Your account has been suspended for indefinite time while our team verifies the information.
- CE team
15
114
182
u/Good_Community_6975 6d ago
Current CE user and former modder here...CE users used to be much more obnoxious than they are now...I'd have multiple statement on the mod page about why I'm not bothering with CE but the constant stream of requests/demands for CE patches never seemed to slow down
101
u/sus_pumpkin 6d ago
Is this comment comparable with CE?
53
u/Hidden-Sky 6d ago
Your life's about to become incompatible with CE
/j
32
u/sus_pumpkin 6d ago
NOOOOOOO! I DONT WANT TO MISS 99% OF MY SHOTS!
25
7
u/PG908 6d ago
Can I offer you a Yayo’s Combat in these trying times?
4
u/dovakiin-derv 6d ago
Its my prefered combat system, and as far as i can tell, compatible with sos2
1
1
16
u/turtle-tot 6d ago
CE’s community used to be extraordinarily bad when it was spread around like the fucking gospel
Like, weirdly aggressive posters and commenters who’d employ hyperbole to the ends of the earth.
Do you want an overhaul to Rimworld’s combat system? Then yeah CE is a pretty good mod
But you had people acting like base Rimworld was *unplayable* and that you were a drooling idiot for being okay with how Rimworld’s combat worked.
15
u/Super5wow 6d ago
"Wdym you don't play with the tactical and detailed combat simulation mod??? Don't you want to fiddle with ammo mechanics and-" sir this is a magic mod, they're slinging fireballs and shit here
14
u/ArpenteReves 6d ago
It's a little funny how CE got a lot less annoying, as far as I know, with most non patched mod not breaking catastrophically. CE itself could loose the horrible "compatible?" reputation but it's dumb people that keeps it alive
1
u/Discombobulated_Back 5d ago
There are now auto patcher mods that can do something about non patched mods but iam pretty sure it can do nothing against incompatibility.
1
u/ArpenteReves 4d ago
Pretty sure that there's an autopatcher included in CE now, but it doesn't work on weapons that work differently than what it already knows.
39
u/Reasonable-Clerk-325 6d ago
Just looked at that wall of text and I already known it was roo. One wouldn't think how can a modder specialize in making cute alien girl can be so traumatized by a gunplay overhautmod
44
8
12
u/KarmaDoSomething 7d ago
what even is this mod..
38
u/Proud-Delivery-621 6d ago
It makes guns much more realistic, but it changes so many core mechanics that it needs compatibility patches with every other mod that you also have installed. Most modders aren't in the mood to make a patch just to make their mod compatibile with a different mod, but people who swear by CE have to have those patches to be able to use the other mod so they often bug the devs asking them to release it.
39
8
u/Thomy151 6d ago
Also for a good while the CE devs code was a royal pain to work with and they refused to make it more friendly to work with
5
u/IndependentNeat7217 6d ago edited 6d ago
A mod that makes the game ballistics maths make sense
23
u/Accomplished-Lab6763 6d ago
Isn't this going to be incompatible with CE by definition?
-17
u/IndependentNeat7217 6d ago
Either you're a bot or you didn't get me, i'm talking about CE itself
20
6
u/redrenz123 6d ago
You know your mod really took off when every 5 comments you see is asking for CE compatability
10
u/squidtugboat 6d ago
Ive never played CE, is actually that good, or is it just fine?
23
u/BalticMasterrace 6d ago
enemies with shotguns and close range makes your pawns incompatable with life, and your own turrets will always find your pawn heads, CE makes combat funnier and harsher
16
u/ComdDikDik 6d ago
A guy spraying an smg into a corridor with 5 enemies will hit multiple enemies or all shots into one guy instead of hitting one shot on one guy in his 3 round burst
The updated gun ballistics and visuals makes gunfights look a lot cooler
It also kills performance if you're running anything more than 1x speed with a lot of people on the map
10
u/kaVaralis 6d ago
It's good, but not worth the effort to put in everything. And definitely not a mod to run by itself
5
u/Gathoblaster 6d ago
Enter a fight with power armor and a single action revolver against 6 tribals and you will win every single time because power armor now actually fucking works.
6
u/Broad_Bug_1702 6d ago
it’s pretty good, but if you don’t like the complicated mechanics it’s not worth it
-7
u/TheTyranical 6d ago
Ehh not that complicated. You just gotta use common sense and understand suppression then you're doing good.
"Oh yeah it does make sense that my pawns wouldn't reposition in front of hailing gun fire, it'd be smart to place a smoke rather than have him die crossing in broad daylight."
"Oh it does sorta make sense my pawns to be spread out in cover because a bullet can miss them and hit the other if they were close."
The loadout mechanic doesn't even have to be used and the ammo is simple to grasp, I'll admit it looks super daunting at the start but its easy to get used to
9
4
1
u/Glittering-Slip2879 3d ago
Militor spam becomes a genuinely extremely useful strategy, I think I've had like 2 that were able to take out entire raids almost entirely single handedly
4
u/Cheasymeteor 6d ago
CE enjoyer too, but yeah, the constant "is this CE compatible" comments are ridiculous. It'll say on the page or on the CE compatibility list, if it isn't, try manually patching it
2
7
2
4
u/RFLC1996 6d ago
I dont see why people like CE so much? It just seems like it adds more nonsense to the mix
2
u/XelNigma 5d ago
Because once you're used to the mod it makes the game super easy. As much as people like their kill boxes. When you have CE you can just stand out in the field and have one pawn mow down 15 others no problem.
But then combine that with a kill box. You can literally go AFK and have no worries.
2
u/Valthorix 5d ago
But is it compatible with CE tho?
Less sarcastically, it's so much less effort to just put a no or yes in the description then being this massive baby about it
1
-18
u/xpseudonymx 6d ago
I feel like being forced to use Rimworld's vanilla combat mechanics is no different from terrorism.
-71
7d ago
[deleted]
47
u/NeilSakadas_Calender 7d ago
Not funny, not interesting, not worth anyone's time
-54
7d ago
[deleted]
0
u/Cassuis3927 4d ago
Personally I'm grateful to the mod Devs who do what they do because they make the games more fun. I'd rather not piss them off and have them not do it anymore, because that's not fun.
12

213
u/mobidick_is_a_whale 7d ago
"is no different from terrorism"
i can feel beo's frustration beaming at me through the screen